Search found 46 matches

by Redominus
Mon May 08, 2017 6:28 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Circuit Connection to Nuclear Reactor
Replies: 10
Views: 6813

Re: Suggestion: Circuit Connection to Nuclear Reactor

Heatr pipe connection: read temp
Reactor connection: % depleted
by Redominus
Mon May 08, 2017 5:29 pm
Forum: Ideas and Suggestions
Topic: Nuclear Reactor and Heat pipes connectable to circuit networ
Replies: 5
Views: 3288

Re: Nuclear Reactor and Heat pipes connectable to circuit networ

In fact my nuclear setup relay on long heat pipes and over sized heat exchanger and turbines. 4 reactors, 252 heat pipes, 120 turbines and 72 exchanger, with a peak of 696 MW.
I feed it in cycles of 2 nuclear cells to each reactor.
by Redominus
Mon May 08, 2017 4:23 pm
Forum: Ideas and Suggestions
Topic: Nuclear Reactor and Heat pipes connectable to circuit networ
Replies: 5
Views: 3288

Re: Nuclear Reactor and Heat pipes connectable to circuit networ

Heated 1 reactor, 1 heat pipe and one heat echanger to 1000C each. Attached a storage tank to heat exchanger output and deleted the reactor. Finally connected water to heat exchanger. Final steam value ~10k Repeated with 2 heat pipes Final steam value ion tank: ~15.1k The only usable energy in heat ...
by Redominus
Mon May 08, 2017 2:57 pm
Forum: Ideas and Suggestions
Topic: Nuclear Reactor and Heat pipes connectable to circuit networ
Replies: 5
Views: 3288

Nuclear Reactor and Heat pipes connectable to circuit networ

The heat pipes are the densest form of energy storage right now(1 heat pipe@1000C ~ 5.1k steam@500C) . Being able to know, from the reactor, the remaining time to finish the current fuel cell and from a pipe the temperature we could calculate when to add more fuel or wait for the system to utilize t...
by Redominus
Thu Apr 27, 2017 12:29 am
Forum: Pending
Topic: [for 0.16] [0.15] Reconnecting to a paused server creates ghost player
Replies: 4
Views: 2545

[for 0.16] [0.15] Reconnecting to a paused server creates ghost player

I hope It's not reported because I couldn't find a previous report. The bug happens also in 0.14.22+. When a client re-enters a paused server by him, it generates a ghost character with same name but empty inventory. To recover the original character the server must be unpaused at least once and rec...
by Redominus
Wed Apr 26, 2017 6:05 pm
Forum: Gameplay Help
Topic: Blueprint multiplcation
Replies: 1
Views: 983

Re: Blueprint multiplcation

I hope there was a easy way to delete book and blueprint items.
by Redominus
Wed Apr 26, 2017 3:58 pm
Forum: General discussion
Topic: Dealing with Trees
Replies: 8
Views: 4405

Re: Dealing with Trees

Trees would really make a new formidable enemy if they regrowth. :lol:
by Redominus
Tue Apr 25, 2017 11:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Concrete recipe Total raw displaying wrong values
Replies: 7
Views: 4598

Re: [0.15.1] Concrete recipe Total raw displaying wrong values

I play on Steam windows 10. requested file: https://drive.google.com/open?id=0B9YE5T-bS1fCek9UNkNmNVMwcE0 After uploading the file, I uninstalled the game and deleted "%appdata%\Roaming\Factorio". Then configured again the beta 0.15.x in steam, downloaded the game again and created a new s...
by Redominus
Tue Apr 25, 2017 7:32 pm
Forum: Minor issues
Topic: [15.1] Doodads not removed when placing curved rail
Replies: 1
Views: 1338

[15.1] Doodads not removed when placing curved rail

The game doen's delete small plants when placing curved rails(manual or bot). Plants get cleared when placing rects and diagonal rails.

