Search found 77 matches
- Fri Nov 13, 2020 11:20 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 106590
Re: Friday Facts #363 - 1.1 is getting close
I am not so certain about the inventory revert, I quite like the way it is right now. It is less busy the way it is now, and most of the time you don't need both at the same time. Also you say that the battery and shield is on the main UI. While that is true, there is no numeric display of both, whi...
- Wed May 20, 2020 10:05 am
- Forum: Not a bug
- Topic: Changelog duplicate date line
- Replies: 2
- Views: 1167
Changelog duplicate date line
After fixing a bug in one of my mods and updating the changelog, I went and checked if the changelog gets displayed in the ingame mod portal. I noticed that my mod did not have a changelog available. When checking the log file I noticed this line Error CachedChangelog.cpp:37: Failed to parse changel...
- Fri Jan 24, 2020 8:23 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 320593
Re: You know you play Factorio too much when...
I think you can use two inserters to automate stretchingSundayGAMER18 wrote: βFri Jan 24, 2020 2:26 pmi know i play too much when i dont do other things that I should, like stretching or homework..
- Tue Jan 21, 2020 10:46 pm
- Forum: Modding help
- Topic: Supporting multiple Factorio (Major) versions
- Replies: 34
- Views: 8691
Re: Supporting multiple Factorio (Major) versions
What usually happens is that modders don't really support a stable release after an (major) experimental has been released. It is to much of an hassle to support two different versions at the same time. Experimental isn't really experimental, more like beta. The experimental versions of Factorio hav...
- Tue Jan 21, 2020 4:34 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 81185
Re: Version 0.18.0
Devs, It's odd having on the main menu: Continue game Singleplayer - New Game - Load Game Multiplayer ... I have to press multiple tab for loading the specific save game, it would be better if the menu was like this: Continue game New Game Load Game Multiplayer etc... Yes, but no. Though it is true...
- Tue Jan 21, 2020 2:21 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 81185
Re: Version 0.18.0
Perfect timing, had nothing else to do, now I have a bunch of mods to update
- Fri Dec 13, 2019 9:45 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 26474
Re: Friday Facts #325 - New Explosions and Particles
Hitting 50k reviews isn't the most impressive thing about those reviews. The fact that the reviews are Overwelmingly Positive is a bigger archievement and the thing to be the most proud about. Well done Wube
- Thu Jun 27, 2019 9:13 pm
- Forum: Modding interface requests
- Topic: [0.17.52] put_item not always followed by build_item
- Replies: 1
- Views: 1028
[0.17.52] put_item not always followed by build_item
I noticed that a put_item event doesn't fire a build_item event if there is a put_item event in the very next gametick. I noticed while bugfixing my There is my ghost mod. To reproduce: - open attached save - turn on There is my ghost and There is my ghost Blueprint only mode(ctrl+g, ctrl+shift+b by...
- Thu Apr 04, 2019 9:11 pm
- Forum: Implemented Suggestions
- Topic: Sync mods with save enable/disable
- Replies: 9
- Views: 6480
Re: Sync mods with save enable/disable
Kinda found an old post there Bilka
- Wed Apr 03, 2019 6:31 am
- Forum: Duplicates
- Topic: [0.17.24] Personal Roboport Build Radius Disappears
- Replies: 2
- Views: 1136
Re: [0.17.24] Personal Roboport Build Radius Disappears
Is apearently already solved for the next release see viewtopic.php?f=30&t=68925
- Tue Apr 02, 2019 5:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.23] When applying a recipe via shift right click the object rotates
- Replies: 5
- Views: 3654
Re: [0.17.23] When applying a recipe via shift right click the object rotates
Aww thought this was a new feature
- Tue Apr 02, 2019 2:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.23] Cut, copy block hotkey for deconstruction planner and blueprint
- Replies: 1
- Views: 1998
[Oxyd] [0.17.23] Cut, copy block hotkey for deconstruction planner and blueprint
When the cut or copy tool is selected it is not possible to switch to the blueprint tool, upgrade planner or deconstruction planner without hitting the 'clear cursor' hotkey. What did I do 1. use the hotkey for the copy tool(ctrl+c) 2. use the hotkey for the deconstruction planner(ctrl+d in my case)...
- Tue Apr 02, 2019 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.23] Should ctrl+x remove trees?
- Replies: 4
- Views: 3219
Re: [0.17.23]Should ctrl+x remove trees?
I'd say it should be that trees don't get removed by the cut command, the trees aren't included in the blueprint that follows, and aren't player placeable
- Tue Apr 02, 2019 2:42 pm
- Forum: Not a bug
- Topic: [0.17.23] - Bots from opposite player prioritize my tasks
- Replies: 5
- Views: 2179
Re: [0.17.23] - Bots from opposite player prioritize my tasks
I suspect this one is going to go to not a bug quite fast, the robots don't look at 'i was placed by this player, so i should be build by this player'. The robots only look at 'can i fullfill this task, and is nobody else doing so'. I am taking a wild guess here and say that the other player is one ...
- Fri Mar 15, 2019 8:36 am
- Forum: Not a bug
- Topic: [0.17.12] Shooting whiles copying
- Replies: 5
- Views: 1529
Re: [0.17.12] Shooting whiles copying
Ah, found the problem, it was a conflicting hotkey. Apparently I had bound my shoot selected to control+c as well...
- Thu Mar 14, 2019 10:17 pm
- Forum: Not a bug
- Topic: [0.17.12] Shooting whiles copying
- Replies: 5
- Views: 1529
Re: [0.17.12] Shooting whiles copying
Aha, I used a shotgun for it. With a pistol it indeed doesn't work
- Thu Mar 14, 2019 8:57 pm
- Forum: Not a bug
- Topic: [0.17.12] Shooting whiles copying
- Replies: 5
- Views: 1529
[0.17.12] Shooting whiles copying
When trying to enter copy mode by using its default hotkey the weapon also gets fired. Apperantly ctrl doesn't block listening to the shooting hotkey
What did I do
Press ctrl + c
What did I expect
Copy mode being activated
What happened
Copy mode got activated
Shots were fired
What did I do
Press ctrl + c
What did I expect
Copy mode being activated
What happened
Copy mode got activated
Shots were fired
- Thu Mar 14, 2019 7:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] Console not opening with Enter-key
- Replies: 7
- Views: 2631
Re: [0.17.10] Console not opening with Enter-key
Yep works for me again
- Mon Mar 11, 2019 8:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.10] Undo key button text in menu missing
- Replies: 1
- Views: 2305
[Oxyd] [0.17.10] Undo key button text in menu missing
In shortcut customizer the text for the undo button is missing its text, instead __1__ is displayed
- Mon Mar 11, 2019 8:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] Console not opening with Enter-key
- Replies: 7
- Views: 2631
Re: [0.17.10] Console not opening with Enter-key
No I have tab bound to enter verhicle