error while loading recipe prototype "bla_bla_name" (recipe): No such node (name)
modification : modname
how to solve this "no such node" error
or what does it mean anyways ?
Search found 6 matches
- Sat May 28, 2016 3:32 pm
- Forum: Modding help
- Topic: No such node (name)
- Replies: 1
- Views: 1120
- Wed May 25, 2016 5:29 pm
- Forum: Ideas and Suggestions
- Topic: damage and english language on weekee
- Replies: 1
- Views: 957
damage and english language on weekee
i was working again no my mod , then came up with urge to add resistances and forgot name of damage units , so hoped to find it on weekee and i was dissapointed very bad
https://wiki.factorio.com/index.php?title=Damage
as best as i try to understand what is written in there , i got feeling like a ...
https://wiki.factorio.com/index.php?title=Damage
as best as i try to understand what is written in there , i got feeling like a ...
- Wed Apr 06, 2016 11:24 am
- Forum: Modding help
- Topic: Questions
- Replies: 5
- Views: 2515
Re: Questions
trying to learn how to make own ores :roll:
excample code from bobores
require "defines"
local function regenerate_entity(ore)
if game.entity_prototypes[ore] and game.entity_prototypes[ore].autoplace_specification then
game.regenerate_entity(ore)
end
end
remote.add_interface("bobores ...
excample code from bobores
require "defines"
local function regenerate_entity(ore)
if game.entity_prototypes[ore] and game.entity_prototypes[ore].autoplace_specification then
game.regenerate_entity(ore)
end
end
remote.add_interface("bobores ...
- Mon Apr 04, 2016 10:06 pm
- Forum: Modding help
- Topic: Questions
- Replies: 5
- Views: 2515
Re: Questions
i have made a mod that adds planes, but when i run it, it comes up with this error: graphic error.png what is happening, and how do i fix it? I am fine with the code, not with arty stuff like drawing... :cry:
i fixed mine by editing pixel size
animation ={
filename = "__X__/X/X-sprite.png ...
i fixed mine by editing pixel size
animation ={
filename = "__X__/X/X-sprite.png ...
- Mon Apr 04, 2016 8:46 pm
- Forum: Modding help
- Topic: Questions
- Replies: 5
- Views: 2515
Re: Questions
*moved*
- Mon Apr 04, 2016 9:04 am
- Forum: Modding help
- Topic: Questions
- Replies: 5
- Views: 2515
Questions
1)How to make stand alone button to fill it up later with own stuff , how would that look in the code ?
2)how to place it on position that is marked red , kinda top , first position if it possible ? also how that would look in code
just adding
buffer_capacity = "10KJ"
do not add to entity ...
2)how to place it on position that is marked red , kinda top , first position if it possible ? also how that would look in code
just adding
buffer_capacity = "10KJ"
do not add to entity ...