Search found 7 matches

by sarfact
Wed Jun 25, 2025 4:22 pm
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 7
Views: 2953

Re: Vehicle suggestions



Cars don't use coal or wood as fuel. How about using an electric car? Electricity is available early, not gas.
Trains don't use coal or wood as fuel, not since the 1800's. Trains use diesel fuel. I should be able to refine diesel.


That's funny because in France our trains are electric, and ...
by sarfact
Fri Jun 20, 2025 6:08 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 474
Views: 366544

Re: Just bought the game; What were Your first impressions?

I can totally relate to that! I was doing something similar at the start, running around like a headless chicken trying to keep everything fueled manually. It’s funny looking back, but I guess that’s part of the charm, learning by doing (and messing up). Definitely makes you appreciate how powerful ...
by sarfact
Wed Jun 04, 2025 10:54 am
Forum: Ideas and Suggestions
Topic: Add space platforms statistic info counters
Replies: 3
Views: 596

Re: Add space platforms statistic info counters

Good points. “Trips completed” shows activity volume, but “planets visited” could track route variety, helpful for seeing if a platform serves multiple destinations or is dedicated.

Distance traveled would be great for spotting inefficiencies, like whether a hub should be relocated or a new one ...
by sarfact
Mon Jun 02, 2025 3:44 pm
Forum: Modding help
Topic: Help from experienced modders to create a hidden lightning rod
Replies: 2
Views: 420

Re: Help from experienced modders to create a hidden lightning rod

Hey, you can make a hidden lightning rod by creating a dummy electric pole entity with no graphics (__core__/graphics/empty.png) and no collision (collision_mask = {}). Give it a unique name like hidden-lightning-rod and spawn it with your medium pole using the on_built_entity event. Since Factorio ...
by sarfact
Thu May 29, 2025 3:27 pm
Forum: Resolved Requests
Topic: upgrade planner's get_mapper()'s to can return nil
Replies: 4
Views: 561

Re: upgrade planner's get_mapper()'s to can return nil

Makes sense now, if the "from" side needs to stay non-nil for internal consistency, like how empty logistics filters return {}. Good call raising it, and thank you
by sarfact
Mon May 19, 2025 2:45 pm
Forum: Resolved Requests
Topic: FluidFlowDirection has unexpected description
Replies: 3
Views: 514

Re: FluidFlowDirection has unexpected description

I noticed the same thing. The description for the FluidFlowDirection.output enum does seem a bit out of place, or at least not consistent with the others. Could be a leftover from an internal note or maybe a documentation oversight? It might be worth flagging it for clarification or a cleanup if it ...
by sarfact
Wed May 07, 2025 2:54 pm
Forum: Technical Help
Topic: Issue with creating lock file?
Replies: 2
Views: 465

Re: Issue with creating lock file?

Sounds like the game isn’t clearing the .lock file properly after closing. Try manually deleting AppData\Roaming\Factorio\.lock (make sure Factorio’s fully closed first). Also check if antivirus or cloud sync tools like OneDrive might be locking the file.

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