idk if this is from latency hiding or not but it seems like i move at a different speed on my client while doing it than if i was to do it in singleplayer, its like the server and client dont agree on a speed to move at
also it only happens with the mech armor where it doesnt slow down from anything
Search found 5 matches
- Sun Mar 08, 2026 7:04 pm
- Forum: Not a bug
- Topic: Mech Armor rubber-banding while shooting on multiplayer servers
- Replies: 2
- Views: 110
- Sun Mar 08, 2026 6:54 pm
- Forum: Not a bug
- Topic: Mech Armor rubber-banding while shooting on multiplayer servers
- Replies: 2
- Views: 110
Mech Armor rubber-banding while shooting on multiplayer servers
video of the bug here: https://youtu.be/wG-wCVaFz_U
i tested in singleplayer and this bug doesn't happen there
if it matters im on a Surface Pro 7 running CachyOS with the linux-surface kernel, factorio is running natively without wine
i tested in singleplayer and this bug doesn't happen there
if it matters im on a Surface Pro 7 running CachyOS with the linux-surface kernel, factorio is running natively without wine
- Mon Oct 28, 2024 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Roboport robot requests limit?
- Replies: 14
- Views: 6923
Re: Roboport robot requests limit?
Well yeah that would fix the clogging but then the robots wont actually start working, they would just be sitting in network storage.Koub wrote: Sat Oct 26, 2024 9:18 am How about adding an inserter that takes from the roboport robots in excess to dump them in a provider chest ?
- Fri Oct 25, 2024 8:10 pm
- Forum: Ideas and Suggestions
- Topic: Roboport robot requests limit?
- Replies: 14
- Views: 6923
Roboport robot requests limit?
Currently, we can set roboports to request a minimum amount of robots to station (which is very nice), but we cannot set a max amount of robots in a roboport, i found this out when i tried to make the roboport that adds robots to my network not get clogged up when its filled. So maybe we could get ...
- Wed Oct 23, 2024 3:11 am
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.8] Tips & Tricks mouse cursor shows above all ui elements.
- Replies: 3
- Views: 828
[pard] [2.0.8] Tips & Tricks mouse cursor shows above all ui elements.
If you go to the tricks and tips page in-game, and go to a page with a fake mouse cursor, if you open factoriopedia (or any other ui I'm guessing), the fake cursor stays on top.