Thank you for the design DaveMcW. I've had very little free time of late and I'll try it once I get a chance.
ColonelSandersLite, yes I was planning to have a station for each trade type.
Search found 4 matches
- Fri May 25, 2018 12:57 pm
- Forum: Gameplay Help
- Topic: Need help designing an auto trader
- Replies: 5
- Views: 2698
- Sun May 20, 2018 4:56 pm
- Forum: Gameplay Help
- Topic: Need help designing an auto trader
- Replies: 5
- Views: 2698
Need help designing an auto trader
I'm trying to design a railway station that can allow trade between two players. When the train stops one side unloads raw materials and the other side inserts the item being used as currency (in this case research packs). I've been trying to use combinators to turn inserters on and off but I always...
- Mon Apr 11, 2016 11:28 am
- Forum: Ideas and Suggestions
- Topic: Water stuff
- Replies: 27
- Views: 7394
Thoughts on boats.
I've been reading a couple of the topics about boats and have been thinking of some solutions from the points raised by the devs. Whilst I will not pretend to understand what these suggestions will involve programming wise or what problems may occur I though I might offer a suggestion for pathfindin...
- Thu Apr 07, 2016 9:27 am
- Forum: Ideas and Suggestions
- Topic: Aditional Rail Features
- Replies: 1
- Views: 1859
Aditional Rail Features
I'm looking towards the improved rail features and this got me thinking about some ideas that might be nice to see. I've seen various suggestions for steam engines and electric engines and catenarys and think these would be nice to see along with liquid fuels and fueling stations. Also I've seen sug...