Search found 8 matches
- Tue Aug 04, 2026 12:01 pm
- Forum: Resolved for the next release
- Topic: [2.1.12] Cargo Landing Pad on Gleba causing lag
- Replies: 6
- Views: 831
Re: [2.1.12] Cargo Landing Pad on Gleba causing lag
Yes, exactly β there were items scattered around the cargo pad before, and I picked them up with my construction bots. I did notice a small square outline, but it looked like an X over the whole pad when I tried to remove it, so I assumed it would destroy the entire landing pad. I didn't realize ...
- Sun Aug 02, 2026 11:12 am
- Forum: Resolved for the next release
- Topic: [2.1.12] Cargo Landing Pad on Gleba causing lag
- Replies: 6
- Views: 831
[2.1.12] Cargo Landing Pad on Gleba causing lag
Hi,
Lag near the Cargo Landing Pad on Gleba β noticeable slowdown when I'm near/looking at it, both in player mode and camera/remote view.
Runs normally elsewhere on Gleba (away from the pad) and on other planets (Fulgora, Vulcanus, Nauvis). No mods installed. Playing solo/single-player.
I've ...
Lag near the Cargo Landing Pad on Gleba β noticeable slowdown when I'm near/looking at it, both in player mode and camera/remote view.
Runs normally elsewhere on Gleba (away from the pad) and on other planets (Fulgora, Vulcanus, Nauvis). No mods installed. Playing solo/single-player.
I've ...
- Sat Aug 01, 2026 11:01 am
- Forum: Not a bug
- Topic: [2.1.12] Platform transfer blocked without "Interrupt propulsion"
- Replies: 4
- Views: 627
Re: [2.1.12] Platform transfer blocked without "Interrupt propulsion"
Thank you very much.
The platform's storage was full.
That said, the transfer system is still not intuitive. You have to tick 100 boxes and check 200 settings β it feels like using the Microsoft Azure admin console.
The platform's storage was full.
That said, the transfer system is still not intuitive. You have to tick 100 boxes and check 200 settings β it feels like using the Microsoft Azure admin console.
- Wed Jul 29, 2026 8:57 am
- Forum: Not a bug
- Topic: [2.1.12] Platform transfer blocked without "Interrupt propulsion"
- Replies: 4
- Views: 627
Re: [2.1.12] Platform transfer blocked without "Interrupt propulsion"
Could you please provide a screenshot of what you're describing? I do not know what "interrupt propulsion" is in this context. I suspect there's some miss-translation happening.
You're right, I'm playing the French version and I meant "Paused thrust".
I'm still having trouble with platform-to ...
- Thu Jul 23, 2026 11:45 pm
- Forum: Not a bug
- Topic: [2.1.12] Platform transfer blocked without "Interrupt propulsion"
- Replies: 4
- Views: 627
[2.1.12] Platform transfer blocked without "Interrupt propulsion"
Summary:
Transferring items between two space platforms in orbit around the same planet does not work, even when both platforms are stopped, unless the "Interrupt propulsion" checkbox is also enabled on the schedule/logistics condition.
Steps to reproduce:
1. Have two space platforms orbiting the ...
Transferring items between two space platforms in orbit around the same planet does not work, even when both platforms are stopped, unless the "Interrupt propulsion" checkbox is also enabled on the schedule/logistics condition.
Steps to reproduce:
1. Have two space platforms orbiting the ...
- Thu Dec 26, 2024 11:17 pm
- Forum: Gameplay Help
- Topic: Set recipe with combinator not working
- Replies: 2
- Views: 1862
Set recipe with combinator not working
Set recipe not working on assembly only for some items.
Can some one explain me
Belt level 1 = OK
Belt level 2 = NOK
Inserter burner = NOK
Inserter = OK
Pipe = OK
Wodden chest = OK
Iron chest = OK
Steel chest = NOK ...
Can some one explain me
Belt level 1 = OK
Belt level 2 = NOK
Inserter burner = NOK
Inserter = OK
Pipe = OK
Wodden chest = OK
Iron chest = OK
Steel chest = NOK ...
- Sun Sep 01, 2024 10:14 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 56788
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
It is true that it is very difficult to find your way on the map with current Factorio, especially at the end of the game.
Would it be possible to provide a toggle to change the theme of the map between colored map or shade of gray.
Only display the players and our infrastructure in color ...
- Sat Aug 31, 2024 9:10 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 56788
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
It is true that it is very difficult to find your way on the map with current Factorio, especially at the end of the game.
Would it be possible to provide a toggle to change the theme of the map between colored map or shade of gray.
Only display the players and our infrastructure in color ...
Would it be possible to provide a toggle to change the theme of the map between colored map or shade of gray.
Only display the players and our infrastructure in color ...