Search found 84 matches
- Tue Jul 21, 2026 7:16 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO working?
- Replies: 3
- Views: 456
Re: RSO working?
Yep I brain farted that. It has been a year since I played, but I do remember now that Ore patches don't show when RSO Mod is active.
- Tue Jul 14, 2026 8:23 am
- Forum: Resource Spawner Overhaul
- Topic: RSO working?
- Replies: 3
- Views: 456
Re: RSO working?
Started a game with default mods and RSO & YARM and found that the Map Preview Screen still did not show ores one the map.
But I started walking west and after 500 chunks(?) found an ore deposit. (walking for like 3 minutes?)
So started up my third game which I had been playing for a couple hours ...
But I started walking west and after 500 chunks(?) found an ore deposit. (walking for like 3 minutes?)
So started up my third game which I had been playing for a couple hours ...
- Mon Jul 13, 2026 10:55 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2118
- Views: 1197963
Re: Simple Questions and Short Answers
Is there a way to make the ToolTip window pop up without having to hold the Shift key?
In settings > Interface > Tooltip delay, change it to a lower value.
Already had it set to 0ms.
BUT... when I changed the "Entity Tool tip" below it, from Never to 0ms, it worked. I don't need to press ...
- Mon Jul 13, 2026 11:15 am
- Forum: Resource Spawner Overhaul
- Topic: RSO working?
- Replies: 3
- Views: 456
RSO working?
I just updated to 2.1 and have tried starting 3 different games...
I didn't see ANY ore on the preview map.
On all three I only see the starting ore in game. Now I have not made a long journey looking for distant ore, but Radar coverage hasn't reviled any new ore deposits.
On the third game after ...
I didn't see ANY ore on the preview map.
On all three I only see the starting ore in game. Now I have not made a long journey looking for distant ore, but Radar coverage hasn't reviled any new ore deposits.
On the third game after ...
- Mon Jul 13, 2026 10:58 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2118
- Views: 1197963
Re: Simple Questions and Short Answers
Is there a way to make the ToolTip window pop up without having to hold the Shift key?
I took about a year long break from Factorio and just started again after updating to 2.1.9
The first thing I noticed was the ToolTip window below the mini-map was gone and I could not figure out why.
Figured ...
I took about a year long break from Factorio and just started again after updating to 2.1.9
The first thing I noticed was the ToolTip window below the mini-map was gone and I could not figure out why.
Figured ...
- Fri Jul 10, 2026 10:12 am
- Forum: General discussion
- Topic: Katherine of Sky
- Replies: 7
- Views: 9264
Re: Katherine of Sky
Ouch. :cry: I while not a follower of her other games, I very much enjoyed watching her various Factorio series.
The last episode of hers I watched, was the "Factorio Entry Level to Megabase 7, Ep 13" episode a little over a year ago.
That's when she had a health issue pop-up, spent a couple weeks ...
The last episode of hers I watched, was the "Factorio Entry Level to Megabase 7, Ep 13" episode a little over a year ago.
That's when she had a health issue pop-up, spent a couple weeks ...
- Sun Aug 03, 2025 5:08 am
- Forum: Mods
- Topic: Progressive Running 2.0
- Replies: 5
- Views: 2943
Re: Progressive Running 2.0
Yes!! Progressive Running was one of my favorite mods before Space Age. I was disappointed it did not get updated.
Looking forward to installing this and being able to get close to a belt. (Right Now its: oops to far left, oops to far right, oops to far left, oops to far right, repeated endlessly ...
Looking forward to installing this and being able to get close to a belt. (Right Now its: oops to far left, oops to far right, oops to far left, oops to far right, repeated endlessly ...
- Mon Dec 23, 2024 1:30 am
- Forum: Ideas and Suggestions
- Topic: Ability to see what is the current playing song.
- Replies: 2
- Views: 1510
Ability to see what is the current playing song.
TL;DR
Have the ability to see what is the name of the currently playing song.
What?
I would like for either:
1) When a new song starts playing, there is a message in the chat log(?). [The place where currently as a tech is finished you get a message on the left side of its completion.] There ...
Have the ability to see what is the name of the currently playing song.
What?
I would like for either:
1) When a new song starts playing, there is a message in the chat log(?). [The place where currently as a tech is finished you get a message on the left side of its completion.] There ...
- Fri Dec 06, 2024 12:27 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2118
- Views: 1197963
Re: Simple Questions and Short Answers
Why is this 6 to 1 lane balancer not fully compressed? I used a very popular 6 to 1 train unloading blueprint for my gleba science here but the belt is not fully compressing. It's 6 stack inserters which is far enough to fully compress a 4 stack turbo belt (14400 items per minute). As you can see ...
- Fri Dec 06, 2024 8:56 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2118
- Views: 1197963
Re: Simple Questions and Short Answers
Labs and Quality Science Packs
So Can Labs handle mixed quality packs?
ie Normal Red & Green and Rare Blue? in a Lab.... Will it work when researching a tech needing Red/Green/Blue.
Or do the science packs in a lab have to be the same Quality level? (ie. all rare) to work?
So Can Labs handle mixed quality packs?
ie Normal Red & Green and Rare Blue? in a Lab.... Will it work when researching a tech needing Red/Green/Blue.
Or do the science packs in a lab have to be the same Quality level? (ie. all rare) to work?
