There is even an endgame solution to the worm problem that only reqiures an initial invest and is completely free afterwards:
As you can sit in a spidertron while you activate the discharge defenses, with a legendary power armor and a legendary spidertron, you can easily kill even the big worms ...
Search found 18 matches
- Sat Jan 11, 2025 2:09 pm
- Forum: Gameplay Help
- Topic: Vulcanus: Kill the worms
- Replies: 32
- Views: 36998
- Sat Jan 11, 2025 12:32 pm
- Forum: Gameplay Help
- Topic: Cannot find biter nests
- Replies: 9
- Views: 650
Re: Cannot find biter nests
I have the same problem, see here:
https://forums.factorio.com/viewtopic.php?f=49&t=125200&p=655869#p655869
I really hope, that they solve this because otherwise I will be stuck on this state forever...
Or is it possible to send the save file to the mods, so that they can fix it without disabling ...
https://forums.factorio.com/viewtopic.php?f=49&t=125200&p=655869#p655869
I really hope, that they solve this because otherwise I will be stuck on this state forever...
Or is it possible to send the save file to the mods, so that they can fix it without disabling ...
- Tue Jan 07, 2025 2:15 pm
- Forum: Gameplay Help
- Topic: Vulcanus: Kill the worms
- Replies: 32
- Views: 36998
Re: Vulcanus: Kill the worms
For the small ones try some discharge defenses. About 7 should be enough to kill a small worm in a few seconds.
For the medium ones one spidertron, piloted by the player should do the trick. You would need about 20 discharge defenses.
Postion yourself at the tail and spam them as fast as you can ...
For the medium ones one spidertron, piloted by the player should do the trick. You would need about 20 discharge defenses.
Postion yourself at the tail and spam them as fast as you can ...
- Sun Dec 29, 2024 6:27 pm
- Forum: Technical Help
- Topic: Downgrading map to older version
- Replies: 4
- Views: 585
Re: Downgrading map to older version
I feel you there, my problem is even bigger:
I also had fully independent satelite factories that created and used up all the research that they needed. With 2.0 that was of course not suitable anymore, as they would all have needed a separate landing pad, what is currently impossible, so I simply ...
I also had fully independent satelite factories that created and used up all the research that they needed. With 2.0 that was of course not suitable anymore, as they would all have needed a separate landing pad, what is currently impossible, so I simply ...
- Sun Dec 29, 2024 6:13 pm
- Forum: Gameplay Help
- Topic: [2.0.28] No biter nests on nauvis with save from vanilla
- Replies: 7
- Views: 489
Re: [2.0.28] No biter nests on nauvis with save from vanilla
If someone wants to recreate what I experienced, here is a screenshot from the biter spawn:
12-29-2024, 19-14-34.png
Here is the specific save I used for the tests:
https://www.dropbox.com/scl/fi/kjdwchcxqm0n179fby0ey/Endlos_DLC_2_0_editor.zip?rlkey=ldh3vd2xc28lygkxdqj7tn4zy&st=i19djvrb&dl=0
12-29-2024, 19-14-34.png
Here is the specific save I used for the tests:
https://www.dropbox.com/scl/fi/kjdwchcxqm0n179fby0ey/Endlos_DLC_2_0_editor.zip?rlkey=ldh3vd2xc28lygkxdqj7tn4zy&st=i19djvrb&dl=0
- Sun Dec 29, 2024 6:06 pm
- Forum: Gameplay Help
- Topic: [2.0.28] No biter nests on nauvis with save from vanilla
- Replies: 7
- Views: 489
Re: [2.0.28] No biter nests on nauvis with save from vanilla
It also seems as if the box (enemy bases) needs to remain checked for bases to be generated. If i check the box, hit apply and after that uncheck the box again and hit apply I am back to no generated bases again.
Oh and by the way, on Gleba I get normal Base generation without having to go into the ...
Oh and by the way, on Gleba I get normal Base generation without having to go into the ...
- Sun Dec 29, 2024 5:58 pm
- Forum: Gameplay Help
- Topic: [2.0.28] No biter nests on nauvis with save from vanilla
- Replies: 7
- Views: 489
Re: [2.0.28] No biter nests on nauvis with save from vanilla
I looked into the settings via the editor (I am playing in german, so excuse the german text):
12-29-2024, 18-36-29.png
As far as I understand it, I should see some biters...
However, the checkbox remains unchecked here, maybe the conversion from a vanilla 2.0 file changes some values to make ...
12-29-2024, 18-36-29.png
As far as I understand it, I should see some biters...
However, the checkbox remains unchecked here, maybe the conversion from a vanilla 2.0 file changes some values to make ...
- Sun Dec 29, 2024 10:42 am
- Forum: Gameplay Help
- Topic: [2.0.28] No biter nests on nauvis with save from vanilla
- Replies: 7
- Views: 489
Re: [2.0.28] No biter nests on nauvis with save from vanilla
For my specific case, as i converted the save file with all the lv III productivity modules intact, one could think, that there would be a workaround by recycling some of the lv III modules, get biter eggs and in this way be able to create an artificial biter nest...
.. if there wasn't the thing ...
.. if there wasn't the thing ...
