Search found 30 matches

by SteelWolf300
Sat Jan 20, 2024 6:56 am
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 19553

Re: Friday Facts #394 - Assembler flipping and circuit control

Hey if you like math, group theory can be used to describe flipping and rotating. And if you don't care too much about math, the key takeaway is that, considering 90Β° turns and flipping around a set axis, there are exactly 8 types of behavior an entity could take, amongst those only 3 need to keep t...
by SteelWolf300
Wed Jan 17, 2024 7:16 pm
Forum: Ideas and Suggestions
Topic: IA and FACTORIO
Replies: 10
Views: 751

Re: IA and FACTORIO

I'm close to publishing my "combinassembly"-language which looks like an assembly language and is assembled to combinators. Maybe you have already decided on a syntax, but I'm putting it anyway. There is this Cnide project ( website ) that defines a nice syntax for circuit networks. The s...
by SteelWolf300
Wed Jan 17, 2024 6:11 pm
Forum: Ideas and Suggestions
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 18
Views: 4221

Re: show different appearance to blacklist/whitelist icons in alt mode

One shower thought later and it occurred to me that the block indicator (red circle) should probably be reversed between whitelist/blacklist when no item is specified.
inserter-filter-block-indicator.png
inserter-filter-block-indicator.png (232.47 KiB) Viewed 327 times
by SteelWolf300
Sat Jan 13, 2024 12:34 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 43322

Re: Friday Facts #393 - Putting things on top of other things

I'm taking the opportunity of devs talking about inserters and filters to bring back this suggestion . I'm also posting here for more visibility. Currently the blacklist filters can be misleading visually in ALT mode. It would be nice if it was more clear, eg. current vs suggested: blacklist-inserte...
by SteelWolf300
Sat Jan 13, 2024 12:08 am
Forum: Ideas and Suggestions
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 18
Views: 4221

Re: show different appearance to blacklist/whitelist icons in alt mode

Now that the devs are reworking the inserters ( FFF-393 ), I thought it would be a good time to bring the suggestion again. Example of current vs suggested, in a typical situation where I wouldn't want a whitelist on coal, in case I ever change fuel. Wouldn't the second be nice and clear visually? b...
by SteelWolf300
Fri Jan 12, 2024 11:17 pm
Forum: Implemented in 2.0
Topic: Long handed filter inserter
Replies: 9
Views: 2907

Re: Long handed filter inserter

Koub wrote: ↑
Tue Feb 28, 2023 9:16 am
Maybe they'll change their mind some time in the future
The time has come: FFF-393
by SteelWolf300
Mon Jan 08, 2024 10:34 pm
Forum: Implemented in 2.0
Topic: Flip using F and G whith in-hand entities
Replies: 7
Views: 694

Re: Flip using F and G whith in-hand entities

I like the fact of implementing seemingly redundant/useless shortcuts, but that makes so much sense when you think about it, and that when you accidentally use it using your factorian reflexes, you wonder why this is not a thing. Currently F and G does have no effect while having an entity in hand. ...
by SteelWolf300
Sun Jan 07, 2024 11:19 am
Forum: Ideas and Suggestions
Topic: QoL: Add shortcut to copy/paste to blueprint strings directly
Replies: 7
Views: 592

Re: QoL: Add shortcut to copy/paste to blueprint strings directly

Qon I looked at your mod list, guess what, one of my scripts is doing what Signal Signs / Combinator Text is doing. Glad to see that we had the same idea! Turns out you can push the concept even further, here is me testing rendering images using color signals in combinators using an external script ...
by SteelWolf300
Sun Jan 07, 2024 5:05 am
Forum: Ideas and Suggestions
Topic: QoL: Add shortcut to copy/paste to blueprint strings directly
Replies: 7
Views: 592

Re: QoL: Add shortcut to copy/paste to blueprint strings directly

I am not sure to understand what you said. Can you elaborate? And why does Factorio have to use the OS clipboard when you paste in-game? The "Paste" tool ( CTRL+C ) currently does not use the OS clipboard. And I did not suggest to change that default behavior, I only suggested to add a new...
by SteelWolf300
Sat Jan 06, 2024 2:14 pm
Forum: Ideas and Suggestions
Topic: QoL: Add shortcut to copy/paste to blueprint strings directly
Replies: 7
Views: 592

