Search found 84 matches

by BlackHat
Tue Jul 21, 2026 7:16 pm
Forum: Resource Spawner Overhaul
Topic: RSO working?
Replies: 3
Views: 456

Re: RSO working?

Yep I brain farted that. It has been a year since I played, but I do remember now that Ore patches don't show when RSO Mod is active.
by BlackHat
Tue Jul 14, 2026 8:23 am
Forum: Resource Spawner Overhaul
Topic: RSO working?
Replies: 3
Views: 456

Re: RSO working?

Started a game with default mods and RSO & YARM and found that the Map Preview Screen still did not show ores one the map.

But I started walking west and after 500 chunks(?) found an ore deposit. (walking for like 3 minutes?)

So started up my third game which I had been playing for a couple hours ...
by BlackHat
Mon Jul 13, 2026 10:55 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2118
Views: 1197963

Re: Simple Questions and Short Answers



Is there a way to make the ToolTip window pop up without having to hold the Shift key?

In settings > Interface > Tooltip delay, change it to a lower value.


Already had it set to 0ms.

BUT... when I changed the "Entity Tool tip" below it, from Never to 0ms, it worked. I don't need to press ...
by BlackHat
Mon Jul 13, 2026 11:15 am
Forum: Resource Spawner Overhaul
Topic: RSO working?
Replies: 3
Views: 456

RSO working?

I just updated to 2.1 and have tried starting 3 different games...

I didn't see ANY ore on the preview map.

On all three I only see the starting ore in game. Now I have not made a long journey looking for distant ore, but Radar coverage hasn't reviled any new ore deposits.

On the third game after ...
by BlackHat
Mon Jul 13, 2026 10:58 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2118
Views: 1197963

Re: Simple Questions and Short Answers

Is there a way to make the ToolTip window pop up without having to hold the Shift key?

I took about a year long break from Factorio and just started again after updating to 2.1.9

The first thing I noticed was the ToolTip window below the mini-map was gone and I could not figure out why.
Figured ...
by BlackHat
Fri Jul 10, 2026 10:12 am
Forum: General discussion
Topic: Katherine of Sky
Replies: 7
Views: 9264

Re: Katherine of Sky

Ouch. :cry: I while not a follower of her other games, I very much enjoyed watching her various Factorio series.

The last episode of hers I watched, was the "Factorio Entry Level to Megabase 7, Ep 13" episode a little over a year ago.
That's when she had a health issue pop-up, spent a couple weeks ...
by BlackHat
Sun Aug 03, 2025 5:08 am
Forum: Mods
Topic: Progressive Running 2.0
Replies: 5
Views: 2943

Re: Progressive Running 2.0

Yes!! Progressive Running was one of my favorite mods before Space Age. I was disappointed it did not get updated.

Looking forward to installing this and being able to get close to a belt. (Right Now its: oops to far left, oops to far right, oops to far left, oops to far right, repeated endlessly ...
by BlackHat
Mon Dec 23, 2024 1:30 am
Forum: Ideas and Suggestions
Topic: Ability to see what is the current playing song.
Replies: 2
Views: 1510

Ability to see what is the current playing song.

TL;DR
Have the ability to see what is the name of the currently playing song.

What?
I would like for either:
1) When a new song starts playing, there is a message in the chat log(?). [The place where currently as a tech is finished you get a message on the left side of its completion.] There ...
by BlackHat
Fri Dec 06, 2024 12:27 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2118
Views: 1197963

Re: Simple Questions and Short Answers


Why is this 6 to 1 lane balancer not fully compressed? I used a very popular 6 to 1 train unloading blueprint for my gleba science here but the belt is not fully compressing. It's 6 stack inserters which is far enough to fully compress a 4 stack turbo belt (14400 items per minute). As you can see ...
by BlackHat
Fri Dec 06, 2024 8:56 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2118
Views: 1197963

Re: Simple Questions and Short Answers

Labs and Quality Science Packs

So Can Labs handle mixed quality packs?

ie Normal Red & Green and Rare Blue? in a Lab.... Will it work when researching a tech needing Red/Green/Blue.