- Mon Nov 18, 2024 5:46 am
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 52
- Views: 37750
Re: [MOD 0.13] Progressive running
Really miss this mod.
I just want to be able to ramp up speed when moving.
Having a bunch of exoskeletons in your suit, means your zipping around when trying to edge a little closer to a belt, and instead zip across 4 lanes of belts.
But this mod was great, no need to remove exoskeletons, no need ...
I just want to be able to ramp up speed when moving.
Having a bunch of exoskeletons in your suit, means your zipping around when trying to edge a little closer to a belt, and instead zip across 4 lanes of belts.
But this mod was great, no need to remove exoskeletons, no need ...
- Sat Nov 16, 2024 4:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2118
- Views: 1197963
Re: Simple Questions and Short Answers
Regarding Quality.
While I am on Narvis before sending things to space, I can make the first 2 qualities of items (Uncommon and Rare)
My question is: Can I get Epic items by using rare materials in an assembler with quality chips? Or is the output hard capped at rare until I get the next level of ...
While I am on Narvis before sending things to space, I can make the first 2 qualities of items (Uncommon and Rare)
My question is: Can I get Epic items by using rare materials in an assembler with quality chips? Or is the output hard capped at rare until I get the next level of ...
- Sat Nov 09, 2024 2:27 am
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 20973
Re: Friday Facts #435 - Space Age Soundtrack release
I would love to have the ability to see the Name of the song currently being played.
Either by a hot key to show a message to the message que to show what is playing, (or to turn on the continuous updating when the song changes to list in in the message que)
Or a command I can enter to list ...
- Fri Nov 08, 2024 5:26 pm
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 20973
Re: Friday Facts #435 - Space Age Soundtrack release
I would love to have the ability to see the Name of the song currently being played.
Either by a hot key to show a message to the message que to show what is playing, (or to turn on the continuous updating when the song changes to list in in the message que)
Or a command I can enter to list the ...
Either by a hot key to show a message to the message que to show what is playing, (or to turn on the continuous updating when the song changes to list in in the message que)
Or a command I can enter to list the ...
- Wed Nov 06, 2024 4:28 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2118
- Views: 1197963
Re: Simple Questions and Short Answers
Yes!! Thanks BlueTemplar That was exactly what I needed.
- Wed Nov 06, 2024 2:02 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2118
- Views: 1197963
Re: Simple Questions and Short Answers
Got to space, put solar pannels down and built a science base.... But I think I got low power.....
Ughh.... How do I open the Electrical Network Info Panel in Space? On planet, I just clicked a power pole. BUT no power poles needed in space bases.
Tried searching for a hot key in settings, could ...
Ughh.... How do I open the Electrical Network Info Panel in Space? On planet, I just clicked a power pole. BUT no power poles needed in space bases.
Tried searching for a hot key in settings, could ...
- Tue Oct 29, 2024 12:11 am
- Forum: Resolved Problems and Bugs
- Topic: 2.0.11 Game wont load SpaceAge mod.
- Replies: 1
- Views: 1183
Re: 2.0.11 Game wont load SpaceAge mod.
Deleted the folder and redownloaded the game (SA2.0.11) unzipped and it worked just fine.
Not sure what caused it to fail in my first install. 2.0SA ran fine before with the 3 mods disabled for a vanilla game. When I tried to enable them for a SA game it would not enable them properly.
Not sure what caused it to fail in my first install. 2.0SA ran fine before with the 3 mods disabled for a vanilla game. When I tried to enable them for a SA game it would not enable them properly.
- Mon Oct 28, 2024 10:44 pm
- Forum: Resolved Problems and Bugs
- Topic: 2.0.11 Game wont load SpaceAge mod.
- Replies: 1
- Views: 1183
2.0.11 Game wont load SpaceAge mod.
Bought and installed the SpaceAge 2.0.10 on my 2.0 game folder a few days after launch. (I first did the 1.1-2.0 soft update in the game on day 1.)
Started my first game just with 2.0 and did not include SA, E-Rails, or Quality. Played for a few hours, and now decided I wanted to do a full SA game ...
Started my first game just with 2.0 and did not include SA, E-Rails, or Quality. Played for a few hours, and now decided I wanted to do a full SA game ...
- Mon Oct 28, 2024 10:23 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 23038
Re: Version 2.0.12
2 things about Updates.....
First, I noticed instead of downloading just a patch(?), the game seems to be redownloading the entire game again?
(Maybe it always did this but due to the much larger size of 2.0 SA it's just more noticeable.)
Second, my download for 2.0.12 keeps stopping after a few ...
First, I noticed instead of downloading just a patch(?), the game seems to be redownloading the entire game again?
(Maybe it always did this but due to the much larger size of 2.0 SA it's just more noticeable.)
Second, my download for 2.0.12 keeps stopping after a few ...
- Fri Oct 25, 2024 11:41 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 102645
Re: Space Age general Questions
Quality chips require Space age? I could have sworn they were in the 2.0 update. Was I mistaken?
My 2.0 game has already been updated to SA, so I cant go back and check. (I updated my 1.1 to 2.0 first and played with it for a few days before adding the SA. I wanted to continue my 2.0 game for ...
My 2.0 game has already been updated to SA, so I cant go back and check. (I updated my 1.1 to 2.0 first and played with it for a few days before adding the SA. I wanted to continue my 2.0 game for ...