Re: QoL: Add shortcut to copy/paste to blueprint strings directly

Why not just put the blueprint string in the OS clipboard when you make one using CTRL+C or CTRL+X? This would be what that post https://forums.factorio.com/viewtopic.php?f=6&t=77225 suggested. As someone said there: I would see that as very unawaited behavior: I copied the station name (text),...
by SteelWolf300
Sat Jan 06, 2024 5:45 am
Forum: Ideas and Suggestions
Topic: QoL: Add shortcut to copy/paste to blueprint strings directly
Replies: 7
Views: 592

QoL: Add shortcut to copy/paste to blueprint strings directly

TL;DR Add shortcut to copy/cut/paste from the world to blueprint strings (and vice versa) directly. I suggest CTRL+SHIFT+C , CTRL+SHIFT+X and CTRL+SHIFT+V respectively as default shortcuts. What ? A simplified way to do what can currently be achieved with: Use copy/cut tool ( CTRL+C or CTRL+X , the...
by SteelWolf300
Fri Dec 15, 2023 11:44 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 24447

Re: Friday Facts #389 - Train control improvements

Nice additions! One thing I would love to be added to the game is the ability to change the station in the scheduler without to have to recreate the whole schedule. For example, let's say that I have configured my iron train, and I copy-paste it as a baseline for the copper train. It would be nice t...
by SteelWolf300
Tue Nov 28, 2023 1:37 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 23193

Re: Friday Facts #386 - Vulcanus

Remember the teaser from FFF #372... Just a wild guess, could this be a collector for these sulfuric acid geysers?
fff-372-postcard.png
fff-372-postcard.png (2.58 MiB) Viewed 1513 times
The biomes look fantastic btw, I really like the chimneys and puddles in particular.
by SteelWolf300
Sat Nov 11, 2023 12:20 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 325
Views: 41624

Re: Friday Facts #384 - Combinators 2.0

Hi devs, this new contentent looks great! Here are some ideas of features you could add (I just realized there are some repeat with previous comments, but I tried to make it as visual as possible). The ability to specify between red and green wire would be the perfect opportunity to add new features...
by SteelWolf300
Sat Oct 14, 2023 3:17 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 28696

Re: Friday Facts #380 - Remote view

Really cool changes, the part where you can open and configure ghosts blew my mind! I used to place real entities, configure them, then copy them to get pre-configured ghosts, I will not need a physical copy of the building in my inventory with this new feature! You can place ghost spidertrons, but ...
by SteelWolf300
Mon Oct 09, 2023 10:30 am
Forum: Bug Reports
Topic: Blueprints borked after loading modpack
Replies: 10
Views: 2034

Re: Blueprints borked after loading modpack

Not only that, but when I try to go back to vanilla to "Select New Contents for the Blueprint" the blueprint, it WIPES the full Description area AND the title of the blueprint!!!! Got the same problem here. "Select New Contents for the Blueprint" removes the blueprint name and d...
by SteelWolf300
Sun Sep 03, 2023 11:08 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 40764

Re: Friday Facts #374 - Smarter robots

I appreciate the possibility for requesting a minimum number of robots. May I suggest also adding the possibility for requesting a maximum number of robots, as for personal logistic? If more bots are stored in the roboport, they would be evicted and seek for an other roboport that have enough space....
by SteelWolf300
Wed Mar 02, 2022 8:08 am
Forum: Combinator Creations
Topic: Minimalist signal filtering device
Replies: 37
Views: 11963

Re: Minimalist signal filtering device

Hi all, I built this array filter, I wanted to share it! It can filter any signal based on if it is present (or missing) in the mask. This works over all possible values (no overflow). The idea behind it is that adding 2^31 makes any positive number negative and vice versa, and adding it twice gets ...
by SteelWolf300
Sat Apr 14, 2018 12:57 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 54470

Re: Friday Facts #238 - The GUI update (Part II)

Hey guys ! I found the new technology interface wonderful, it makes me feel exited !

I doesn't have much time to play Factorio thoses days, but I keep me updated every week with your FFFs. Continue like that !
by SteelWolf300
Fri Aug 11, 2017 9:37 pm
Forum: Pending
Topic: Ubuntu, alt-tab freezes game
Replies: 8
Views: 4395

Re: Ubuntu, alt-tab freezes game

I play Factorio on Ubuntu. I don't especially have problem with focusing other applications (Full Screen or not)... On the other hand, when I switch working space, the game freezes ( seems to play 2 times slower approximately , counted this with a programmable speaker playing in loop EDIT: I don't k...

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