TL;DR
Have the ability to see what is the name of the currently playing song.
What?
I would like for either:
1) When a new song starts playing, there is a message in the chat log(?). [The place where currently as a tech is finished you get a message on the left side of its completion.] There ...
Search found 77 matches
- Mon Dec 23, 2024 1:30 am
- Forum: Ideas and Suggestions
- Topic: Ability to see what is the current playing song.
- Replies: 1
- Views: 151
- Fri Dec 06, 2024 12:27 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 647833
Re: Simple Questions and Short Answers
Why is this 6 to 1 lane balancer not fully compressed? I used a very popular 6 to 1 train unloading blueprint for my gleba science here but the belt is not fully compressing. It's 6 stack inserters which is far enough to fully compress a 4 stack turbo belt (14400 items per minute). As you can see ...
- Fri Dec 06, 2024 8:56 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 647833
Re: Simple Questions and Short Answers
Labs and Quality Science Packs
So Can Labs handle mixed quality packs?
ie Normal Red & Green and Rare Blue? in a Lab.... Will it work when researching a tech needing Red/Green/Blue.
Or do the science packs in a lab have to be the same Quality level? (ie. all rare) to work?
So Can Labs handle mixed quality packs?
ie Normal Red & Green and Rare Blue? in a Lab.... Will it work when researching a tech needing Red/Green/Blue.
Or do the science packs in a lab have to be the same Quality level? (ie. all rare) to work?
- Mon Nov 18, 2024 5:46 am
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 52
- Views: 26622
Re: [MOD 0.13] Progressive running
Really miss this mod.
I just want to be able to ramp up speed when moving.
Having a bunch of exoskeletons in your suit, means your zipping around when trying to edge a little closer to a belt, and instead zip across 4 lanes of belts.
But this mod was great, no need to remove exoskeletons, no need ...
I just want to be able to ramp up speed when moving.
Having a bunch of exoskeletons in your suit, means your zipping around when trying to edge a little closer to a belt, and instead zip across 4 lanes of belts.
But this mod was great, no need to remove exoskeletons, no need ...
- Sat Nov 16, 2024 4:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 647833
Re: Simple Questions and Short Answers
Regarding Quality.
While I am on Narvis before sending things to space, I can make the first 2 qualities of items (Uncommon and Rare)
My question is: Can I get Epic items by using rare materials in an assembler with quality chips? Or is the output hard capped at rare until I get the next level of ...
While I am on Narvis before sending things to space, I can make the first 2 qualities of items (Uncommon and Rare)
My question is: Can I get Epic items by using rare materials in an assembler with quality chips? Or is the output hard capped at rare until I get the next level of ...
- Sat Nov 09, 2024 2:27 am
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 6437
Re: Friday Facts #435 - Space Age Soundtrack release
I would love to have the ability to see the Name of the song currently being played.
Either by a hot key to show a message to the message que to show what is playing, (or to turn on the continuous updating when the song changes to list in in the message que)
Or a command I can enter to list ...
- Fri Nov 08, 2024 5:26 pm
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 6437
Re: Friday Facts #435 - Space Age Soundtrack release
I would love to have the ability to see the Name of the song currently being played.
Either by a hot key to show a message to the message que to show what is playing, (or to turn on the continuous updating when the song changes to list in in the message que)
Or a command I can enter to list the ...
Either by a hot key to show a message to the message que to show what is playing, (or to turn on the continuous updating when the song changes to list in in the message que)
Or a command I can enter to list the ...
- Wed Nov 06, 2024 4:28 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 647833
Re: Simple Questions and Short Answers
Yes!! Thanks BlueTemplar That was exactly what I needed.
- Wed Nov 06, 2024 2:02 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 647833
Re: Simple Questions and Short Answers
Got to space, put solar pannels down and built a science base.... But I think I got low power.....
Ughh.... How do I open the Electrical Network Info Panel in Space? On planet, I just clicked a power pole. BUT no power poles needed in space bases.
Tried searching for a hot key in settings, could ...
Ughh.... How do I open the Electrical Network Info Panel in Space? On planet, I just clicked a power pole. BUT no power poles needed in space bases.
Tried searching for a hot key in settings, could ...
- Tue Oct 29, 2024 12:11 am
- Forum: Resolved Problems and Bugs
- Topic: 2.0.11 Game wont load SpaceAge mod.
- Replies: 1
- Views: 315
Re: 2.0.11 Game wont load SpaceAge mod.
Deleted the folder and redownloaded the game (SA2.0.11) unzipped and it worked just fine.
Not sure what caused it to fail in my first install. 2.0SA ran fine before with the 3 mods disabled for a vanilla game. When I tried to enable them for a SA game it would not enable them properly.
Not sure what caused it to fail in my first install. 2.0SA ran fine before with the 3 mods disabled for a vanilla game. When I tried to enable them for a SA game it would not enable them properly.
- Mon Oct 28, 2024 10:44 pm
- Forum: Resolved Problems and Bugs
- Topic: 2.0.11 Game wont load SpaceAge mod.
- Replies: 1
- Views: 315
2.0.11 Game wont load SpaceAge mod.
Bought and installed the SpaceAge 2.0.10 on my 2.0 game folder a few days after launch. (I first did the 1.1-2.0 soft update in the game on day 1.)
Started my first game just with 2.0 and did not include SA, E-Rails, or Quality. Played for a few hours, and now decided I wanted to do a full SA game ...