Or do the science packs in a lab have to be the same Quality level? (ie. all rare) to work?
by BlackHat
Mon Nov 18, 2024 5:46 am
Forum: Mods
Topic: [MOD 0.13] Progressive running
Replies: 52
Views: 37750

Re: [MOD 0.13] Progressive running

Really miss this mod.

I just want to be able to ramp up speed when moving.

Having a bunch of exoskeletons in your suit, means your zipping around when trying to edge a little closer to a belt, and instead zip across 4 lanes of belts.

But this mod was great, no need to remove exoskeletons, no need ...
by BlackHat
Sat Nov 16, 2024 4:54 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2118
Views: 1197963

Re: Simple Questions and Short Answers

Regarding Quality.

While I am on Narvis before sending things to space, I can make the first 2 qualities of items (Uncommon and Rare)

My question is: Can I get Epic items by using rare materials in an assembler with quality chips? Or is the output hard capped at rare until I get the next level of ...
by BlackHat
Sat Nov 09, 2024 2:27 am
Forum: News
Topic: Friday Facts #435 - Space Age Soundtrack release
Replies: 26
Views: 20973

Re: Friday Facts #435 - Space Age Soundtrack release



I would love to have the ability to see the Name of the song currently being played.

Either by a hot key to show a message to the message que to show what is playing, (or to turn on the continuous updating when the song changes to list in in the message que)

Or a command I can enter to list ...
by BlackHat
Fri Nov 08, 2024 5:26 pm
Forum: News
Topic: Friday Facts #435 - Space Age Soundtrack release
Replies: 26
Views: 20973

Re: Friday Facts #435 - Space Age Soundtrack release

I would love to have the ability to see the Name of the song currently being played.

Either by a hot key to show a message to the message que to show what is playing, (or to turn on the continuous updating when the song changes to list in in the message que)

Or a command I can enter to list the ...
by BlackHat
Wed Nov 06, 2024 4:28 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2118
Views: 1197963

Re: Simple Questions and Short Answers

Yes!! Thanks BlueTemplar That was exactly what I needed.
by BlackHat
Wed Nov 06, 2024 2:02 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2118
Views: 1197963

Re: Simple Questions and Short Answers

Got to space, put solar pannels down and built a science base.... But I think I got low power.....

Ughh.... How do I open the Electrical Network Info Panel in Space? On planet, I just clicked a power pole. BUT no power poles needed in space bases.

Tried searching for a hot key in settings, could ...
by BlackHat
Tue Oct 29, 2024 12:11 am
Forum: Resolved Problems and Bugs
Topic: 2.0.11 Game wont load SpaceAge mod.
Replies: 1
Views: 1183

Re: 2.0.11 Game wont load SpaceAge mod.

Deleted the folder and redownloaded the game (SA2.0.11) unzipped and it worked just fine.

Not sure what caused it to fail in my first install. 2.0SA ran fine before with the 3 mods disabled for a vanilla game. When I tried to enable them for a SA game it would not enable them properly.
by BlackHat
Mon Oct 28, 2024 10:44 pm
Forum: Resolved Problems and Bugs
Topic: 2.0.11 Game wont load SpaceAge mod.
Replies: 1
Views: 1183

2.0.11 Game wont load SpaceAge mod.

Bought and installed the SpaceAge 2.0.10 on my 2.0 game folder a few days after launch. (I first did the 1.1-2.0 soft update in the game on day 1.)

Started my first game just with 2.0 and did not include SA, E-Rails, or Quality. Played for a few hours, and now decided I wanted to do a full SA game ...
by BlackHat
Mon Oct 28, 2024 10:23 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 23038

Re: Version 2.0.12

2 things about Updates.....

First, I noticed instead of downloading just a patch(?), the game seems to be redownloading the entire game again?
(Maybe it always did this but due to the much larger size of 2.0 SA it's just more noticeable.)

Second, my download for 2.0.12 keeps stopping after a few ...
by BlackHat
Fri Oct 25, 2024 11:41 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 102645

Re: Space Age general Questions

Quality chips require Space age? I could have sworn they were in the 2.0 update. Was I mistaken?

My 2.0 game has already been updated to SA, so I cant go back and check. (I updated my 1.1 to 2.0 first and played with it for a few days before adding the SA. I wanted to continue my 2.0 game for ...

Go to advanced search