TL;DR
Either always make Research Queue prioritized or add "Prioritized Research Queue" option either in Research Queue window or in Settings
What ?
If in prioritize mode a Lab will produce the highest prioritized Technology in the Research Queue possible with the available science packs ...
Search found 9 matches
- Sun Apr 06, 2025 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Prioritized Research Queue
- Replies: 0
- Views: 108
- Sat Oct 26, 2024 1:44 pm
- Forum: Implemented Suggestions
- Topic: Return sandbox mode back to the game.
- Replies: 14
- Views: 15008
Re: Return sandbox mode back to the game.
Yes, please.
- Wed Oct 02, 2024 6:01 pm
- Forum: Not a bug
- Topic: [1.1.110] Rail signals placed with wrong rotation when using copy&paste
- Replies: 4
- Views: 682
Re: [1.1.110] Rail signals placed with wrong rotation when using copy&paste
To pipette requires you have it in your inventory. Which is kind of stupid if remote placed anyway.
Why I prefer to use the copy&paste.
Why I prefer to use the copy&paste.
- Tue Oct 01, 2024 4:18 pm
- Forum: Not a bug
- Topic: [1.1.110] Rail signals placed with wrong rotation when using copy&paste
- Replies: 4
- Views: 682
[1.1.110] Rail signals placed with wrong rotation when using copy&paste
Rail (chain) signals are placed with wrong rotation when using copy&paste.
If you copy a signal from a track in one direction (eg. 45 degree angle) and paste it next to a track in another direction (eg. 0 degree) the signal keeps the original orientation. It does not rotate to the correct ...
If you copy a signal from a track in one direction (eg. 45 degree angle) and paste it next to a track in another direction (eg. 0 degree) the signal keeps the original orientation. It does not rotate to the correct ...
- Mon Sep 09, 2024 9:44 pm
- Forum: Gameplay Help
- Topic: Crafting speed for Assembling machines sharing beacons
- Replies: 10
- Views: 1053
Re: Crafting speed for Assembling machines sharing beacons
Weird, I cant reproduce it any more, after having seen it for two days.
- Mon Sep 09, 2024 6:08 pm
- Forum: Gameplay Help
- Topic: Crafting speed for Assembling machines sharing beacons
- Replies: 10
- Views: 1053
Re: Crafting speed for Assembling machines sharing beacons
Have tested the same scenario in a full game with 4GW surplus of energy with same difference.
- Mon Sep 09, 2024 5:50 pm
- Forum: Gameplay Help
- Topic: Crafting speed for Assembling machines sharing beacons
- Replies: 10
- Views: 1053
Re: Crafting speed for Assembling machines sharing beacons
The 2 assembly machines produce identical. But if you remove one of them the remaining will produce more packs per minute. 40 vs 50.
- Mon Sep 09, 2024 5:23 pm
- Forum: Gameplay Help
- Topic: Crafting speed for Assembling machines sharing beacons
- Replies: 10
- Views: 1053
Re: Crafting speed for Assembling machines sharing beacons
Attached Save file.
- Mon Sep 09, 2024 5:09 pm
- Forum: Gameplay Help
- Topic: Crafting speed for Assembling machines sharing beacons
- Replies: 10
- Views: 1053
Crafting speed for Assembling machines sharing beacons
If I have:
An "Assembling Machine 3" with 4x"Productivity Module 3" + 4x "Beacons" each with 2x "Speed module 3".
And producing:
"Automation science pack"
The assembly description states:
Crafting speed: 3 (+140%)
Productivity: +40%
And I meassure it produces 50 packs per minute. And it ...
An "Assembling Machine 3" with 4x"Productivity Module 3" + 4x "Beacons" each with 2x "Speed module 3".
And producing:
"Automation science pack"
The assembly description states:
Crafting speed: 3 (+140%)
Productivity: +40%
And I meassure it produces 50 packs per minute. And it ...