Started my first game just with 2.0 and did not include SA, E-Rails, or Quality. Played for a few hours, and now decided I wanted to do a full SA game ...
- Mon Oct 28, 2024 10:23 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 12343
Re: Version 2.0.12
2 things about Updates.....
First, I noticed instead of downloading just a patch(?), the game seems to be redownloading the entire game again?
(Maybe it always did this but due to the much larger size of 2.0 SA it's just more noticeable.)
Second, my download for 2.0.12 keeps stopping after a few ...
First, I noticed instead of downloading just a patch(?), the game seems to be redownloading the entire game again?
(Maybe it always did this but due to the much larger size of 2.0 SA it's just more noticeable.)
Second, my download for 2.0.12 keeps stopping after a few ...
- Fri Oct 25, 2024 11:41 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 46493
Re: Space Age general Questions
Quality chips require Space age? I could have sworn they were in the 2.0 update. Was I mistaken?
My 2.0 game has already been updated to SA, so I cant go back and check. (I updated my 1.1 to 2.0 first and played with it for a few days before adding the SA. I wanted to continue my 2.0 game for ...
My 2.0 game has already been updated to SA, so I cant go back and check. (I updated my 1.1 to 2.0 first and played with it for a few days before adding the SA. I wanted to continue my 2.0 game for ...
- Fri Oct 25, 2024 10:47 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 68307
Re: Factorio: Space Age is here!
I cannot buy it without steam for now. Tried both Humblebundle (multiple times) and Gog. I could not finish the purschase
Simply download directly from the developer page
There does not appear to be a direct download for Space Age as there is for Factorio :(
The payment redirect to ...
- Mon Oct 21, 2024 5:10 am
- Forum: General discussion
- Topic: What are the Recipe changes between 1.1.110 and 2.0
- Replies: 2
- Views: 3348
What are the Recipe changes between 1.1.110 and 2.0
Is there a list of what recipe changes there are between 1.1.110 and 2.0? (Not including the SA DLC)
For instance, I have heard that the rockets will be much cheaper. Instead of needing 3000 parts (100xRocket part each requiring 10xLow density structure, 10xRocket control unit, & 10xRocket fuel ...
For instance, I have heard that the rockets will be much cheaper. Instead of needing 3000 parts (100xRocket part each requiring 10xLow density structure, 10xRocket control unit, & 10xRocket fuel ...
- Sat Oct 12, 2024 1:12 pm
- Forum: General discussion
- Topic: How much more the devs get if I buy through the website?
- Replies: 28
- Views: 4632
Re: How much more the devs get if I buy through the website?
Great Thanks.
Nosferatu wrote: Sat Oct 12, 2024 5:35 am No. If you buy from the website you don't need steam.
After that you can get yourself a free steam key later - but only if you want.
- Sat Oct 12, 2024 3:34 am
- Forum: General discussion
- Topic: How much more the devs get if I buy through the website?
- Replies: 28
- Views: 4632
Re: How much more the devs get if I buy through the website?
Hmm, I don't use Steam. (I think I bought 1 game from them I could not get anywhere else years ago, BUT I stopped playing that game along time ago, so haven't booted up steam in years. I not even sure if its on this computer. (Had to get a new laptop a couple years ago.)
I had always planed to buy ...
I had always planed to buy ...
- Sat Nov 16, 2019 8:59 pm
- Forum: General discussion
- Topic: Multiple Game folders, or Multiple Mod folders....
- Replies: 5
- Views: 2741
Re: Multiple Game folders, or Multiple Mod folders....
As long as it is all the same game version, all you have to do is hit the Sync with Save button. It will sync all of your mods and settings, restart, and you are good to go.
factorioSync.png
Yes they would all be the same version (all the different 17.78 mod pack saves)
Hmm, so it sounds like ...
- Sat Nov 16, 2019 4:06 am
- Forum: General discussion
- Topic: Multiple Game folders, or Multiple Mod folders....
- Replies: 5
- Views: 2741
Multiple Game folders, or Multiple Mod folders....
Currently I have 4 copies of Factorio on my computer.....
1 Factorio 15.37 (playing with "GreyGoo" auto expanding factory) (Never gets Updated)
2 Factorio 17.78 (with favorite mods)
3 Factorio 17.78 (With Industrial Revolution Mod Pack)
4 Factorio 17.78 (With Space Exploration Mod Pack)
Works fine ...
1 Factorio 15.37 (playing with "GreyGoo" auto expanding factory) (Never gets Updated)
2 Factorio 17.78 (with favorite mods)
3 Factorio 17.78 (With Industrial Revolution Mod Pack)
4 Factorio 17.78 (With Space Exploration Mod Pack)
Works fine ...
- Mon Sep 09, 2019 5:29 am
- Forum: Technical Help
- Topic: Problem updating multiple installs on one computer.
- Replies: 2
- Views: 1339
Re: Problem updating multiple installs on one computer.
Yes I do download the zip versions... i.e. Factorio_x64_0.17.66.zip
OK, looking at the 17.66 folders,
17.66 the config.ini did show "enable-experimental-updates=true"
The two modded folders had the lines commented out. "; enable-experimental-updates=false"
I suspect now that when I copied the ...
OK, looking at the 17.66 folders,
17.66 the config.ini did show "enable-experimental-updates=true"
The two modded folders had the lines commented out. "; enable-experimental-updates=false"
I suspect now that when I copied the ...