Search found 14 matches
- Sun Jul 06, 2025 2:42 pm
- Forum: Ideas and Suggestions
- Topic: Read "moving from/moving to" even if the platform has no fuel
- Replies: 4
- Views: 336
Re: Read "moving from/moving to" even if the platform has no fuel
I recently ran into the same issue and was very surprised after clicking "automatic thrust" from "paused thrust" and the schedule activates the next stop that the circuit network still had "3" for the Nauvis signal signifying in-orbit. I definitely expected it to switch to the normal "from-to" even ...
- Fri Jun 27, 2025 4:16 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction animation for space platform buildings
- Replies: 3
- Views: 391
Re: Deconstruction animation for space platform buildings
I think the most useful addition here would be to separate which items are reclaimed by the space platform hub and which ones are discarded. When deconstructing it would be nice if items on belt, and items on ground were consumed by the robotic arms that rise up to swallow the tile. But if there are ...
- Mon Apr 28, 2025 10:02 pm
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 7688
Re: Quality killed this game for me
I both agree and disagree. In general I agree that one of the greatest weaknesses of 2.0 + SA is the lack of particular kind of distinct satisfaction. In regular Factorio, you start as a newbie and you make some giant pot of spaghetti. But you pull through, and after you have some experience tucked ...
- Sat Apr 12, 2025 6:57 am
- Forum: Ideas and Suggestions
- Topic: Add a separate recipe signal for heavy oil to lubricant
- Replies: 1
- Views: 325
Add a separate recipe signal for heavy oil to lubricant
TL;DR
With the new set recipe and fluid pump filters, it is tempting to do clever things like share infrastructure between cracking and lubricant but it is made difficult because lubricant doesn't have a recipe signal.
What?
It was a bit frustrating working on my integrated smart cracking ...
With the new set recipe and fluid pump filters, it is tempting to do clever things like share infrastructure between cracking and lubricant but it is made difficult because lubricant doesn't have a recipe signal.
What?
It was a bit frustrating working on my integrated smart cracking ...
- Wed Apr 02, 2025 2:08 am
- Forum: Technical Help
- Topic: Can I Family Share (steam) Space Age?
- Replies: 8
- Views: 1584
Re: Can I Family Share (steam) Space Age?
You specifically mentioned Steam in your original post. Family Sharing is not a "free extra copy of the game" as far as the Steam game store is concerned. If you both are using Steam to launch Factorio simultaneously, you will need 2 licenses. Family sharing just means that the license can be ...
- Tue Apr 01, 2025 8:47 pm
- Forum: Technical Help
- Topic: Can I Family Share (steam) Space Age?
- Replies: 8
- Views: 1584
Re: Can I Family Share (steam) Space Age?
You can Family Share Factorio as well as Space Age, however , a single Steam license for the game can only be played by one player simultaneously. If you want to play space age multiplayer with your family at the same time you will need two copies of Factorio and two copies of Space Age. Family ...
- Wed Mar 19, 2025 10:55 pm
- Forum: Ideas and Suggestions
- Topic: Improved Circuit Network Selector buttons
- Replies: 1
- Views: 215
Re: Improved Circuit Network Selector buttons
I really like it. Very clean.
- Fri Mar 07, 2025 2:37 pm
- Forum: Ideas and Suggestions
- Topic: Smart-placing feature ("Blueprint-/Ghost-Placing")
- Replies: 2
- Views: 437
Re: Smart-placing feature ("Blueprint-/Ghost-Placing")
This feature has been discussed before and the devs commented at the time that it is essentially construction bots without construction bots and it takes too much away from that game feature.
- Thu Mar 06, 2025 6:15 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction tile/entity and Superforce Building
- Replies: 4
- Views: 449
Re: Deconstruction tile/entity and Superforce Building
I was just thinking about this same feature request. Additionally some kind of checkbox on the blueprint to shortcut filling in all gaps with this deconstruction marker would be nice.
- Wed Oct 23, 2024 5:49 pm
- Forum: Releases
- Topic: Version 2.0.9
- Replies: 15
- Views: 15257
Re: Version 2.0.9
Changes
Achievement logistic-network-embargo updated with different condition for base game and space age.
Was it intentional, that the achievement also got undone after the update? I had the achievement since before 1.0 and it's still marked as "done" on steam. But ingame it's marked ...
- Fri Oct 18, 2024 1:54 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 46937
Re: Friday Facts #433 - Liftoff Initiated
Good luck with the launch.
I think the trailer would have been better if it had a less explicit script and relied on showing the viewer more than telling them.
"Launch materials into space to construct giant space platforms"
"Travel to 4, all-new worlds"
"Solve new logistics challenges"
"Unlock ...
I think the trailer would have been better if it had a less explicit script and relied on showing the viewer more than telling them.
"Launch materials into space to construct giant space platforms"
"Travel to 4, all-new worlds"
"Solve new logistics challenges"
"Unlock ...
- Fri Sep 27, 2024 5:59 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 84457
Re: Friday Facts #430 - Drowning in Fluids
This thread is almost performance art.
I was one of the people expressing my doubts about the fluid teleportation introduced in the previous FFF. After thinking about it for a while, I decided that the change wouldn't be too bad and was totally understandable. Pretty amazing that Wube has managed ...
I was one of the people expressing my doubts about the fluid teleportation introduced in the previous FFF. After thinking about it for a while, I decided that the change wouldn't be too bad and was totally understandable. Pretty amazing that Wube has managed ...
- Fri Jun 21, 2024 10:46 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 142949
Re: Friday Facts #416 - Fluids 2.0
There seems to be a lot of "realism" vs "fun" but it seems like the real concern is the novel puzzles introduced by fluids and how fun they are.
Fluids seemed to introduce three puzzles previously:
1) How do you connect a bunch of ports to assemblers and chem plants in an area already packed with ...
Fluids seemed to introduce three puzzles previously:
1) How do you connect a bunch of ports to assemblers and chem plants in an area already packed with ...
- Mon Jun 10, 2024 3:58 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 112579
Re: Friday Facts #414 - Spoils of Agriculture
I was not expecting the spoilage mechanic. It looks great to me and I look forward to designing assembly lines to optimize for Throughput divided by Latency. I'd have to play it a bit first, but it does seem like the visual clutter of the white bars might be a bit much. But then again, spoilable ...