Search found 17 matches

by Goodman599
Fri Oct 11, 2024 4:49 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 62810

Re: Friday Facts #432 - Aquilo


Why the railguns are shooting backwards in space? The asteroids are not usually catching up with the platforms from behind.



I reckon this is more of an exhibition rather than actual in-game use cases. We know space platforms perform better when all the space is used, and the design in the ...
by Goodman599
Thu Oct 10, 2024 7:06 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 82400

Re: Friday Facts #430 - Drowning in Fluids

As a guy who doesn’t really dive that deep into the mechanics of factorio, I like the new fluid system more. The old one just didn’t work sometimes, and I would have no idea why. This one, while being unintuitive, is at least easy to understand. But honestly, fluid dynamics as a whole have so many ...
by Goodman599
Mon Jun 24, 2024 5:47 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 140161

Re: Friday Facts #416 - Fluids 2.0

I love these changes! Fluids in pipes were already pretty unintuitive. It isn’t even mentioned in the game (I don’t think) that fluid throughput decreases with pipe length. Combine that with the fact that you couldn’t know how much throughput you were losing and also how 2 undergrounds were much ...
by Goodman599
Fri Jun 14, 2024 5:35 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture



Grenades and poison capsules! With explosive damage II a single grenade is enough to destroy a tree, otherwise it takes 2, but it’s still a great option for clear them out! :D


The problem is it's still going to be very slow going. Plus you have to actually make grenades, poison capsules ...
by Goodman599
Thu Jun 13, 2024 11:14 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture

FuryoftheStars wrote: Thu Jun 13, 2024 11:13 pm Are you not able to go to a new planet with armor and equipment in that armor? You can have personal roboports in it and thus not worry about manually chopping anything.
I think they’ve said that the engineer can’t have anything in his inventory when traveling by rocket.
by Goodman599
Thu Jun 13, 2024 10:41 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture



What if you had a setup that resembled a straight line? Like have your harvesters on the very left and expand rightwards.
As long as you don’t turn your straight line you shouldn’t have many space issues, and I believe that if done right this won’t have too long of traveling times.


You still ...
by Goodman599
Thu Jun 13, 2024 10:10 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture




True, I don't bring ore to a central smelting station there either. I manufacture products on-site whenever I find the ore and then bring the finished or partially-finished products to my hub. This especially has to happen with oil products.

The biggest issue isn't the initial source, whether ...
by Goodman599
Thu Jun 13, 2024 6:54 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture


If we are going to transport those items on different planets as indicated on the FFF, thru spaceplatform, i'm confident there will be enough time to use trains to transport the refined good if need be.

Reminder in the FFF :


To avoid this mechanic being over the top and to allow meaningful ...
by Goodman599
Thu Jun 13, 2024 6:40 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture


You all do know filling up a train wagon using belts will take quite some time, right? There is a reason people put Buffer Chests at Trainstops. You will end up with half the darn wagon being rotten by the time its full before it can even leave the station. I do NOT think you are supposed to ever ...
by Goodman599
Thu Jun 13, 2024 6:04 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture



One cursed thing I just thought of is train wagon belts, where the wagons act as a long container that inserters pass items through. Transportation would be lightning quick and setting filters at any stage can take out spoiled products. And since transportation is that quick then I doubt the ...
by Goodman599
Thu Jun 13, 2024 5:43 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture






The biggest issue isn't the initial source, whether it's ore, oil, or fruit. It's the later products spoiling.


And I bet those are going to be the ones with the longest timers, unless the devs intend to bring some extra form of challenge with a quickly spoiling important item ...
by Goodman599
Thu Jun 13, 2024 5:30 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture




The biggest issue isn't the initial source, whether it's ore, oil, or fruit. It's the later products spoiling.


And I bet those are going to be the ones with the longest timers, unless the devs intend to bring some extra form of challenge with a quickly spoiling important item. Especially ...
by Goodman599
Thu Jun 13, 2024 4:53 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture


The biggest issue isn't the initial source, whether it's ore, oil, or fruit. It's the later products spoiling.


And I bet those are going to be the ones with the longest timers, unless the devs intend to bring some extra form of challenge with a quickly spoiling important item. Especially ...
by Goodman599
Thu Jun 13, 2024 4:32 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture




If any of you have played satisfactory, I would compare the early game of that to gleba. Satisfactory’s belts are generally too slow for a main bus design, so until you unlock better transportation options you’re kind of forced to build near the ore patches, reducing transport times greatly ...
by Goodman599
Thu Jun 13, 2024 2:37 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture



Note: I am a game designer so my way of thinking might differ from normal people. This is just my assumption of the devs’ intention by adding spoilage, but I think this would make a lot of sense from a game design perspective.

If it comes to design, I hate games where you see through the ...
by Goodman599
Wed Jun 12, 2024 11:08 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture



Lastly, realism should always come after gameplay. The best selling games in the world is Minecraft, and last I checked trees don’t float in the air.


Not that I necessarily want refrigeration (although I do believe it'd be neat to have), but this ending comment does make want to say that it's ...
by Goodman599
Wed Jun 12, 2024 9:33 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 110307

Re: Friday Facts #414 - Spoils of Agriculture

I think the spoilage mechanic will be very interesting to play with! It makes you have to design with the intention of using everything you produce, as well as minimizing travel distances, likely reducing the viability of the main bus which honestly has been used to death.

To those who want a ...

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