Search found 10 matches
- Thu Oct 31, 2024 6:12 pm
- Forum: Modding interface requests
- Topic: Trigger technologies can additionally require research
- Replies: 11
- Views: 582
Re: Trigger technologies can additionally require research
My thoughts on this are actually conflicted, because as of now the - undefined, based on what it looks like when you do this - behavior is that you can either unlock a tech via the trigger or the research, and this creates a cool opportunity to make the tech hard, or you can do an optional challenge...
- Sun Oct 27, 2024 3:39 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 277012
Re: Performance optimization - post your saves
This is a copy of the Team 13 LAN server save that we continued to play. UPS usually drops to around 50 when the interstellar ship is mid-transit on my PC
- Fri Oct 25, 2024 8:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.10] Crash removing planets (GameViewWidgetLogic::renderGameView)
- Replies: 1
- Views: 861
[Genhis][2.0.10] Crash removing planets (GameViewWidgetLogic::renderGameView)
--Remove Planets, retain atmosphere local function remove_planet(name) local temp = table.deepcopy(data.raw["planet"][name]) temp.type = "space-location" data:extend{temp} data.raw["planet"][name] = nil end remove_planet("fulgora") remove_planet("gleba&q...
- Wed Oct 23, 2024 9:31 pm
- Forum: Not a bug
- Topic: Inserters set to spoiled first ignore items at the end of the belt
- Replies: 1
- Views: 473
Inserters set to spoiled first ignore items at the end of the belt
10-23-2024, 17-28-44.png Ive placed bricks on this belt manually so that the "end" of the belt is offset. This is so the inserters on each side of the belt will actually grab at the end of the belt, they have been ignoring Pentapod eggs at the real end, despite being set to sort for spoil...
- Tue Oct 22, 2024 9:06 pm
- Forum: Assigned
- Topic: [Genhis] Emptying inventory slots visual bug
- Replies: 1
- Views: 134
Re: Emptying inventory slots visual bug
The marks dissapear when you exit the vehicle screen and re-enter it
- Tue Oct 22, 2024 9:05 pm
- Forum: Assigned
- Topic: [Genhis] Emptying inventory slots visual bug
- Replies: 1
- Views: 134
[Genhis] Emptying inventory slots visual bug
I was emptying my tank via bots AND inserters, it would seem if you remove an item via inserter when it is marked for removal, it leaves marks behind on the slot
- Tue Oct 22, 2024 8:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Agricultural Fog Line
- Replies: 1
- Views: 665
[posila] Agricultural Fog Line
The Agricultural Tower's arm has a clear line between it and the machine support, shown by the fog of the planet not covering the top and covering the bottom
- Mon Oct 21, 2024 8:27 pm
- Forum: Duplicates
- Topic: Boompuff Graphic (Mipmap?) Oversight
- Replies: 2
- Views: 173
Re: Boompuff Graphic (Mipmap?) Oversight
Okay I misdiagnosed the problem, it appears to not be related to the boom puffs, and also disappears when moving around, not sure whats causing it
- Mon Oct 21, 2024 8:26 pm
- Forum: Duplicates
- Topic: Boompuff Graphic (Mipmap?) Oversight
- Replies: 2
- Views: 173
Boompuff Graphic (Mipmap?) Oversight
One of the Boompuff Plants on Gleba has a blue line that appears only at certain zoom levels. This is in version 2.0.8
- Sun Jul 28, 2024 9:00 pm
- Forum: Won't fix.
- Topic: [0.18.24] Every individual layer within an icon casts a shadow
- Replies: 3
- Views: 1181
Re: [0.18.24] Every individual layer within an icon casts a shadow
This still exists in [1.1.109], and I'm making this addition for documentations' sake. I ran into the same issue when using pictures for my items, and the issue goes away when disabling "item shadows" in the graphics settings. Good luck on Factorio: SA development devs! When using pictures...