Before there was technicaly imposible to make this so the only way was use decider + arithmetic combinators, but now it is technicaly possible to make that circuit, but that create readibility problem
11-18-2024, 01-33-05.png (143.88 KiB) Viewed 91 times
Currently it place underground belts whed something builded over belt, so it common sence that same logic should be applied to making pipes to undergorund pipes.
*Unless there is pipe connecting to input/output of entity (like for exemple placing pump over pipe)
Also if rocket are 100% full with parts for constructiuon but those parts are different rocket don't launch automaticaly. There should be a some sort of checkbox to automaticaly send mixed cargo I assume you mean parts for different platforms, not different rockets. I mean if you need 50 belts and ...
Also if rocket are 100% full with parts for constructiuon but those parts are different rocket don't launch automaticaly. There should be a some sort of checkbox to automaticaly send mixed cargo
I really enjoy watching how new players came to check Factorio. But this 3rd mission have few "janky" moents, as example engineer's suggestion to make few lamps nearly always came at the same time as biters attack, suggestion to use assembling machine seems like came at some timing or at s...
I think there should be a way to force usage of higher quality items in low quality recepies. I ended upwith 50k uncommon gears on fulgora and with gears shortage at the same time.
Please add ability to mark part of the map as are where bots should not flight or at least build anything. While at Nauivis it is not so hard to move outside of logistic network to blueprint some design, at places like Fulgora or Aquilo that is much harder. Yes I know there is mods like Blueprint la...
10-24-2024, 22-16-21.png Example of situation. This is not super-bad during build of one-product production line, but while I'm creating a mall/hub there is a big issue of absence of power over icon of item produced. Please make thos icons like 50-60% transperent, shift them down relative to icon o...
initial situation The player (me) has 3 escort spidertrons, each of them has its own specialization, one carries walls, the second carries rails, the third landfil. Player is also on the Spidertron, which has an inventory of other components for the wall, Turret, pipes, pumps, power poles. In the pr...
Please add checkbox for "strick quantity" or those chests. Issue: I have chunk-aligned wall, each wall segment has a buffer chest that has all content for rebuilding that segment. Issue is, that segment has 1 radar, 1 roboport and 1 pump. But bots deliver in stacks of 4. So now every segme...
Tbh I would like to see not those 0.00625 per second but just recipes as Items per minute. In item per minutes that is 0.375, i'm not sure that is much better. Having the time for 1 item, would maybe be more useful. ( a *60 multiplication is easier to do than doing 1/x ). 2.666 minutes to create on...
Tbh I would like to see not those 0.00625 per second but just recipes as Items per minute.
Captain of industry have switch that show items per processing and items per minute and as soon as you seen items per minute you never switch back
Currently there is a mod that allow to separate logistic networks into different channels https://mods.factorio.com/mod/LogiNetChannels But it is a clunky bandaid on an issue that you need manualy shift roboports do "break" shakles of same logistic network if you want 100% base coverage wi...
mmmPI wrote: βWed May 22, 2024 1:30 am
If you want to know the stock, you can show "production" and "consumption" for the last 1000 hours, and do a subtraction
or you may add substraction fuction to game engine.
And the reson why I quote Anno, is because in anno you offten have balancing between multiple production systems. And only anno stat issue is absence of decimal point, whyle factorio production tab I find useful only to check biter nests in fog of war. Anno only has the equivilent of one assembler ...