Search found 8 matches

by RainbowFire
Tue Dec 10, 2024 8:38 pm
Forum: Pending
Topic: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)
Replies: 4
Views: 174

Re: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)

I tried to replicate it, no success. I didn't really have a specific set of actions I did (other than click the 2 buttons on the map view), and wasn't recording so couldn't watch back and repeat.
by RainbowFire
Tue Dec 10, 2024 8:31 pm
Forum: Pending
Topic: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)
Replies: 4
Views: 174

Re: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)

A few seconds before I was dragging a chunk aligned blueprint. Other than that, I don't have much more info.

Here is the memory dump if that's of any use.
by RainbowFire
Mon Dec 09, 2024 6:48 pm
Forum: Pending
Topic: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)
Replies: 4
Views: 174

[2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)

What happened?
I was on Gleba, in map view. I clicked to disable spores coverage, and went to click to enable turret coverage. Froze at some point (don't remember if I clicked turret coverage before freeze), and then crashed.

How to reproduce?
?

Reproducibility: ?

Log attached.
Can provide ...
by RainbowFire
Tue Oct 29, 2024 5:47 pm
Forum: Not a bug
Topic: [2.0.12] Concrete produces iron ore in recycler
Replies: 3
Views: 1079

Re: [2.0.12] Concrete produces iron ore in recycler

Concrete is made in an assembler (alternate recipe foundry). Recycler reverses this process, except for smelting and chemistry.
Seems to be working as intended?
by RainbowFire
Tue Oct 29, 2024 4:03 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.12] Editing a pin for a ghost causes crash when the entity is placed
Replies: 1
Views: 1069

[Rseding91] [2.0.12] Editing a pin for a ghost causes crash when the entity is placed

What happened?
I was copy pasting a series of lights for my science display. While the paste was still ghosts, I created a pin on one of the lights. I started to edit that pin, and while I was adjusting preview distance, the light was placed, and the game errored and crashed.

How to reproduce ...
by RainbowFire
Sat Oct 26, 2024 2:24 pm
Forum: Ideas and Suggestions
Topic: Single click enable filters on inserters
Replies: 5
Views: 617

Re: Single click enable filters on inserters

Xampa wrote: Sat Oct 26, 2024 11:50 am
Set inserters facing toward the void of space to filter enabled when first built.
I agree with you! I've placed many inserters on my platforms and voided items I didn't mean to.
by RainbowFire
Thu Oct 24, 2024 12:27 am
Forum: Releases
Topic: Version 2.0.9
Replies: 15
Views: 12569

Re: Version 2.0.9



[*]Fixed that the Fulgora starting island could have no breaks in the cliffs. (https://forums.factorio.com/116574)


This made my first planet trip (in which I brought nothing) very strange. I saw that it was a vault, saw that the trigger tech required the vault, walked all the way around the ...
by RainbowFire
Tue Oct 22, 2024 4:42 pm
Forum: Ideas and Suggestions
Topic: Single click enable filters on inserters
Replies: 5
Views: 617

Single click enable filters on inserters

TL;DR
Enable "use filters" on inserters when the player selects the square to select the filtered item.

What ?
Currently, to enable a filter on an inserter, you have to click the checkbox for "Use filters", and then click the square to filter the item you want. Would it be possible to just ...

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