I can see why you cannot barrel fuel and oxidizer as it is only used on platforms and the devs want to encourage building fully functional platforms.
But what I can really not understand is why you cannot barrel holium solution and electrolyte. I already built barreling and unbarreling assemblers ...
Search found 14 matches
- Thu Dec 12, 2024 3:13 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Barrelling Thruster Fuel & Oxidizer
- Replies: 27
- Views: 2469
- Tue Nov 26, 2024 1:20 pm
- Forum: General discussion
- Topic: I don't get the love for Aquilo
- Replies: 2
- Views: 1362
Re: I don't get the love for Aquilo
You can use bots. I use bots. You can't go crazy with them like on other planets, but a normal bot mall is no problem at all.
- Tue Nov 26, 2024 1:06 pm
- Forum: General discussion
- Topic: Space Age is the worst game ever
- Replies: 42
- Views: 18861
Re: Space Age is too hard
Seems to me you are so used to Factorio 1.x after thousands of hours that any change of the established makes the game difficult for you. I have much less hours, only ever completed one playthrough and a ribbon world, and I think the difficulty is fine - if not a bit lacking in the end game.
One ...
One ...
- Fri Nov 15, 2024 9:08 am
- Forum: General discussion
- Topic: It takes too long to get to new Space Age content
- Replies: 28
- Views: 10262
Re: It takes too long to get to new Space Age content
Just how high that bar of yours is ? As a reminder, your median Factorio player barely (doesn't) manage to get far enough to build a locomotive, and I feel confident in saying that they will never get to space (and don't know WTF a «bus» is).
Which is a bit sad, but unavoidable without dumbing ...
- Fri Nov 15, 2024 9:02 am
- Forum: Gameplay Help
- Topic: The rocket doesn't want to launch with space platform
- Replies: 4
- Views: 689
Re: THE ROCKET DOESN'T WANT TO LAUNCH WITH SPACE PLATFORM
You need to fly from Nauvis orbit to the other planets.
- Fri Nov 15, 2024 8:59 am
- Forum: Gameplay Help
- Topic: Gleba Petapod Perimeter Defense?
- Replies: 16
- Views: 14716
Re: Gleba Petapod Perimeter Defense?
Build a tank and take out all the nests in the spore cloud. That is way more effective than trying to build a traditional wall around your base using gun and laser turrets.
- Mon Nov 04, 2024 2:54 pm
- Forum: Technical Help
- Topic: Performance questions for the devs or anyone that knows
- Replies: 15
- Views: 1437
Re: Performance questions for the devs or anyone that knows
What is your RAM usage? 4GB is the minimum requirement for Factorio. Close all unnecessary programs in the background, including browsers etc.
If your laptop RAM can be upgraded do it. 8GB costs less than $20 these days.
If your laptop RAM can be upgraded do it. 8GB costs less than $20 these days.
- Fri Nov 01, 2024 2:38 pm
- Forum: Gameplay Help
- Topic: I would appreciate some help on... Gleba
- Replies: 33
- Views: 17828
Re: I would appreciate some help on... Gleba
At this point I am totally considering to import 30 roboports and 1000 bots from Nauvis and do it brute-force with bot-sorting. Funnily it would probably even solve the "too low" power consumption problem too. ^^
If you just want enough science to unlock all the technologies you don't need ...
- Fri Nov 01, 2024 1:04 pm
- Forum: Implemented Suggestions
- Topic: [2.0.9]Missing confirm deletion dialog on space platforms
- Replies: 20
- Views: 1872
Re: Platform Deletion
YES, and also move the button to a different place. I know most players close the windows with Escape or Q, but having the delete button right next to the close windows button is a UI trap.
- Fri Nov 01, 2024 12:22 pm
- Forum: Ideas and Suggestions
- Topic: [SA] Clicking items in a space platform hub should put a ghost on your cursor
- Replies: 5
- Views: 1670
Space Platform: Pick item to place from storage hub
TL;DR
When looking at the contents of a storage hub, let me click on items to place/build them on the space platform.
What?
At the moment you always have to check what is on the platform, close that menu, open the "e" menu, navigate to the correct item, select the right quality, and then get a ...
When looking at the contents of a storage hub, let me click on items to place/build them on the space platform.
What?
At the moment you always have to check what is on the platform, close that menu, open the "e" menu, navigate to the correct item, select the right quality, and then get a ...
- Thu Jul 25, 2024 1:26 pm
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 76
- Views: 93802
Re: How did you discover Factorio?
First time I heard about the game, believe it or not, was from a professor in my PhD defense committee. Then some weeks later youtube suggested a Dosh video to me and I ended up binging all of his videos.
- Wed Jul 24, 2024 11:47 am
- Forum: General discussion
- Topic: Game price in countries where US dollar is worth a lot
- Replies: 2
- Views: 1105
Re: Game price in countries where US dollar is worth a lot
The price of the game in Brazil is actually not just the price in dollars converted, you get a 50% discount over the official exchange rate. Still, if you are in a low income situation, you might not be able to afford it.
- Sat Jul 20, 2024 8:45 pm
- Forum: Modding help
- Topic: Auto-generate barrel recipes for existing savefiles
- Replies: 2
- Views: 576
Re: Auto-generate barrel recipes for existing savefiles
Hi Bilka,
thanks for your reply. I have now figured it out :D
Just to document my findings here: For every fluid in the game, the barreling recipes are added to the 'fluid-handling' research. So in the migration script one needs to check for this technology and then enable the barreling recipes ...
thanks for your reply. I have now figured it out :D
Just to document my findings here: For every fluid in the game, the barreling recipes are added to the 'fluid-handling' research. So in the migration script one needs to check for this technology and then enable the barreling recipes ...
- Sat Jul 20, 2024 2:25 pm
- Forum: Modding help
- Topic: Auto-generate barrel recipes for existing savefiles
- Replies: 2
- Views: 576
Auto-generate barrel recipes for existing savefiles
Hi,
I work on a mod that adds a bunch of fluids. When I start a new game with the my mod active, the game automatically generates barrel filling and emptying recipes for each of my fluids correctly (this is defined in __base__/data-updates.lua). Everything works as intended.
However, when I load ...
I work on a mod that adds a bunch of fluids. When I start a new game with the my mod active, the game automatically generates barrel filling and emptying recipes for each of my fluids correctly (this is defined in __base__/data-updates.lua). Everything works as intended.
However, when I load ...