Image
by Redominus
Tue Apr 25, 2017 7:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Concrete recipe Total raw displaying wrong values
Replies: 7
Views: 4598

Re: [0.15.1] Concrete recipe Total raw displaying wrong values

Yes, playing from steam changing to beta program 0.15.x
by Redominus
Tue Apr 25, 2017 6:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Concrete recipe Total raw displaying wrong values
Replies: 7
Views: 4598

Re: [0.15.1] Concrete recipe Total raw displaying wrong values

I've Closed the game, deleted mods folder, verified game files. Then started a new sandbox game (Default preset). Same result, total raw still displays weird values.
by Redominus
Tue Apr 25, 2017 5:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Concrete recipe Total raw displaying wrong values
Replies: 7
Views: 4598

[0.15.1] Concrete recipe Total raw displaying wrong values

As seen on the following picture: 0.4 steel 11.1 time
Image
by Redominus
Thu Apr 06, 2017 8:16 pm
Forum: Show your Creations
Topic: 22 Billion Wall. Modular - Bucket brigade
Replies: 3
Views: 3772

Re: 22 Billion Wall. Modular - Bucket brigade

I see you do the arrow thing I like I do on my wall BP's so you know your roboports are going the right way. :) However, I have been working on an "upgrade" using the wires using the variables R and L. Thus from one to set request form left or request from right. Another upgrade I just ad...
by Redominus
Thu Apr 06, 2017 5:49 pm
Forum: Show your Creations
Topic: 22 Billion Wall. Modular - Bucket brigade
Replies: 3
Views: 3772

22 Billion Wall. Modular - Bucket brigade

Introduction This is my most refined late game certified wall design. Thrump approved. http://i.imgur.com/FLCQa2hm.jpg Zoological usage certified.(Insed circle) http://i.imgur.com/U20n6utm.png Outpost usage certified.(Outside Circle) http://i.imgur.com/eU6Culfm.jpg Construction robots in independen...
by Redominus
Sat Mar 05, 2016 9:42 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204736

Re: Friday Facts #128 - Back down to earth

Sarcasm:
Because the magic of factorio is complex builds remove blueprints because those make building train unloaders a chore.
/sarcasm
TBH unloader are a great addition for big basses in late game. One entity vs dozens is going for the frame rate. Just put the tech way before blueprints.
by Redominus
Fri Sep 04, 2015 6:38 pm
Forum: News
Topic: Friday Facts #102 - Getting close
Replies: 32
Views: 35796

Re: Friday Facts #102 - Getting close

I think the power switch would be way cooler with some lightning effect like this one: https://youtu.be/euW4NerLAPg
by Redominus
Thu Sep 04, 2014 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] Deconstructing Underground Belts deletion bug
Replies: 3
Views: 3926

[0.10.9] Deconstructing Underground Belts deletion bug

When a robot try to deconstruct the entry point of an underground belt with items inside it takes the items inside(all of them) and deconstruct it. The underground belt get erased from existence and only the items inside it get transported. The exit underground belt is deconstructed normally. Explai...
by Redominus
Mon Sep 01, 2014 3:21 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 87490

Re: FishSandwich's Factorio playthroughs

Why do you bother with iron up there if you have huge field of iron inside your base? And that left wall of iron outpost... Within few steps from water... Feels like a waste really :) Facepalm moment of the entire Let's play. Also the moment you build the provider chests in chain with the steel che...
by Redominus
Fri Aug 29, 2014 9:28 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 87490

Re: FishSandwich's Factorio playthroughs

Remeber you can rename stations.
by Redominus
Fri Aug 15, 2014 3:09 pm
Forum: Releases
Topic: Version 0.10.7
Replies: 12
Views: 28793

Re: 0.10.7

Marrcinuss666 wrote:It does not work to save the game, an error pops up ...

Screen: http://i.imgur.com/U6AU3xa.jpg

I have already reported, I hope they hotfix it before the weekend. :?

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