I cannot, due to our internal policies. If other users report this issue please direct them to speak to their network security team.Rseding91 wrote: Mon Jan 27, 2025 9:23 pm Could you explain the issue and what you did to fix it? So if other people have the same problem they can get it resolved.
Search found 10 matches
- Tue Jan 28, 2025 5:54 am
- Forum: Technical Help
- Topic: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
- Replies: 10
- Views: 603
Re: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
- Mon Jan 27, 2025 9:09 pm
- Forum: Technical Help
- Topic: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
- Replies: 10
- Views: 603
Re: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
Please move this one to Not A Bug, I found the issue on my end.Rseding91 wrote: Sat Jan 18, 2025 9:11 am One of the recent versions enabled the TLS check and it sounds like that check is failing on your system. Given we aren’t getting wide spread reports of issues, that makes me think the issue is indeed your system or your network.
- Tue Jan 21, 2025 2:39 pm
- Forum: Technical Help
- Topic: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
- Replies: 10
- Views: 603
Re: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
One of the recent versions enabled the TLS check and it sounds like that check is failing on your system. Given we aren’t getting wide spread reports of issues, that makes me think the issue is indeed your system or your network.
But I’m unsure how to go about verifying that.
That's ...
- Fri Jan 17, 2025 4:14 pm
- Forum: Technical Help
- Topic: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
- Replies: 10
- Views: 603
Re: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
Portal worked from home, at least enough to populate. I didn't think to try downloading a mod.
However, I'm still seeing some weirdness. I'm staring at both my firewall logs as well as active sessions (I'm a network admin, I have full visibility to our network here). I opened up the game client (2 ...
However, I'm still seeing some weirdness. I'm staring at both my firewall logs as well as active sessions (I'm a network admin, I have full visibility to our network here). I opened up the game client (2 ...
- Thu Jan 16, 2025 9:53 pm
- Forum: Technical Help
- Topic: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
- Replies: 10
- Views: 603
Re: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
I tried downloading the CRL, it downloaded fine. Still can't access the mod portal within the game.
I'll try again later tonight, from a different network.
I'll try again later tonight, from a different network.
- Thu Jan 16, 2025 6:21 pm
- Forum: Technical Help
- Topic: [2.0.31] Error checking mod updates "InitializeSecurityContext failed"
- Replies: 10
- Views: 603
[2.0.31] Error checking mod updates "InitializeSecurityContext failed"
What did you do?
I tried accessing the Mod Portal via the "Main menu" > "Mods" > "Explore" and via the "Main menu" > "Mods" > "Updates" options.
What happened?
When I go to the "Explore" tab I get a red box that says "Unable to search the mod portal". If I hover over the text a pop-up box ...
I tried accessing the Mod Portal via the "Main menu" > "Mods" > "Explore" and via the "Main menu" > "Mods" > "Updates" options.
What happened?
When I go to the "Explore" tab I get a red box that says "Unable to search the mod portal". If I hover over the text a pop-up box ...
- Thu Jan 16, 2025 5:35 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 89
- Views: 120447
Re: Space Platform 101 Discussion
gth wrote: Wed Jan 15, 2025 8:55 pm Anywho, I'll voluntarily crash down onto a new planet and get started.
Thanks folks!
Bring a landing pad with you. It'll help when you start requesting parts for your new build. Especially with Fulgora, where your initial landing point is rarely where you want to set up a base.
- Fri Nov 01, 2024 1:40 pm
- Forum: General discussion
- Topic: Rename rockets (the ones you can shoot from launcher) to missiles
- Replies: 15
- Views: 1395
Re: Rename rockets (the ones you can shoot from launcher) to missiles
Because right now we have rockets (the ones you shoot at enemies) and rockets (the ones that shoot stuff from silos into space). Which is a tad confusing.
I disagree. One of the differences between rockets and missile, in my mind, is that rockets are unguided weapons while missiles are guided ...
- Mon Oct 21, 2024 9:09 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 67832
Re: Factorio: Space Age is here!
Pause button on the keyboard.kitters wrote: Mon Oct 21, 2024 2:28 pm I used to pause game and turn on useful grid with shift+space. How I do it now?
upd. I keep shooting my assemblers
- Fri Oct 11, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 45723
Re: Friday Facts #432 - Aquilo
I know this might be a bit nitpicky and I also know that it is just a game, but... am I the only one that gets thrown off that the railgun has a cratridge that gets ejected? I mean the basic principle of a Railgun is to take basically a metal spear and yeet it forward using magnets (I will let ...