Search found 9 matches

by Metaing
Sun Apr 06, 2025 1:40 pm
Forum: Ideas and Suggestions
Topic: Prioritized Research Queue
Replies: 0
Views: 108

Prioritized Research Queue

TL;DR

Either always make Research Queue prioritized or add "Prioritized Research Queue" option either in Research Queue window or in Settings

What ?

If in prioritize mode a Lab will produce the highest prioritized Technology in the Research Queue possible with the available science packs ...
by Metaing
Sat Oct 26, 2024 1:44 pm
Forum: Implemented Suggestions
Topic: Return sandbox mode back to the game.
Replies: 14
Views: 15008

Re: Return sandbox mode back to the game.

Yes, please.
by Metaing
Wed Oct 02, 2024 6:01 pm
Forum: Not a bug
Topic: [1.1.110] Rail signals placed with wrong rotation when using copy&paste
Replies: 4
Views: 682

Re: [1.1.110] Rail signals placed with wrong rotation when using copy&paste

To pipette requires you have it in your inventory. Which is kind of stupid if remote placed anyway.
Why I prefer to use the copy&paste.
by Metaing
Tue Oct 01, 2024 4:18 pm
Forum: Not a bug
Topic: [1.1.110] Rail signals placed with wrong rotation when using copy&paste
Replies: 4
Views: 682

[1.1.110] Rail signals placed with wrong rotation when using copy&paste

Rail (chain) signals are placed with wrong rotation when using copy&paste.
If you copy a signal from a track in one direction (eg. 45 degree angle) and paste it next to a track in another direction (eg. 0 degree) the signal keeps the original orientation. It does not rotate to the correct ...
by Metaing
Mon Sep 09, 2024 9:44 pm
Forum: Gameplay Help
Topic: Crafting speed for Assembling machines sharing beacons
Replies: 10
Views: 1053

Re: Crafting speed for Assembling machines sharing beacons

Weird, I cant reproduce it any more, after having seen it for two days.
by Metaing
Mon Sep 09, 2024 6:08 pm
Forum: Gameplay Help
Topic: Crafting speed for Assembling machines sharing beacons
Replies: 10
Views: 1053

Re: Crafting speed for Assembling machines sharing beacons

Have tested the same scenario in a full game with 4GW surplus of energy with same difference.
by Metaing
Mon Sep 09, 2024 5:50 pm
Forum: Gameplay Help
Topic: Crafting speed for Assembling machines sharing beacons
Replies: 10
Views: 1053

Re: Crafting speed for Assembling machines sharing beacons

The 2 assembly machines produce identical. But if you remove one of them the remaining will produce more packs per minute. 40 vs 50.
by Metaing
Mon Sep 09, 2024 5:09 pm
Forum: Gameplay Help
Topic: Crafting speed for Assembling machines sharing beacons
Replies: 10
Views: 1053

Crafting speed for Assembling machines sharing beacons

If I have:
An "Assembling Machine 3" with 4x"Productivity Module 3" + 4x "Beacons" each with 2x "Speed module 3".
And producing:
"Automation science pack"

The assembly description states:
Crafting speed: 3 (+140%)
Productivity: +40%

And I meassure it produces 50 packs per minute. And it ...

Go to advanced search