Search found 12 matches

by TheFrizz
Mon Apr 28, 2025 10:02 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 6318

Re: Quality killed this game for me

I both agree and disagree. In general I agree that one of the greatest weaknesses of 2.0 + SA is the lack of particular kind of distinct satisfaction. In regular Factorio, you start as a newbie and you make some giant pot of spaghetti. But you pull through, and after you have some experience tucked ...
by TheFrizz
Sat Apr 12, 2025 6:57 am
Forum: Ideas and Suggestions
Topic: Add a separate recipe signal for heavy oil to lubricant
Replies: 1
Views: 253

Add a separate recipe signal for heavy oil to lubricant

TL;DR
With the new set recipe and fluid pump filters, it is tempting to do clever things like share infrastructure between cracking and lubricant but it is made difficult because lubricant doesn't have a recipe signal.


What?
It was a bit frustrating working on my integrated smart cracking ...
by TheFrizz
Wed Apr 02, 2025 2:08 am
Forum: Technical Help
Topic: Can I Family Share (steam) Space Age?
Replies: 8
Views: 1033

Re: Can I Family Share (steam) Space Age?

You specifically mentioned Steam in your original post. Family Sharing is not a "free extra copy of the game" as far as the Steam game store is concerned. If you both are using Steam to launch Factorio simultaneously, you will need 2 licenses. Family sharing just means that the license can be ...
by TheFrizz
Tue Apr 01, 2025 8:47 pm
Forum: Technical Help
Topic: Can I Family Share (steam) Space Age?
Replies: 8
Views: 1033

Re: Can I Family Share (steam) Space Age?

You can Family Share Factorio as well as Space Age, however , a single Steam license for the game can only be played by one player simultaneously. If you want to play space age multiplayer with your family at the same time you will need two copies of Factorio and two copies of Space Age. Family ...
by TheFrizz
Wed Mar 19, 2025 10:55 pm
Forum: Ideas and Suggestions
Topic: Improved Circuit Network Selector buttons
Replies: 1
Views: 177

Re: Improved Circuit Network Selector buttons

I really like it. Very clean.
by TheFrizz
Fri Mar 07, 2025 2:37 pm
Forum: Ideas and Suggestions
Topic: Smart-placing feature ("Blueprint-/Ghost-Placing")
Replies: 2
Views: 341

Re: Smart-placing feature ("Blueprint-/Ghost-Placing")

This feature has been discussed before and the devs commented at the time that it is essentially construction bots without construction bots and it takes too much away from that game feature.
by TheFrizz
Thu Mar 06, 2025 6:15 pm
Forum: Ideas and Suggestions
Topic: Deconstruction tile/entity and Superforce Building
Replies: 3
Views: 305

Re: Deconstruction tile/entity and Superforce Building

I was just thinking about this same feature request. Additionally some kind of checkbox on the blueprint to shortcut filling in all gaps with this deconstruction marker would be nice.
by TheFrizz
Wed Oct 23, 2024 5:49 pm
Forum: Releases
Topic: Version 2.0.9
Replies: 15
Views: 14679

Re: Version 2.0.9



Changes

Achievement logistic-network-embargo updated with different condition for base game and space age.



Was it intentional, that the achievement also got undone after the update? I had the achievement since before 1.0 and it's still marked as "done" on steam. But ingame it's marked ...
by TheFrizz
Fri Oct 18, 2024 1:54 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 43686

Re: Friday Facts #433 - Liftoff Initiated

Good luck with the launch.

I think the trailer would have been better if it had a less explicit script and relied on showing the viewer more than telling them.

"Launch materials into space to construct giant space platforms"
"Travel to 4, all-new worlds"
"Solve new logistics challenges"
"Unlock ...
by TheFrizz
Fri Sep 27, 2024 5:59 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 76796

Re: Friday Facts #430 - Drowning in Fluids

This thread is almost performance art.

I was one of the people expressing my doubts about the fluid teleportation introduced in the previous FFF. After thinking about it for a while, I decided that the change wouldn't be too bad and was totally understandable. Pretty amazing that Wube has managed ...
by TheFrizz
Fri Jun 21, 2024 10:46 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 132898

Re: Friday Facts #416 - Fluids 2.0

There seems to be a lot of "realism" vs "fun" but it seems like the real concern is the novel puzzles introduced by fluids and how fun they are.

Fluids seemed to introduce three puzzles previously:
1) How do you connect a bunch of ports to assemblers and chem plants in an area already packed with ...
by TheFrizz
Mon Jun 10, 2024 3:58 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 104393

Re: Friday Facts #414 - Spoils of Agriculture

I was not expecting the spoilage mechanic. It looks great to me and I look forward to designing assembly lines to optimize for Throughput divided by Latency. I'd have to play it a bit first, but it does seem like the visual clutter of the white bars might be a bit much. But then again, spoilable ...

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