Search found 8 matches
- Fri Feb 21, 2020 2:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.18.8] The scenario level caused a non-recoverable error: pvp
- Replies: 1
- Views: 1981
[Klonan] [0.18.8] The scenario level caused a non-recoverable error: pvp
The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_nth_tick(60) No research in progress. stack traceback: /home/david/factorio/temp/currently-playing/pvp.lua:3583: in function 'check_defcon' /home/david/factorio/tem...
- Mon Mar 12, 2018 10:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.29] Crash on loading of save - Bobs - [SOLVED]
- Replies: 2
- Views: 972
Re: [0.16.29] Crash on loading of save - Bobs - [SOLVED]
Thanks Factorio Team, this appears to be fixed in 0.16.30!
Excellent Work
Excellent Work
- Mon Mar 12, 2018 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.29] Crash on loading of save - Bobs - [SOLVED]
- Replies: 2
- Views: 972
[0.16.29] Crash on loading of save - Bobs - [SOLVED]
The game crashes when loading with Bobs Logistics mod enabled. It worked fine on 0.16.28. I have tried updating Bobs mods to the latest versions with no improvement.
Log: Save: Thanks for making an awesome game.
Lufbra Lion
Log: Save: Thanks for making an awesome game.
Lufbra Lion
- Tue Dec 13, 2016 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.21] Can't remove track from Blueprint
- Replies: 3
- Views: 1498
Re: [0.14.21] Can't remove track from Blueprint
I was thinking of Friday Facts #163, but on re-reading the article, it does appear mainly visual changes.
Thank you for your fantastic work
Thank you for your fantastic work
- Mon Dec 12, 2016 10:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.21] Can't remove track from Blueprint
- Replies: 3
- Views: 1498
[0.14.21] Can't remove track from Blueprint
I want to capture some logic in a blueprint, just not the other stuff around it. I can remove everything from the blueprint I don't want, except one rail from the point. I have tried lots of angles and I can't get the lower rail to go. Screenshot.png I have a workaround that I can place the blueprin...
- Mon Dec 12, 2016 7:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.21] Non-ghost Modules missing from Blueprint
- Replies: 5
- Views: 2226
Re: [0.14.21] Non-ghost Modules missing from Blueprint
Thank you so much!
- Sun Dec 11, 2016 10:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.21] Non-ghost Modules missing from Blueprint
- Replies: 5
- Views: 2226
Re: [0.14.21] Non-ghost Modules missing from Blueprint
I read this before posting, and I don't think this is a duplicate, but a distinct bug. If I take a blueprint of an item with modules, it picks up all the modules. If I blueprint an item with ghost modules, it picks up all the ghost modules. If I blueprint an item with one ghost and one non-ghost mod...
- Sun Dec 11, 2016 11:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.21] Non-ghost Modules missing from Blueprint
- Replies: 5
- Views: 2226
[0.14.21] Non-ghost Modules missing from Blueprint
I built a group of 8 furnaces, with one productivity module and one efficiency module. I blueprinted the design and used it to make a larger set of furnaces (100 or so). I had lots of productivity modules and furnaces so they got built straight away, but the efficiency modules were still being produ...