Search found 9 matches

by Robert3D
Sat Apr 12, 2025 9:52 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 494
Views: 304146

Re: 3 and 4 way intersections



Ive been trying to design some intersections for my SA playthrough. They use a 2-4-2 spacing because i like the symmetry and look. Ive been trying to balance compactness and throughput so while these arnt the fastest, they are much smaller then other designs. Both are LHT


Compact 3 Way

128 ...
by Robert3D
Mon Dec 23, 2024 1:36 am
Forum: Combinator Creations
Topic: Compact and lag friendly GIF display v2
Replies: 1
Views: 1929

Re: Compact and lag friendly GIF display

After a few months of developement, im finally able to release
Version 2 of the GIF display. Its now fully updated to 2.0 and has gone through a complete redesign.

Video:
https://www.youtube.com/watch?v=2r8U2By9xxU

-RGB color indexing
-Vanilla
-Running at 60 UPS
-Supports any length of GIF ...
by Robert3D
Sun Dec 15, 2024 11:01 pm
Forum: Not a bug
Topic: [2.0.25] Some signals dont work
Replies: 3
Views: 326

Re: [2.0.25] Some signals dont work


What happened to your list of signals where only some qualities didn't work?


Despite double and triple checking that those signals didnt work, and that my testing build functioned as i wanted it to, it only appeared that those signals didnt work in my specific build. I accidentally canceled out ...
by Robert3D
Sat Dec 14, 2024 6:22 am
Forum: Not a bug
Topic: [2.0.25] Some signals dont work
Replies: 3
Views: 326

[2.0.25] Some signals dont work

Some very specific signals cannot be used in logic. They cant even be simply output by a constant combinator. All of the signals in question are only accessible through blueprint editing and not through normal gameplay, however this is still impacting high level combinator builds.

The signals are ...
by Robert3D
Thu Nov 21, 2024 4:05 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 494
Views: 304146

Re: 3 and 4 way intersections

Compact 4 Way v.2

150 TPM
Size 100 x 112
4way.png
0eNqtXV2PVMkN/SuonwHd+rKreE1eV4qiSImUrKIBemGkYWY0DCgI7X9PD31vD/S1e85xz9NqgT7X5bJdLttlf9+8vfqyvb27vL7fvPm+eb/9/O7u8vb+8uZ682aT2vTiH3/77T/Xv1283754++3F32/ebu/uy183LzeX726uP2/e/Pv75vPlh+uLq4df33+73e5+9vXy7v7L7k9ebq4vPj38wf5fvPrX5s/d767fb/+3eZP ...
by Robert3D
Sun Nov 17, 2024 3:33 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 494
Views: 304146

Re: 3 and 4 way intersections

Thanks, ill test around. The 4 way only deadlocks if a train attempts to U-turn, traffic in any other direction should never deadlock. In order to prevent that deadlock, i would probably need to kill the waiting area in the middle of the crossing, slowing down trains quite a bit but ill check.
by Robert3D
Sun Nov 17, 2024 2:04 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 494
Views: 304146

Re: 3 and 4 way intersections

Ive been trying to design some intersections for my SA playthrough. They use a 2-4-2 spacing because i like the symmetry and look. Ive been trying to balance compactness and throughput so while these arnt the fastest, they are much smaller then other designs. Both are LHT


Compact 3 Way

128 TPM ...
by Robert3D
Sun Sep 15, 2024 11:20 am
Forum: Combinator Creations
Topic: Compact and lag friendly GIF display v2
Replies: 1
Views: 1929

Compact and lag friendly GIF display v2

This is v1, scroll down for the updated v2

Ive been building a compact image display for a while now and have been upgrading it multiple times. My goal was to make a display, capable of displaying GIFs with binary colors, while being UPS friendly and compact.

Video:
https://www.youtube.com ...
by Robert3D
Sun Sep 15, 2024 9:54 am
Forum: Ideas and Suggestions
Topic: Selector combinator with multiple output signals
Replies: 0
Views: 691

Selector combinator with multiple output signals

TL;DR
Enable the selector combinator to select several signals by enabling it to use multiple indices.
.
09-15-2024, 11-53-50.png

What ?
The selector combinator should receive a couple new options.

1. You should be able to choose which wire(s) gets considered for index, and separately, which ...

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