
Search found 113 matches
- Sun Sep 27, 2020 9:43 am
- Forum: Modding interface requests
- Topic: Expose caret position to `on_gui_text_changed`
- Replies: 7
- Views: 2702
Re: Expose caret position to `on_gui_text_changed`
Wee are need that! 

- Tue Aug 29, 2017 9:16 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775053
Re: Development and Discussion
looks cool!
/a little worried about UPS

/a little worried about UPS

- Thu Aug 17, 2017 4:28 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775053
Re: Development and Discussion
Refining --0.7.26
-fixed an error with curshed smelting recipes
Petrochem --0.5.14
-increased power consumption for the electric boiler
-decreased pollution production for the electric boiler
Smelting --0.3.11
-changed coolant cycle: removed one intermediate recipe (will break current setups ...
-fixed an error with curshed smelting recipes
Petrochem --0.5.14
-increased power consumption for the electric boiler
-decreased pollution production for the electric boiler
Smelting --0.3.11
-changed coolant cycle: removed one intermediate recipe (will break current setups ...
- Fri Jul 28, 2017 5:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.31] crash
- Replies: 4
- Views: 3468
Re: [0.15.31] crash
Hi, what were you doing when it crashed?
It looks like it crashed when you opened Gui of some item with inventory, was it portable chest you have in your quickbar?
Yes I had a chest opened on the quick access panel, which opened another chest after that I did 2 times right click to return to the ...
It looks like it crashed when you opened Gui of some item with inventory, was it portable chest you have in your quickbar?
Yes I had a chest opened on the quick access panel, which opened another chest after that I did 2 times right click to return to the ...
- Fri Jul 28, 2017 3:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.31] crash
- Replies: 4
- Views: 3468
[kovarex] [0.15.31] crash
Just crash the game, nothing to add to.
crash log:
https://drive.google.com/file/d/0BzaOb2 ... sp=sharing
crash log:
https://drive.google.com/file/d/0BzaOb2 ... sp=sharing
- Mon Jul 24, 2017 9:48 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [15.30] Crash on loading test save
- Replies: 2
- Views: 1624
[kovarex] [15.30] Crash on loading test save
Time to time i got a crash when first time loading my testsave. Where a lot of testfactories with a lot of circuit networks.
log file(25 mib, so i cannot add it as attachment):
https://drive.google.com/file/d/0BzaOb2 ... sp=sharing
log file(25 mib, so i cannot add it as attachment):
https://drive.google.com/file/d/0BzaOb2 ... sp=sharing
- Mon Jul 24, 2017 9:20 am
- Forum: Mods
- Topic: [0.13] FLAN - the mod formerly known as Wireless Networks
- Replies: 13
- Views: 8639
Re: [0.13] FLAN - the mod formerly known as Wireless Networks
I'm not doing it, sorry. I'm taking a break from Factorio at the moment, and there are serious performance problems in FLAN I just don't know how to solve to my satisfaction.
Namely:
Updating each tower every tick has ruinous performance costs, which get progressively worse the more towers are ...
Namely:
Updating each tower every tick has ruinous performance costs, which get progressively worse the more towers are ...
- Mon Jul 24, 2017 8:01 am
- Forum: Mods
- Topic: [0.13] FLAN - the mod formerly known as Wireless Networks
- Replies: 13
- Views: 8639
0.15?
Hello. Any chance to update that great mod on 0.15? Thank you. 

- Sun Jul 23, 2017 1:39 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775053
Re: Development and Discussion
I agree with those who think that the pollution of the electric boiler is too high. I think that for balance, a decrease in efficiency of up to 80% is enough. As a compromise option, I suggest adding the possibility of changing the value of the pollution (and possibly the efficiency?) of the ...
- Sun Jul 23, 2017 6:19 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 504083
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
Thanks for the Feedback Sedar, I tested the Evolution deduction and it seems to work fine.
You're correct that the Radar part of the Terraforming station will still run and use electricity if there is not ammo (Alien Stimulant) loaded. Not sure how to prevent that.
Now you need to consider Alien ...
- Sat Jul 22, 2017 10:00 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775053
Re: Development and Discussion
http://i.imgur.com/vC8o81I.png http://i.imgur.com/H1M5uL3.png
Looks awesome.
I hope you pay attention to the early game content. As for the middle/endgame at the moment there is a lot of content, but at the beginning of the game the choice of weapons/defence is quite small.
ps: thank you wery ...
- Sat Jul 22, 2017 7:59 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 504083
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
Interesting changes. But i did some tests on the test map and dont sure that terraforming station is working with or without allien stimulator. On the testmap all researches is completed(creative mod) and all factories is not producing any polution (all testfactories in standby mode). For the test i ...
- Thu Jul 20, 2017 4:45 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775053
Re: Development and Discussion
If you set expensive recipe in world settings screen they can be edited during game :
The followings command disable achievement, if you want them not to disable achievement use a mod to execute them.
write the following command to change from expensive to normal recipes :
/c game.difficulty ...
The followings command disable achievement, if you want them not to disable achievement use a mod to execute them.
write the following command to change from expensive to normal recipes :
/c game.difficulty ...
- Thu Jul 20, 2017 1:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775053
Re: Development and Discussion
If you set recipes to expensive when you generated the map it will default to the more expensive version there. Also it's not affecting all recipes, recipes with expensive versions are currently: sorting, crystallizing, crushed to stone, plastic bars, resin bars, rubber, oil separation, gas ...
- Thu Jul 20, 2017 7:30 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775053
Re: Development and Discussion
Hm, last changes with recepie rate in smelting 0.3.6 a bit strange for me. I play in railvorld, so no marathon mode. And do not see the reason to increase ALL recepies rates in 1.25+. Just downgrade smelting to 0.3.5. Right now i dont see reason for that global downgrade for all my factories. 

- Wed Jul 19, 2017 5:59 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775053
Re: Development and Discussion
By the way, I found a very unpleasant feature of the wire coils. The fact is that they can not be unwound in electronic assembly machines. And unwound wires are very inconvenient to transport. I hope this will be fixed. 

- Wed Jul 19, 2017 12:02 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775053
Re: Development and Discussion
50Β° steam is ok for barrelling with Steam Barreling mod forsteam cracking purpose. Rest of steam good for burning right after making.buggy123 wrote: Barrels probably don't retain temperature, so that makes sense.
- Wed Jul 19, 2017 9:55 am
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 62861
Crafting combinators+Angel Strand casting machine
Here is an universal Casting factory, which can produce anything made in Strand casting machine. Of the preferred materials if they are available(manganese/silicone for iron/steel for example). This factory is controlled by signal(wireless circuit) from outside controller which ordered current order ...
- Mon Jul 17, 2017 7:01 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1593426
Re: Bugs & FAQ
Found a vrong walue in the recepie:
http://i.imgur.com/naq1O3s.png
http://i.imgur.com/naq1O3s.png
- Sun Jul 16, 2017 7:04 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775053
Re: Development and Discussion
Wow Angel, that is really cool update, yure the best! :D
I could just add a matching recipe to the cooling tower so you can change the temp of thermal water with the gain of some steam.
It would be amazing in eco-friendly game style.
btw: Is not too much pollution produced by an electric boiler ...
I could just add a matching recipe to the cooling tower so you can change the temp of thermal water with the gain of some steam.
It would be amazing in eco-friendly game style.
btw: Is not too much pollution produced by an electric boiler ...