Search found 63 matches

by Erfar
Fri Jun 26, 2026 11:33 am
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 15
Views: 1395

Re: Experimental Biter expansion too strong

I Like idea of bitters expansions are as big as hives BUT I believe there is some sort of clunkyness in evolution logic of itself

My small gripes with evolution is that "time" as an evolution factor is already included in "polution" and "bitters nest destroyed". Wuth changes to 2.1 I would like to ...
by Erfar
Wed Jun 24, 2026 6:08 pm
Forum: Ideas and Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 7
Views: 397

Re: [2.1] Fix concrete recycling time and other inconsistancies.


Disclaimer: Factorio is a game; realism for the sake of reality does not matter.


Have you ever TRIED to break up concrete in real life? It is a very hard, durable material that is resistant to most impacts, weathering, and lasts for decades without maintenance. Heavy hydraulic machinery ...
by Erfar
Wed Jun 24, 2026 4:49 pm
Forum: Ideas and Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 7
Views: 397

[2.1] Fix concrete recycling time and other inconsistancies.

TL;DR
Concrete recycling should take 1/10th of time it currently takes

What?
Some of Factorio items, such as: Concretre, Refined Concrete, Biter eggs, Nuclear fuel cells are produced in bunches of 10. (and copper wire/iron sticks 2 per craft)
Recycling time of those items should be calculated ...
by Erfar
Wed Jun 24, 2026 2:58 pm
Forum: Gameplay Help
Topic: How to gain Lazy Bastard achievement?
Replies: 6
Views: 335

Re: How to gain Lazy Bastard achievement?

you can disable handcrafting by removing in hotkeys or disabling ability to craft in /permissions
by Erfar
Wed Jun 24, 2026 2:54 pm
Forum: Not a bug
Topic: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
Replies: 16
Views: 6478

Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items


We discussed this during 2.1 development and decided that it works as intended.


So than you 100% should made that discussion result public and EXPLAIN why you not considering this as a bug

"we decided that is not a bug" is memable way of solving bugs in development "just call it a feature"

It ...
by Erfar
Wed Jun 24, 2026 12:56 pm
Forum: Ideas and Suggestions
Topic: [2.1] Allow high quality ingredients for low quality items
Replies: 4
Views: 303

Re: [2.1] Allow high quality ingredients for low quality items


You can use quality items for crafting. And accidentally losing your rare iron gears to the common engine factory sounds like its own kind of error prone. Though I agree this idea would make everything way easier. Which is why I don't like it.


Right now you can't do this and those "rare gears ...
by Erfar
Tue Jun 23, 2026 7:21 pm
Forum: Ideas and Suggestions
Topic: [2.1] Allow high quality ingredients for low quality items
Replies: 4
Views: 303

[2.1] Allow high quality ingredients for low quality items

TL;DR
Example: Assembler set to "produce uncommon gears" will take uncommon, rare, epic, and legendary iron plates and treat them as uncommon.
To prevent quality from clogging base allow to use hight quality items as input for low quality items change ingredients from "quality of ingredients ...
by Erfar
Tue Jun 23, 2026 6:52 pm
Forum: Ideas and Suggestions
Topic: [2.1] Logistic Chests should have Logistic Network connection
Replies: 12
Views: 1909

Re: Logistic Chests should have Logistic Network connection

Bump after 2.1 experimental release.
by Erfar
Tue Jun 23, 2026 4:36 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 184
Views: 75565

Re: Version 2.1.7



Attaching an entity with an filtered input-output port to a pipeline will lock the whole pipeline to that filter.

I hate this change. In my opinion, it caused too much collateral damage just to fix a minor issue.
One collateral damage it caused is that it's no longer possible to use dynamic ...
by Erfar
Tue Jun 23, 2026 1:15 pm
Forum: General discussion
Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
Replies: 1
Views: 407

Concrete should take 10 times less times to recycle or give back refined concrete loop

It just stupid that recycling look at times required to produce 10 blocks of concrete and calculate time to recycle based on this whole recipie instead of 1/100th of it
by Erfar
Tue Jun 23, 2026 12:47 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 184
Views: 75565

Re: Version 2.1.7

So you unreasonably nerfed concrete recycling (It should really take 1/10th of time it took now)
And have not added quality mixing

It is impressive how developers doesn't want to make Quality fun to work with.

Like really whole quality is now just "ignore mechanics exist untill you get to ...
by Erfar
Fri Jun 19, 2026 1:33 pm
Forum: Ideas and Suggestions
Topic: Make circuit connection behavior configurable per wire
Replies: 71
Views: 20250

Re: Make circuit connection behavior configurable per wire

Recipe and content should be configured per wire or made recepie negative and content positive
by Erfar
Fri Jun 19, 2026 11:29 am
Forum: Ideas and Suggestions
Topic: [2.1] Logistic Chests should have Logistic Network connection
Replies: 12
Views: 1909

Re: Logistic Chests should have Logistic Network connection

BUMP after FFF-443 I see this still somewhy not implemented for Requestor chests. Please fix
by Erfar
Wed Jun 17, 2026 4:11 pm
Forum: Mod portal Discussion
Topic: Internal name is inconsistently (not?) case sensitive
Replies: 5
Views: 447

Re: Internal name is inconsistently (not?) case sensitive

But mod portal should absolutely also became non-case-sensetive or get some redirection function to remove confusion like this
by Erfar
Wed Jun 17, 2026 9:07 am
Forum: Ideas and Suggestions
Topic: Open-source the Factorio game engine
Replies: 7
Views: 800

Re: Open-source the Factorio game engine

As far as I know for example EA released their CnC source code without assets
by Erfar
Tue Jun 16, 2026 2:26 pm
Forum: Ideas and Suggestions
Topic: Tutorial level 3 and 4 should be improved or reworked for 2.1
Replies: 0
Views: 153

Tutorial level 3 and 4 should be improved or reworked for 2.1

Just last week I have replayed Factoio Tutorial with my friends who are new to this game.

Problem (scenario 3 and 4) :
You can't see pollution on map and bitters are VERY aggressive. especially on map 3 where bitters start attacks as soon as player automate Miner+Boiler. Frequency of attacks break ...
by Erfar
Sun Jun 14, 2026 7:39 pm
Forum: Ideas and Suggestions
Topic: Made Click to move as accessibility option (Not as mod)
Replies: 0
Views: 122

Made Click to move as accessibility option (Not as mod)

Right now Factorio could be played with mostly mouse, with few rebind for things like clearing selection, rotation/flipping and configurable hotbar panel. Except moving around require to use second hand/not use mouse

I know there is mods that are allow doing so, but that is the catch, that is a mod ...

Go to advanced search