Search found 60 matches
- Sat Nov 16, 2019 8:59 pm
- Forum: General discussion
- Topic: Multiple Game folders, or Multiple Mod folders....
- Replies: 5
- Views: 1618
Re: Multiple Game folders, or Multiple Mod folders....
As long as it is all the same game version, all you have to do is hit the Sync with Save button. It will sync all of your mods and settings, restart, and you are good to go. factorioSync.png Yes they would all be the same version (all the different 17.78 mod pack saves) Hmm, so it sounds like you c...
- Sat Nov 16, 2019 4:06 am
- Forum: General discussion
- Topic: Multiple Game folders, or Multiple Mod folders....
- Replies: 5
- Views: 1618
Multiple Game folders, or Multiple Mod folders....
Currently I have 4 copies of Factorio on my computer..... 1 Factorio 15.37 (playing with "GreyGoo" auto expanding factory) (Never gets Updated) 2 Factorio 17.78 (with favorite mods) 3 Factorio 17.78 (With Industrial Revolution Mod Pack) 4 Factorio 17.78 (With Space Exploration Mod Pack) Wo...
- Mon Sep 09, 2019 5:29 am
- Forum: Technical Help
- Topic: Problem updating multiple installs on one computer.
- Replies: 2
- Views: 772
Re: Problem updating multiple installs on one computer.
Yes I do download the zip versions... i.e. Factorio_x64_0.17.66.zip OK, looking at the 17.66 folders, 17.66 the config.ini did show "enable-experimental-updates=true" The two modded folders had the lines commented out. "; enable-experimental-updates=false" I suspect now that when...
- Mon Sep 09, 2019 4:50 am
- Forum: Technical Help
- Topic: Problem updating multiple installs on one computer.
- Replies: 2
- Views: 772
Problem updating multiple installs on one computer.
I have several installs on my computer. (I am not on steam, I bought the game from the the Factorio website) I have multiple copies of the game installed each in its own folder: "15.37 GG" (playing with the GreyGoo Mod) I dont update this install. "17.56" game (current long runni...
- Thu Jul 04, 2019 7:59 pm
- Forum: Releases
- Topic: Version 0.17.54
- Replies: 55
- Views: 23339
Re: Version 0.17.54
I am getting "Update Failed" going from .52 to .54 at just above 50% download. I am getting the same thing. Trying to update from .50 to .54 It quits around 50%. I am using the in-game update, as I bought the game through the website and not on steam. EDIT: after the 4th try it completed....
- Sat May 11, 2019 12:37 am
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 105144
Re: [MOD 0.13] Big Bags - more space in your bags
Update to 17.38 and the mod will not load. (This was broken in 17.37 as well.) some error concerning trying to index Player. See the previous post... The break started in 17.35 when they changed a variable in the game from using "Player" to "Character" the fix is easy, just repl...
- Wed Mar 27, 2019 2:20 am
- Forum: Releases
- Topic: Version 0.17.20
- Replies: 19
- Views: 11710
Re: Version 0.17.20
lol I remember seeing the redit post about that...Fixed that the quick bar and shortcut bar weren't aligned on UI scales other than 100% and 200%, making the game literally unplayable.

- Wed Mar 20, 2019 4:27 am
- Forum: Releases
- Topic: Version 0.17.16
- Replies: 14
- Views: 12444
Re: Version 0.17.16
Hmm Release and 16 updates in about 21 days?
You know your making all the other developers look bad.....
You know your making all the other developers look bad.....

- Sat Mar 16, 2019 11:41 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 99
- Views: 48508
Re: [Mod 0.17] Power Armor MK3
I was looking at the mod on the portal and I see images for belt immunity and nightvision. Both of those are already in vanilla. What purpose does the versions in MK3 serve? More better? (Though not sure how more better you can get than "immunity" :D) Belt Immunity was only added in the b...
- Sun Mar 10, 2019 3:01 am
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 25350
Re: Version 0.17.9
I am still on 0.17.4 (Doing the download Zip from Website. I am not on Steam) I see the Autoupdater is fixed. Does that mean from .8->.9 is fixed? Or is it ok to run the autoupdater on a .4 install? You may see awailable updates on https://factorio.com/get-available-versions actually it requires cr...
