Search found 7 matches
- Tue Nov 12, 2024 10:57 am
- Forum: Bug Reports
- Topic: [2.0.16] Rocket silo incorrectly reads orbital requests
- Replies: 2
- Views: 232
Re: [2.0.16] Rocket silo incorrectly reads orbital requests
I can't replicate this bug in my normal game: Testing out my nauvis platform, I do indeed see the request for 1 bioflux get propagated down to the surface. I have no bioflux on Nauvis. It also works for requests for more than is available (e.g. req 10k belts sends it to the surface just fine, even i...
- Sun Nov 03, 2024 9:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.12] Asteroid Collector collecting when control disabled & full
- Replies: 6
- Views: 937
Re: [2.0.12] Asteroid Collector collecting when control disabled & full
I've independent replication of the bug in 2.0.14 .
On the platform Shuttle 1, one collector in in bugged state. The others can be induced into bug state by disconnecting from circuit network. They have only had filter set by circuit.
On the platform Shuttle 1, one collector in in bugged state. The others can be induced into bug state by disconnecting from circuit network. They have only had filter set by circuit.
- Mon Oct 28, 2024 5:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.9][SA] Home key opens space map
- Replies: 6
- Views: 1909
Re: [2.0.9][SA] Home key opens space map
OK: @Twinsen you are on the right track - some defaults from SDL? I can update the steps to reproduce: [in a situation where you have a space platform, and a regular base] 1: Open remote view (e.g. tab) (verify home/end do nothing) 2: left CLICK on any surface in the list of surfaces (E.g. space pla...
- Wed Oct 23, 2024 5:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.9][SA] Home key opens space map
- Replies: 6
- Views: 1909
[Twinsen][2.0.9][SA] Home key opens space map
What did you do? I use home/end as keys on my steam controller to smoothly zoom in and out (if I map it to scroll wheel, it's jerky, in steps, and doesn't repeat) I pressed home in space, on my space platform What happened? It went into the system map (and zoomed out which was expected) What did you...
- Tue Oct 22, 2024 9:51 am
- Forum: Not a bug
- Topic: [Raiguard] [2.0.8]Boilers and steam turbines appearing to not consume input fluids after being disconnected from supply
- Replies: 3
- Views: 305
Re: [2.0.8][Space age] Boilers and steam turbines appearing to not consume input fluids after being disconnected from su
It's not infinite, it looks like the usual fluidbox buffer. At the end of your video you can see the (visible) fluid buffer in the boiler dropping. I think there's another fluidbox as like a first buffer, which must about store ~100's of water units, but not visible to you in the gui. I wonder if th...
- Tue Oct 15, 2024 11:13 am
- Forum: 1 / 0 magic
- Topic: [1.1.110] Saving Process Crashed, vanilla, linux, non-blocking-saving
- Replies: 2
- Views: 287
Re: [1.1.110] Saving Process Crashed, vanilla, linux, non-blocking-saving
Thank you - I agree with that assessment.
I've tried repeating roughly the steps I took, and playing further, but no replication.
(but this rules out various out-of-memory style issues, or "Save too big" issues - leaving... i/o magic
I've tried repeating roughly the steps I took, and playing further, but no replication.
(but this rules out various out-of-memory style issues, or "Save too big" issues - leaving... i/o magic
- Mon Oct 14, 2024 8:09 pm
- Forum: 1 / 0 magic
- Topic: [1.1.110] Saving Process Crashed, vanilla, linux, non-blocking-saving
- Replies: 2
- Views: 287
[1.1.110] Saving Process Crashed, vanilla, linux, non-blocking-saving
Playing a ~300 hr save, autosave failed with "Saving process crashed". Linux (NixOS 24.05), no system updates/rebuilds since last days of playing. This exact hardware/software config has done literally 300 hrs in this save, no issues. non-blocking-saving is active! This session in general ...