Search found 8 matches
- Tue Nov 25, 2025 11:14 pm
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 12
- Views: 3487
- Tue Nov 25, 2025 10:56 pm
- Forum: Ideas and Suggestions
- Topic: Allow use of "Trains with this stop" like "Trains on the way"
- Replies: 1
- Views: 449
Re: Allow use of "Trains with this stop" like "Trains on the way"
Just spend like 10hrs to realize C wasn't already Trains with this stop. +1 please get this in game.
- Sat May 24, 2025 10:25 pm
- Forum: Ideas and Suggestions
- Topic: Output R/G settings for buildings
- Replies: 21
- Views: 4959
Re: Output R/G settings for buildings
+1
Please fix this quality of life issue. the current ways to split the signal are overly convoluted. This suggestion is intuitive and inline with other system in game.
Please fix this quality of life issue. the current ways to split the signal are overly convoluted. This suggestion is intuitive and inline with other system in game.
- Sat Oct 26, 2024 4:43 pm
- Forum: Duplicates
- Topic: [Genhis][2.0.11] Roboport Robot Request bug
- Replies: 4
- Views: 717
Re: (2.0.11) Roboport Robot Request bug
This is the only save i have left that its happened in. its using a few mods (bobs inserters, warehouse) it appears to have stopped after i deleted all roboport logistics groups and remade a new group.
ill see if i can recreate the issue. i will also try to get a vanilla game save with the issue.
ill see if i can recreate the issue. i will also try to get a vanilla game save with the issue.
- Sat Oct 26, 2024 4:15 pm
- Forum: Duplicates
- Topic: [Genhis][2.0.11] Roboport Robot Request bug
- Replies: 4
- Views: 717
[Genhis][2.0.11] Roboport Robot Request bug
no mater what you set the robot request to it will only allow 50 drones to be stationed. if you add extra they will float on top and if you disable the requst they will enter the roboport. Demonstration video request of 150 drones with 300+drones floating on top turn off request will fill up ...
- Wed Oct 23, 2024 6:08 am
- Forum: Ideas and Suggestions
- Topic: QoL request: Ammo Count on Gun turrents
- Replies: 2
- Views: 533
- Mon Oct 21, 2024 12:59 am
- Forum: Ideas and Suggestions
- Topic: [2.0] Super Force build with a rail over walls should place gates
- Replies: 3
- Views: 767
- Sun Oct 20, 2024 5:15 pm
- Forum: Implemented Suggestions
- Topic: Smart Splitters
- Replies: 73
- Views: 33460
Splitter Circuit Connections
TL;DR
Splitter Circuit conditions
What ?
Splitter conditions for (Left/Right priority input and output) Filter set condition
Set a condition for input priority and assign value for neutral. Signal(A) value:1 if signal value is less than value set priority is Left, if greater Value is right ...
Splitter Circuit conditions
What ?
Splitter conditions for (Left/Right priority input and output) Filter set condition
Set a condition for input priority and assign value for neutral. Signal(A) value:1 if signal value is less than value set priority is Left, if greater Value is right ...