- Sat Mar 09, 2019 7:13 am
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 25350
Re: Version 0.17.9
I am still on 0.17.4 (Doing the download Zip from Website. I am not on Steam)
I see the Autoupdater is fixed. Does that mean from .8->.9 is fixed? Or is it ok to run the autoupdater on a .4 install?
I see the Autoupdater is fixed. Does that mean from .8->.9 is fixed? Or is it ok to run the autoupdater on a .4 install?
- Thu Mar 07, 2019 1:04 am
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 79626
Re: [MOD 0.15] ModuleInserter 2.0.0
With the last update to 0.17 this mod will give the following error up on loading the game PS i have bob's mods running also I have the mod running with no problems. Maybe you have a mod conflict? Make sure you have the latest version downloaded. IF it still exists, create a new game and start dele...
- Tue Mar 05, 2019 5:50 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 99
- Views: 48508
Re: [Mod 0.17] Power Armor MK3
If you want to use the "FactorioExtended Plus-Equipment" mod, then why do you also want to use This mod? At first glance they both do the same thing. Add Power Armor level 3 and upgraded equipment to go in it. (Shields, reactors, roboports, etc.) So Why do you want to use both. The main di...
- Tue Mar 05, 2019 5:32 am
- Forum: Mods
- Topic: Epic Artillery Sounds
- Replies: 11
- Views: 6274
Re: Epic Artillery Sounds
Any chance to have a 0.17 version? A sound mod like this probably will work with just an info.json edit, until the author can update the mod portal release. Yes I just changed the info.jason to be for 0.17. Works ok. Lines I changed: "factorio_version": "0.17", "dependencie...
- Wed Nov 07, 2018 6:14 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 82648
Re: [MOD 0.14.x] Bottleneck
Thats strange, the first time I tried the first link, (typing it into a browser) it gave me a factorio 404 error page.
I then copied that address from the browser to the post, so I am pretty sure it was not mistyped..
I then copied that address from the browser to the post, so I am pretty sure it was not mistyped..
- Sun Nov 04, 2018 2:11 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 82648
Re: [MOD 0.14.x] Bottleneck
Just noticed that Contact link in the in-game mod list, mod description is from a old link (before the forum categories were rearranged (around 0.14?) in the Info.json it lists : https://forums.factorio.com/viewtopic.php?f=144&t=28817 SHould be : https://forums.factorio.com/viewtopic.php?f=190&a...
- Sun Nov 04, 2018 1:50 am
- Forum: Ideas and Suggestions
- Topic: In Game Mod list forum URLs clickable or Selectable
- Replies: 3
- Views: 917
In Game Mod list forum URLs clickable or Selectable
When I start a game and check my mod list (to see if there are any updates for example) many of them have Contact: links or Homepage: links, usually to Forum threads. But I can not interact with those URLs in any way. If I want to go to that contact link, I need to manually type it into a browser wi...
- Sun Apr 15, 2018 7:56 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 43577
Re: Friday Facts #238 - The GUI update (Part II)
As it stands now, due to the color scheme I can not read the discussion text in the Mod Portal. As the mod portal discussion system does not even feature notifications for new messages, other usability stuff does not really matter. We only need a way to disable discussions for our mods. Then discus...
- Sun Apr 15, 2018 9:24 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 43577
Re: Friday Facts #238 - The GUI update (Part II)
This already looks like a big improvement. Readability/contrast is very important for a lot of us, we don't all have 20/20 vision ( hint hint: mod portal font and colours, especially discussion text ). Oh my god yes... As it stands now, due to the color scheme I can not read the discussion text in ...
- Sun Apr 01, 2018 8:10 am
- Forum: Mods
- Topic: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
- Replies: 43
- Views: 18758
Re: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
Great!! Thanks, downloaded. will check it out shortly. Woot!!jessefjxm wrote:I made a simple update for this mod on https://mods.factorio.com/mod/long-reac ... ch-upgrade. Hope this help you guys.