Search found 15 matches

by Goodman599
Mon Jun 24, 2024 5:47 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 364
Views: 39138

Re: Friday Facts #416 - Fluids 2.0

I love these changes! Fluids in pipes were already pretty unintuitive. It isn’t even mentioned in the game (I don’t think) that fluid throughput decreases with pipe length. Combine that with the fact that you couldn’t know how much throughput you were losing and also how 2 undergrounds were much bet...
by Goodman599
Fri Jun 14, 2024 5:35 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

Grenades and poison capsules! With explosive damage II a single grenade is enough to destroy a tree, otherwise it takes 2, but it’s still a great option for clear them out! :D The problem is it's still going to be very slow going. Plus you have to actually make grenades, poison capsules, cliff expl...
by Goodman599
Thu Jun 13, 2024 11:14 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

FuryoftheStars wrote:
Thu Jun 13, 2024 11:13 pm
Are you not able to go to a new planet with armor and equipment in that armor? You can have personal roboports in it and thus not worry about manually chopping anything.
I think they’ve said that the engineer can’t have anything in his inventory when traveling by rocket.
by Goodman599
Thu Jun 13, 2024 10:41 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

What if you had a setup that resembled a straight line? Like have your harvesters on the very left and expand rightwards. As long as you don’t turn your straight line you shouldn’t have many space issues, and I believe that if done right this won’t have too long of traveling times. You still run he...
by Goodman599
Thu Jun 13, 2024 10:10 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

True, I don't bring ore to a central smelting station there either. I manufacture products on-site whenever I find the ore and then bring the finished or partially-finished products to my hub. This especially has to happen with oil products. The biggest issue isn't the initial source, whether it's ...
by Goodman599
Thu Jun 13, 2024 6:54 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

If we are going to transport those items on different planets as indicated on the FFF, thru spaceplatform, i'm confident there will be enough time to use trains to transport the refined good if need be. Reminder in the FFF : To avoid this mechanic being over the top and to allow meaningful decision...
by Goodman599
Thu Jun 13, 2024 6:40 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

You all do know filling up a train wagon using belts will take quite some time, right? There is a reason people put Buffer Chests at Trainstops. You will end up with half the darn wagon being rotten by the time its full before it can even leave the station. I do NOT think you are supposed to ever u...
by Goodman599
Thu Jun 13, 2024 6:04 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

One cursed thing I just thought of is train wagon belts, where the wagons act as a long container that inserters pass items through. Transportation would be lightning quick and setting filters at any stage can take out spoiled products. And since transportation is that quick then I doubt the extra ...
by Goodman599
Thu Jun 13, 2024 5:43 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

The biggest issue isn't the initial source, whether it's ore, oil, or fruit. It's the later products spoiling. And I bet those are going to be the ones with the longest timers, unless the devs intend to bring some extra form of challenge with a quickly spoiling important item. Especially because th...
by Goodman599
Thu Jun 13, 2024 5:30 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

The biggest issue isn't the initial source, whether it's ore, oil, or fruit. It's the later products spoiling. And I bet those are going to be the ones with the longest timers, unless the devs intend to bring some extra form of challenge with a quickly spoiling important item. Especially because th...
by Goodman599
Thu Jun 13, 2024 4:53 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

The biggest issue isn't the initial source, whether it's ore, oil, or fruit. It's the later products spoiling. And I bet those are going to be the ones with the longest timers, unless the devs intend to bring some extra form of challenge with a quickly spoiling important item. Especially because th...
by Goodman599
Thu Jun 13, 2024 4:32 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

If any of you have played satisfactory, I would compare the early game of that to gleba. Satisfactory’s belts are generally too slow for a main bus design, so until you unlock better transportation options you’re kind of forced to build near the ore patches, reducing transport times greatly. And, i...
by Goodman599
Thu Jun 13, 2024 2:37 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

Note: I am a game designer so my way of thinking might differ from normal people. This is just my assumption of the devs’ intention by adding spoilage, but I think this would make a lot of sense from a game design perspective. If it comes to design, I hate games where you see through the gameplay a...
by Goodman599
Wed Jun 12, 2024 11:08 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

Lastly, realism should always come after gameplay. The best selling games in the world is Minecraft, and last I checked trees don’t float in the air. Not that I necessarily want refrigeration (although I do believe it'd be neat to have), but this ending comment does make want to say that it's those...
by Goodman599
Wed Jun 12, 2024 9:33 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 380
Views: 35002

Re: Friday Facts #414 - Spoils of Agriculture

I think the spoilage mechanic will be very interesting to play with! It makes you have to design with the intention of using everything you produce, as well as minimizing travel distances, likely reducing the viability of the main bus which honestly has been used to death. To those who want a refrig...

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