TL;DR
The fluid damage modifier of the three oil types for the flamethrower turret should be in the Factoriopedia
What ?
As the in the tl;dr I don't think in the Factoriopedia is any mention of the modifier the light and heavy oil gives to the flamethrower turret. It's only in the tooltip ...
Search found 6 matches
- Tue Nov 05, 2024 9:50 pm
- Forum: Ideas and Suggestions
- Topic: Add fluid damage modifier of the oil types in the Factoriopedia
- Replies: 2
- Views: 308
- Tue Nov 05, 2024 9:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.10] 4th tutorial level has no access to radars and repair packs
- Replies: 3
- Views: 2291
[2.0.15] 4th tutorial mission missing repair kit
My friend complained about the 4th mission not having a repair kit. After looking at old videos it was craftable prior 2.0. The research is also grayed out and not researchable.
It's basically the similar to missing radar technology in mission 4 and 5 ( 625282 ) but I'm not sure if it count it as ...
It's basically the similar to missing radar technology in mission 4 and 5 ( 625282 ) but I'm not sure if it count it as ...
- Sun Oct 27, 2024 3:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.11] Train stop condition "Station is full" and "Station is not full" are not filled green when expected
- Replies: 1
- Views: 1555
[boskid] [2.0.11] Train stop condition "Station is full" and "Station is not full" are not filled green when expected
I'm actually not quite sure if it's a bug but I think the "Wall is not full" condition should be empty/grey when all stations with that name are full or deactived. And while testing, I found out that "[Station] is full" contition is not green. They seem to be swapped.
The behavior of the train is ...
The behavior of the train is ...
- Thu Oct 24, 2024 9:22 am
- Forum: Pending
- Topic: [2.0.7] Crash moving condition of a temporary train stop (WaitCondition.cpp:434: Unknown enum value: 25)
- Replies: 2
- Views: 266
Re: [2.0.7] Crash moving condition of a temporary train stop (WaitCondition.cpp:434: Unknown enum value: 25)
I sadly didn't save the map at the time and since then the place and trains got modified it's not existing anymore. I recontructed the set up but I couldn't reproduce the crash (in 2.0.9)
Edit: Altho I could find out why the "All locomotives fully fuelled" was flickering, as I used for the ...
Edit: Altho I could find out why the "All locomotives fully fuelled" was flickering, as I used for the ...
- Wed Oct 23, 2024 1:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] Unable to access escape menu when game is paused while in map view
- Replies: 2
- Views: 1103
Re: Unable to access escape menu when game is paused while in map view
I'm not sure if I should make a new post but I my issue is very similar, if not the same.
I was editing a display panel when the game got paused. Hitting the escape key gave me the window for confirmation of discarding my changes. I could click on the options and it closed after it but nothing ...
I was editing a display panel when the game got paused. Hitting the escape key gave me the window for confirmation of discarding my changes. I could click on the options and it closed after it but nothing ...
- Mon Oct 21, 2024 3:05 pm
- Forum: Pending
- Topic: [2.0.7] Crash moving condition of a temporary train stop (WaitCondition.cpp:434: Unknown enum value: 25)
- Replies: 2
- Views: 266
[2.0.7] Crash moving condition of a temporary train stop (WaitCondition.cpp:434: Unknown enum value: 25)
I tried to move a condition of a temporary train created by a interupt. The first condition was the "if the train is full with fuel" and the second was "wait 20 seconds" (connected with OR).
I played on multiplayer and the first condition was flickering and and seem not really get true ever ...
I played on multiplayer and the first condition was flickering and and seem not really get true ever ...