- Sat Dec 28, 2024 5:07 pm
- Forum: Gameplay Help
- Topic: [2.0.28] No biter nests on nauvis with save from vanilla
- Replies: 7
- Views: 489
Re: [2.0.28] No biter nests on nauvis with save from vanilla
Thank you, i overlooked the 30MB limit, here is the link to the save file:
https://www.dropbox.com/scl/fi/ob1tysm1 ... ef91u&dl=0
https://www.dropbox.com/scl/fi/ob1tysm1 ... ef91u&dl=0
- Sat Dec 28, 2024 2:55 pm
- Forum: Gameplay Help
- Topic: No biter nest on Nauvis - No enemies ON, Map created on v2.0 (without DLC)
- Replies: 2
- Views: 438
Re: No biter nest on Nauvis - No enemies ON, Map created on v2.0 (without DLC)
I have the same issue.
However my savefile is from a Version way before 1.0 and also reduced the size and frequency of enemy bases to the minimum.
(I cant remember if you could set it straight to 0 back then)
However my savefile is from a Version way before 1.0 and also reduced the size and frequency of enemy bases to the minimum.
(I cant remember if you could set it straight to 0 back then)
- Sat Dec 28, 2024 2:38 pm
- Forum: Gameplay Help
- Topic: [2.0.28] No biter nests on nauvis with save from vanilla
- Replies: 7
- Views: 489
Re: [2.0.28] No biter nests on nauvis with save from vanilla
I just saw that I forgot to attach my save file, so here it is.
Edit: Save further down
Edit: Save further down
- Fri Dec 27, 2024 2:44 pm
- Forum: Gameplay Help
- Topic: [2.0.28] No biter nests on nauvis with save from vanilla
- Replies: 7
- Views: 489
[2.0.28] No biter nests on nauvis with save from vanilla
I have the problem, that i bought the DLC and loaded my savefile from vanilla 2.0.
The file was generated in an earlier version of the game, I honestly cannot remember the exact version, but it must be prior to 1.0.
The savefile had no enemies and the size and frequency of enemy bases set to the ...
The file was generated in an earlier version of the game, I honestly cannot remember the exact version, but it must be prior to 1.0.
The savefile had no enemies and the size and frequency of enemy bases set to the ...
- Sun Dec 08, 2024 10:28 am
- Forum: General discussion
- Topic: What exactly happens with my vanilla save when i buy the DLC
- Replies: 14
- Views: 1078
Re: What exactly happens with my vanilla save when i buy the DLC
Oh, I didn't know that. So basically i can just do two save files, one with vanilla 2.0 and one with the DLC? That would at least be a failsave. Thanks for mentioning that.
Nonetheless, it would be increadibly practical to have something like a complete list of things that will happen as soon as I ...
Nonetheless, it would be increadibly practical to have something like a complete list of things that will happen as soon as I ...
- Sun Dec 08, 2024 10:10 am
- Forum: General discussion
- Topic: What exactly happens with my vanilla save when i buy the DLC
- Replies: 14
- Views: 1078
What exactly happens with my vanilla save when i buy the DLC
I searched the forum, but didn't find a detailed answer to this question:
What exactly happens when i activate the DLC?
I have a save file with over 350 realtime hours played, so obviously I want to be 100% shure that the DLC doesn't kill it.
I have an endgame 2.0 savefile on peacefull.
Will it ...
What exactly happens when i activate the DLC?
I have a save file with over 350 realtime hours played, so obviously I want to be 100% shure that the DLC doesn't kill it.
I have an endgame 2.0 savefile on peacefull.
Will it ...
- Mon Nov 25, 2024 4:02 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 24724
Re: Friday Facts #438 - Space Age wrap up
So are you going to bring the space science packs back to the launching pad, instead of the landing pad?
Right now a decentralized factory is made impossible due to space packs being available at only at one location on the planet.
Or allow multiple landing pads, that can be linked to a launching ...
Right now a decentralized factory is made impossible due to space packs being available at only at one location on the planet.
Or allow multiple landing pads, that can be linked to a launching ...
- Tue Oct 22, 2024 12:53 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 67873
Re: Factorio: Space Age is here!
The update itself is awesome, but I beg you to allow multiple landing pads per Planet.
The limitation to one landing zone completely screwes over any concept of autonomous production.
In my sinlge player game, I have a giant blueprint of a factory, which produces everything it needs ...
- Tue Oct 22, 2024 7:14 am
- Forum: Ideas and Suggestions
- Topic: Make vanilla lategame playable again (move space science packs back to the rocket silo)
- Replies: 7
- Views: 1513
Make vanilla lategame playable again (move space science packs back to the rocket silo)
Dear developement team,
you might have missed it, but with the introduction of the landing pad in combination with the restriction to one per planet you destroyed a big part of the vanilla gameplay.
The current situation forces the player to one central research facility. It is no longer feasible ...
you might have missed it, but with the introduction of the landing pad in combination with the restriction to one per planet you destroyed a big part of the vanilla gameplay.
The current situation forces the player to one central research facility. It is no longer feasible ...
- Mon Oct 21, 2024 12:19 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 67873
Re: Factorio: Space Age is here!
The update itself is awesome, but I beg you to allow multiple landing pads per Planet.
The limitation to one landing zone completely screwes over any concept of autonomous production.
In my sinlge player game, I have a giant blueprint of a factory, which produces everything it needs independently ...
The limitation to one landing zone completely screwes over any concept of autonomous production.
In my sinlge player game, I have a giant blueprint of a factory, which produces everything it needs independently ...