Search found 11 matches

by typecasto
Wed Dec 18, 2024 6:47 pm
Forum: Balancing
Topic: Bots should be immune to lightning
Replies: 9
Views: 1124

Re: Bots should be immune to lightning


-1 from me too.

Bot flight paths are 100 % predictable by carefully setting up your roboport networks. We have the capability to protect any possible paths using lightning rods.


How, exactly? My bots path over the ocean, and foundation is lightyears away. Predictable, sure, but a protect those ...
by typecasto
Sat Dec 07, 2024 12:30 am
Forum: Ideas and Suggestions
Topic: A better robot charging heuristic
Replies: 0
Views: 202

A better robot charging heuristic

What?
Robots should only charge at roboports that are closer to the destination than their last charging station was , instead of closer than they are.

Why?
In 2.0, robots will now only charge at roboports closer to their destination than the robots themselves are, to avoid a loop where they ...
by typecasto
Sat Dec 07, 2024 12:13 am
Forum: Ideas and Suggestions
Topic: Choose What's Included in "Alt" vs. Always On
Replies: 12
Views: 3070

Re: Choose What's Included in "Alt" vs. Always On


Seeing recipes on machines helps make machines look different. I never don't want to see the recipes. Maybe a dev taking screenshots for promotional art does, but who else does, ever?


I often do this because it's easier to see if a machine is working or not, I turn alt mode off and look at my ...
by typecasto
Sat Dec 07, 2024 12:05 am
Forum: Ideas and Suggestions
Topic: Quality items in rocket building in silo. Let them behave same way as labs using science
Replies: 2
Views: 457

Re: Quality items in rocket building in silo. Let them behave same way as labs using science

I'd prefer if it made a higher quality rocket instead, with higher quality rockets having higher capacity. Maybe even allow the mixing of rocket components, where each one contributes a different amount to the overall rocket. Like, normal quality rocket parts are obviously 1/50th of a ton each, so ...
by typecasto
Sun Dec 01, 2024 7:43 pm
Forum: Balancing
Topic: Bots should be immune to lightning
Replies: 9
Views: 1124

Bots should be immune to lightning

As far as I can tell, there's nothing I can do to protect my bots from getting struck by lighting. I can't tell them to path through lightning-proof areas, there's no way to control where to path, and they will often path outside those areas. I can't just expand the protected area to wherever they ...
by typecasto
Sun Nov 10, 2024 8:13 am
Forum: Ideas and Suggestions
Topic: Allow things permissible by remote view when out of reach
Replies: 16
Views: 1417

Re: Allow things permissible by remote view when out of reach

There was a mod for 1.1 that did this called Remote Configuration, I bet it could be updated to 2.0 to open it in the new remote view mode (with the ghost inventory).
by typecasto
Mon Aug 12, 2024 7:47 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 79497

Re: Friday Facts #374 - Smarter robots

Will the charging heuristic also consider the charging speed of the roboport? I've been playing Krastorio 2, and recently I had to completely purge my base of normal roboports. because bots would often charge at them instead of the much faster large roboports.
by typecasto
Sat May 04, 2024 8:48 am
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 21158

Re: Quality level names poll

Tooster wrote: Fri Feb 23, 2024 5:08 pm from worst to best:
C grade, B grade, A grade, S grade, SS grade
One issue with this is that there would now be items like "SS Flamethrower", which has another meaning that should probably be avoided.
by typecasto
Sat May 04, 2024 8:16 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 52172

Re: Friday Facts #409 - Diminishing beacons



Perhaps I missed it, but one of the concerns about meddling with the beacons was whether the user would be able to calculate the benefits quickly in their head. I am not saying head calculus should be a showstopper, but the need for more clear presentation of throughput numbers becomes even more ...
by typecasto
Sat May 04, 2024 7:45 am
Forum: Ideas and Suggestions
Topic: Freehand lasso selection
Replies: 10
Views: 1271

Freehand lasso selection

TL;DR
Allow the player to switch between freehand lasso and rectangular lasso for the selection tools.

What ?
I suggest adding a way (probably a keybind) to switch between the rectangular lasso (that currently exists) and a freehand lasso, for all the existing "selection tools", e.g ...

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