Search found 18 matches

by Michel_Werner
Sat Jan 11, 2025 2:09 pm
Forum: Gameplay Help
Topic: Vulcanus: Kill the worms
Replies: 32
Views: 36998

Re: Vulcanus: Kill the worms

There is even an endgame solution to the worm problem that only reqiures an initial invest and is completely free afterwards:

As you can sit in a spidertron while you activate the discharge defenses, with a legendary power armor and a legendary spidertron, you can easily kill even the big worms ...
by Michel_Werner
Sat Jan 11, 2025 12:32 pm
Forum: Gameplay Help
Topic: Cannot find biter nests
Replies: 9
Views: 650

Re: Cannot find biter nests

I have the same problem, see here:

https://forums.factorio.com/viewtopic.php?f=49&t=125200&p=655869#p655869

I really hope, that they solve this because otherwise I will be stuck on this state forever...
Or is it possible to send the save file to the mods, so that they can fix it without disabling ...
by Michel_Werner
Tue Jan 07, 2025 2:15 pm
Forum: Gameplay Help
Topic: Vulcanus: Kill the worms
Replies: 32
Views: 36998

Re: Vulcanus: Kill the worms

For the small ones try some discharge defenses. About 7 should be enough to kill a small worm in a few seconds.
For the medium ones one spidertron, piloted by the player should do the trick. You would need about 20 discharge defenses.
Postion yourself at the tail and spam them as fast as you can ...
by Michel_Werner
Sun Dec 29, 2024 6:27 pm
Forum: Technical Help
Topic: Downgrading map to older version
Replies: 4
Views: 585

Re: Downgrading map to older version

I feel you there, my problem is even bigger:

I also had fully independent satelite factories that created and used up all the research that they needed. With 2.0 that was of course not suitable anymore, as they would all have needed a separate landing pad, what is currently impossible, so I simply ...
by Michel_Werner
Sun Dec 29, 2024 6:13 pm
Forum: Gameplay Help
Topic: [2.0.28] No biter nests on nauvis with save from vanilla
Replies: 7
Views: 489

Re: [2.0.28] No biter nests on nauvis with save from vanilla

If someone wants to recreate what I experienced, here is a screenshot from the biter spawn:

12-29-2024, 19-14-34.png

Here is the specific save I used for the tests:

https://www.dropbox.com/scl/fi/kjdwchcxqm0n179fby0ey/Endlos_DLC_2_0_editor.zip?rlkey=ldh3vd2xc28lygkxdqj7tn4zy&st=i19djvrb&dl=0
by Michel_Werner
Sun Dec 29, 2024 6:06 pm
Forum: Gameplay Help
Topic: [2.0.28] No biter nests on nauvis with save from vanilla
Replies: 7
Views: 489

Re: [2.0.28] No biter nests on nauvis with save from vanilla

It also seems as if the box (enemy bases) needs to remain checked for bases to be generated. If i check the box, hit apply and after that uncheck the box again and hit apply I am back to no generated bases again.
Oh and by the way, on Gleba I get normal Base generation without having to go into the ...
by Michel_Werner
Sun Dec 29, 2024 5:58 pm
Forum: Gameplay Help
Topic: [2.0.28] No biter nests on nauvis with save from vanilla
Replies: 7
Views: 489

Re: [2.0.28] No biter nests on nauvis with save from vanilla

I looked into the settings via the editor (I am playing in german, so excuse the german text):

12-29-2024, 18-36-29.png

As far as I understand it, I should see some biters...
However, the checkbox remains unchecked here, maybe the conversion from a vanilla 2.0 file changes some values to make ...
by Michel_Werner
Sun Dec 29, 2024 10:42 am
Forum: Gameplay Help
Topic: [2.0.28] No biter nests on nauvis with save from vanilla
Replies: 7
Views: 489

Re: [2.0.28] No biter nests on nauvis with save from vanilla

For my specific case, as i converted the save file with all the lv III productivity modules intact, one could think, that there would be a workaround by recycling some of the lv III modules, get biter eggs and in this way be able to create an artificial biter nest...
.. if there wasn't the thing ...
by Michel_Werner
Sat Dec 28, 2024 5:07 pm
Forum: Gameplay Help
Topic: [2.0.28] No biter nests on nauvis with save from vanilla
Replies: 7
Views: 489

