Search found 77 matches

by Jelmergu
Fri Nov 13, 2020 11:20 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 106590

Re: Friday Facts #363 - 1.1 is getting close

I am not so certain about the inventory revert, I quite like the way it is right now. It is less busy the way it is now, and most of the time you don't need both at the same time. Also you say that the battery and shield is on the main UI. While that is true, there is no numeric display of both, whi...
by Jelmergu
Wed May 20, 2020 10:05 am
Forum: Not a bug
Topic: Changelog duplicate date line
Replies: 2
Views: 1167

Changelog duplicate date line

After fixing a bug in one of my mods and updating the changelog, I went and checked if the changelog gets displayed in the ingame mod portal. I noticed that my mod did not have a changelog available. When checking the log file I noticed this line Error CachedChangelog.cpp:37: Failed to parse changel...
by Jelmergu
Fri Jan 24, 2020 8:23 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 320593

Re: You know you play Factorio too much when...

SundayGAMER18 wrote: ↑
Fri Jan 24, 2020 2:26 pm
i know i play too much when i dont do other things that I should, like stretching or homework..
I think you can use two inserters to automate stretching
by Jelmergu
Tue Jan 21, 2020 10:46 pm
Forum: Modding help
Topic: Supporting multiple Factorio (Major) versions
Replies: 34
Views: 8691

Re: Supporting multiple Factorio (Major) versions

What usually happens is that modders don't really support a stable release after an (major) experimental has been released. It is to much of an hassle to support two different versions at the same time. Experimental isn't really experimental, more like beta. The experimental versions of Factorio hav...
by Jelmergu
Tue Jan 21, 2020 4:34 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 81185

Re: Version 0.18.0

Devs, It's odd having on the main menu: Continue game Singleplayer - New Game - Load Game Multiplayer ... I have to press multiple tab for loading the specific save game, it would be better if the menu was like this: Continue game New Game Load Game Multiplayer etc... Yes, but no. Though it is true...
by Jelmergu
Tue Jan 21, 2020 2:21 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 81185

Re: Version 0.18.0

Perfect timing, had nothing else to do, now I have a bunch of mods to update
by Jelmergu
Fri Dec 13, 2019 9:45 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 26474

Re: Friday Facts #325 - New Explosions and Particles

Hitting 50k reviews isn't the most impressive thing about those reviews. The fact that the reviews are Overwelmingly Positive is a bigger archievement and the thing to be the most proud about. Well done Wube
by Jelmergu
Thu Jun 27, 2019 9:13 pm
Forum: Modding interface requests
Topic: [0.17.52] put_item not always followed by build_item
Replies: 1
Views: 1028

[0.17.52] put_item not always followed by build_item

I noticed that a put_item event doesn't fire a build_item event if there is a put_item event in the very next gametick. I noticed while bugfixing my There is my ghost mod. To reproduce: - open attached save - turn on There is my ghost and There is my ghost Blueprint only mode(ctrl+g, ctrl+shift+b by...
by Jelmergu
Thu Apr 04, 2019 9:11 pm
Forum: Implemented Suggestions
Topic: Sync mods with save enable/disable
Replies: 9
Views: 6480

Re: Sync mods with save enable/disable

Kinda found an old post there Bilka
by Jelmergu
Wed Apr 03, 2019 6:31 am
Forum: Duplicates
Topic: [0.17.24] Personal Roboport Build Radius Disappears
Replies: 2
Views: 1136

Re: [0.17.24] Personal Roboport Build Radius Disappears

Is apearently already solved for the next release see viewtopic.php?f=30&t=68925
by Jelmergu
Tue Apr 02, 2019 2:55 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.23] Cut, copy block hotkey for deconstruction planner and blueprint
Replies: 1
Views: 1998

[Oxyd] [0.17.23] Cut, copy block hotkey for deconstruction planner and blueprint

When the cut or copy tool is selected it is not possible to switch to the blueprint tool, upgrade planner or deconstruction planner without hitting the 'clear cursor' hotkey. What did I do 1. use the hotkey for the copy tool(ctrl+c) 2. use the hotkey for the deconstruction planner(ctrl+d in my case)...
by Jelmergu
Tue Apr 02, 2019 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.23] Should ctrl+x remove trees?
Replies: 4
Views: 3219

Re: [0.17.23]Should ctrl+x remove trees?

I'd say it should be that trees don't get removed by the cut command, the trees aren't included in the blueprint that follows, and aren't player placeable
by Jelmergu
Tue Apr 02, 2019 2:42 pm
Forum: Not a bug
Topic: [0.17.23] - Bots from opposite player prioritize my tasks
Replies: 5
Views: 2179

Re: [0.17.23] - Bots from opposite player prioritize my tasks

I suspect this one is going to go to not a bug quite fast, the robots don't look at 'i was placed by this player, so i should be build by this player'. The robots only look at 'can i fullfill this task, and is nobody else doing so'. I am taking a wild guess here and say that the other player is one ...
by Jelmergu
Fri Mar 15, 2019 8:36 am
Forum: Not a bug
Topic: [0.17.12] Shooting whiles copying
Replies: 5
Views: 1529

Re: [0.17.12] Shooting whiles copying

Ah, found the problem, it was a conflicting hotkey. Apparently I had bound my shoot selected to control+c as well...
by Jelmergu
Thu Mar 14, 2019 10:17 pm
Forum: Not a bug
Topic: [0.17.12] Shooting whiles copying
Replies: 5
Views: 1529

Re: [0.17.12] Shooting whiles copying

Aha, I used a shotgun for it. With a pistol it indeed doesn't work
by Jelmergu
Thu Mar 14, 2019 8:57 pm
Forum: Not a bug
Topic: [0.17.12] Shooting whiles copying
Replies: 5
Views: 1529

[0.17.12] Shooting whiles copying

When trying to enter copy mode by using its default hotkey the weapon also gets fired. Apperantly ctrl doesn't block listening to the shooting hotkey

What did I do
Press ctrl + c

What did I expect
Copy mode being activated

What happened
Copy mode got activated
Shots were fired
by Jelmergu
Mon Mar 11, 2019 8:13 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.10] Undo key button text in menu missing
Replies: 1
Views: 2305

[Oxyd] [0.17.10] Undo key button text in menu missing

In shortcut customizer the text for the undo button is missing its text, instead __1__ is displayed
0tmp.png
0tmp.png (542.01 KiB) Viewed 2305 times
by Jelmergu
Mon Mar 11, 2019 8:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Console not opening with Enter-key
Replies: 7
Views: 2631

Re: [0.17.10] Console not opening with Enter-key

No I have tab bound to enter verhicle

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