Search found 11 matches
- Sat Jun 01, 2024 10:33 pm
- Forum: Ideas and Suggestions
- Topic: Personal Roboport deconstruction logic requre improvement
- Replies: 1
- Views: 328
Personal Roboport deconstruction logic requre improvement
initial situation The player (me) has 3 escort spidertrons, each of them has its own specialization, one carries walls, the second carries rails, the third landfil. Player is also on the Spidertron, which has an inventory of other components for the wall, Turret, pipes, pumps, power poles. In the pr...
- Fri May 31, 2024 10:44 pm
- Forum: Implemented in 2.0
- Topic: Strict Reqest/buffer chests qantity
- Replies: 1
- Views: 340
Strict Reqest/buffer chests qantity
Please add checkbox for "strick quantity" or those chests. Issue: I have chunk-aligned wall, each wall segment has a buffer chest that has all content for rebuilding that segment. Issue is, that segment has 1 radar, 1 roboport and 1 pump. But bots deliver in stacks of 4. So now every segme...
- Wed May 29, 2024 11:41 am
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 32
- Views: 10833
Re: Items per second info on machines.
Tbh I would like to see not those 0.00625 per second but just recipes as Items per minute. In item per minutes that is 0.375, i'm not sure that is much better. Having the time for 1 item, would maybe be more useful. ( a *60 multiplication is easier to do than doing 1/x ). 2.666 minutes to create on...
- Wed May 29, 2024 10:26 am
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 32
- Views: 10833
Re: Items per second info on machines.
Tbh I would like to see not those 0.00625 per second but just recipes as Items per minute.
Captain of industry have switch that show items per processing and items per minute and as soon as you seen items per minute you never switch back
Captain of industry have switch that show items per processing and items per minute and as soon as you seen items per minute you never switch back
- Mon May 27, 2024 9:46 am
- Forum: Ideas and Suggestions
- Topic: Please made Logistic Network Channels baseline feature
- Replies: 0
- Views: 296
Please made Logistic Network Channels baseline feature
Currently there is a mod that allow to separate logistic networks into different channels https://mods.factorio.com/mod/LogiNetChannels But it is a clunky bandaid on an issue that you need manualy shift roboports do "break" shakles of same logistic network if you want 100% base coverage wi...
- Wed May 22, 2024 10:13 am
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 1234
- Wed May 22, 2024 1:24 am
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 1234
Re: Better Production statistics
And the reson why I quote Anno, is because in anno you offten have balancing between multiple production systems. And only anno stat issue is absence of decimal point, whyle factorio production tab I find useful only to check biter nests in fog of war. Anno only has the equivilent of one assembler ...
- Tue May 21, 2024 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 1234
Re: Better Production statistics
It could be recalculated not every tick, but for example as once per minute. Or even be option in settings. Like "advanced performance metrics" that you could just turn off to save your UPS at hyper-late game.
- Tue May 21, 2024 1:31 pm
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 1234
Re: Better Production statistics
I would disagree with the idea that it can only be better to have these stats as is in game. Without the ability to specify a specific subsection of your factory to pull the stats from, then this is just extra noise for anyone who isn't building just everything feeds everything and/or runs full on....
- Tue May 21, 2024 10:15 am
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 1234
Re: Better Production statistics
Current stock is useful in dynamic, so you could check are your stock of X growth or shrink over tim Any intentional underfeed assemblers you also could keep in mind in simplified version, or add for example filter on recepie in consumption stat. Like "check Green circuit consumptin for produci...
- Tue May 21, 2024 2:51 am
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 1234
Better Production statistics
So, I;m a big fan of auto/sim games and this FFF just brock my heart https://www.factorio.com/blog/post/fff-408 Right now bigest issue with Factorio Production tab is that it provide double info that actualy kinda useless. Let's image situation, You open production tab and see that base produce 200 ...