Search found 5 matches

by TheFrizz
Wed Oct 23, 2024 5:49 pm
Forum: Releases
Topic: Version 2.0.9
Replies: 15
Views: 12378

Re: Version 2.0.9



Changes

Achievement logistic-network-embargo updated with different condition for base game and space age.



Was it intentional, that the achievement also got undone after the update? I had the achievement since before 1.0 and it's still marked as "done" on steam. But ingame it's marked ...
by TheFrizz
Fri Oct 18, 2024 1:54 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 31998

Re: Friday Facts #433 - Liftoff Initiated

Good luck with the launch.

I think the trailer would have been better if it had a less explicit script and relied on showing the viewer more than telling them.

"Launch materials into space to construct giant space platforms"
"Travel to 4, all-new worlds"
"Solve new logistics challenges"
"Unlock ...
by TheFrizz
Fri Sep 27, 2024 5:59 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 52853

Re: Friday Facts #430 - Drowning in Fluids

This thread is almost performance art.

I was one of the people expressing my doubts about the fluid teleportation introduced in the previous FFF. After thinking about it for a while, I decided that the change wouldn't be too bad and was totally understandable. Pretty amazing that Wube has managed ...
by TheFrizz
Fri Jun 21, 2024 10:46 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 91165

Re: Friday Facts #416 - Fluids 2.0

There seems to be a lot of "realism" vs "fun" but it seems like the real concern is the novel puzzles introduced by fluids and how fun they are.

Fluids seemed to introduce three puzzles previously:
1) How do you connect a bunch of ports to assemblers and chem plants in an area already packed with ...
by TheFrizz
Mon Jun 10, 2024 3:58 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 76888

Re: Friday Facts #414 - Spoils of Agriculture

I was not expecting the spoilage mechanic. It looks great to me and I look forward to designing assembly lines to optimize for Throughput divided by Latency. I'd have to play it a bit first, but it does seem like the visual clutter of the white bars might be a bit much. But then again, spoilable ...

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