Search found 4 matches

by XGRDX
Mon Jan 16, 2017 12:12 pm
Forum: Balancing
Topic: conflict, expansion, research and resources
Replies: 2
Views: 1553

conflict, expansion, research and resources

We all know that currently combat is a bit crap but one of the design issues with making it better is that if you make it too complicated defence could become too frustrating. This could be solved without major problems by making the aliens more interesting on defence but similar when attacking. Onl...
by XGRDX
Wed Jan 11, 2017 12:36 pm
Forum: Ideas and Suggestions
Topic: Pre-programmed early robot, mover inserter
Replies: 4
Views: 2207

Pre-programmed early robot, mover inserter

I have seen some ideas for early robots but they are usually ridiculous for the stage of the game they are suggested for but I have a simple yet complicated if you want in to be idea that also actually fills some automation holes in the early/mid game. The idea is the mover inserter The basic concep...
by XGRDX
Thu Apr 07, 2016 7:36 am
Forum: Ideas and Suggestions
Topic: Miner with lubricant
Replies: 11
Views: 3772

Miner with lubricant

simple idea of a late game miner that needs a constant large supply of lubricant to function Why have in game? Purely for the logistical challenge of trying to get lubricant to far off mines As for why you would go out of your way to build such a thing there are all sort of rewards it could have ran...
by XGRDX
Tue Apr 05, 2016 6:23 am
Forum: Ideas and Suggestions
Topic: Belt Saw: Early game semi automation of wood
Replies: 2
Views: 1391

Belt Saw: Early game semi automation of wood

BASIC FUNCTION Slowly travels up and down the belt its put next to, reverses direction when it hits an end point or another belt saw, can turn corners. Cuts/damages anything within a several block range (5 maybe 7), is damaged itself if it hits anything other than a tree. Will put any cut down wood...

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