Re: [2.0.28] No biter nests on nauvis with save from vanilla

Thank you, i overlooked the 30MB limit, here is the link to the save file:

https://www.dropbox.com/scl/fi/ob1tysm1 ... ef91u&dl=0
by Michel_Werner
Sat Dec 28, 2024 2:55 pm
Forum: Gameplay Help
Topic: No biter nest on Nauvis - No enemies ON, Map created on v2.0 (without DLC)
Replies: 2
Views: 438

Re: No biter nest on Nauvis - No enemies ON, Map created on v2.0 (without DLC)

I have the same issue.
However my savefile is from a Version way before 1.0 and also reduced the size and frequency of enemy bases to the minimum.
(I cant remember if you could set it straight to 0 back then)
by Michel_Werner
Sat Dec 28, 2024 2:38 pm
Forum: Gameplay Help
Topic: [2.0.28] No biter nests on nauvis with save from vanilla
Replies: 7
Views: 489

Re: [2.0.28] No biter nests on nauvis with save from vanilla

I just saw that I forgot to attach my save file, so here it is.

Edit: Save further down
by Michel_Werner
Fri Dec 27, 2024 2:44 pm
Forum: Gameplay Help
Topic: [2.0.28] No biter nests on nauvis with save from vanilla
Replies: 7
Views: 489

[2.0.28] No biter nests on nauvis with save from vanilla

I have the problem, that i bought the DLC and loaded my savefile from vanilla 2.0.
The file was generated in an earlier version of the game, I honestly cannot remember the exact version, but it must be prior to 1.0.
The savefile had no enemies and the size and frequency of enemy bases set to the ...
by Michel_Werner
Sun Dec 08, 2024 10:28 am
Forum: General discussion
Topic: What exactly happens with my vanilla save when i buy the DLC
Replies: 14
Views: 1078

Re: What exactly happens with my vanilla save when i buy the DLC

Oh, I didn't know that. So basically i can just do two save files, one with vanilla 2.0 and one with the DLC? That would at least be a failsave. Thanks for mentioning that.
Nonetheless, it would be increadibly practical to have something like a complete list of things that will happen as soon as I ...
by Michel_Werner
Sun Dec 08, 2024 10:10 am
Forum: General discussion
Topic: What exactly happens with my vanilla save when i buy the DLC
Replies: 14
Views: 1078

What exactly happens with my vanilla save when i buy the DLC

I searched the forum, but didn't find a detailed answer to this question:

What exactly happens when i activate the DLC?
I have a save file with over 350 realtime hours played, so obviously I want to be 100% shure that the DLC doesn't kill it.

I have an endgame 2.0 savefile on peacefull.
Will it ...
by Michel_Werner
Mon Nov 25, 2024 4:02 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 24724

Re: Friday Facts #438 - Space Age wrap up

So are you going to bring the space science packs back to the launching pad, instead of the landing pad?
Right now a decentralized factory is made impossible due to space packs being available at only at one location on the planet.
Or allow multiple landing pads, that can be linked to a launching ...
by Michel_Werner
Tue Oct 22, 2024 12:53 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 123
Views: 67873

Re: Factorio: Space Age is here!






The update itself is awesome, but I beg you to allow multiple landing pads per Planet.
The limitation to one landing zone completely screwes over any concept of autonomous production.
In my sinlge player game, I have a giant blueprint of a factory, which produces everything it needs ...
by Michel_Werner
Tue Oct 22, 2024 7:14 am
Forum: Ideas and Suggestions
Topic: Make vanilla lategame playable again (move space science packs back to the rocket silo)
Replies: 7
Views: 1513

Make vanilla lategame playable again (move space science packs back to the rocket silo)

Dear developement team,

you might have missed it, but with the introduction of the landing pad in combination with the restriction to one per planet you destroyed a big part of the vanilla gameplay.
The current situation forces the player to one central research facility. It is no longer feasible ...
by Michel_Werner
Mon Oct 21, 2024 12:19 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 123
Views: 67873

Re: Factorio: Space Age is here!

The update itself is awesome, but I beg you to allow multiple landing pads per Planet.
The limitation to one landing zone completely screwes over any concept of autonomous production.
In my sinlge player game, I have a giant blueprint of a factory, which produces everything it needs independently ...

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