Search found 29 matches

by r3nt5ch3r
Tue Nov 26, 2024 9:40 pm
Forum: Gameplay Help
Topic: My attempt at generic stations
Replies: 12
Views: 1029

Re: My attempt at generic stations


Has anyone else designed around this with the new interrupt system? I'm new at circuit network logic, so I figure there's probably someone somewhere who's done this better than I have.


You might want to take a look at the below two videos. To me it looks pretty well tested and covering most ...
by r3nt5ch3r
Thu Nov 14, 2024 5:07 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1938
Views: 637603

Re: Simple Questions and Short Answers


Why does the ‘blue way’ take several ticks to make, whereas in the bottom part it works in 1 tick?


The bottom part uses +1 in the memory cell, thus on each tick the value will be different. This ensures that your subtraction only happens once. The roundtrip itself also takes multiple ticks ...
by r3nt5ch3r
Thu Nov 14, 2024 4:03 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1938
Views: 637603

Re: Simple Questions and Short Answers


I don't understand why the comparator (surrounded by the walls) that tests if the value is 10 outputs its signal 2x instead of once. It's configured like the lower one and the lower one works...


The red arrow (output) goes directly through because it's all on the green wire. Then the yellow ...
by r3nt5ch3r
Tue Nov 12, 2024 1:16 pm
Forum: General discussion
Topic: The Restart Loop
Replies: 11
Views: 1407

Re: The Restart Loop

My perfectionism goes another way: I know that I can only build perfect/final things once I've unlocked everything and have the highest quality available. So restarting doesn't help in any way. Until I reach this point I just let it "flow" and do whatever I want, as I know it can't be perfect yet ...
by r3nt5ch3r
Mon Nov 11, 2024 6:52 pm
Forum: Railway Setups
Topic: Intangir's Vanilla Train Network v2.0.4
Replies: 17
Views: 6433

Re: Intangir's Vanilla Train Network v2.0.1a

Your solution most likely get a lot of problems when having n:n stations and multiple trains, that have been explained/solved here: https://www.youtube.com/watch?v=EggDldJVggM

Also having a train loaded with items inside the depot is properly not right. A train should only leave the depot if it can ...
by r3nt5ch3r
Mon Nov 11, 2024 5:39 pm
Forum: General discussion
Topic: New Factorio CPU released: AMD Ryzen 9800X3D
Replies: 8
Views: 2636

Re: New Factorio CPU released: AMD Ryzen 9800X3D


PFFT!! Please..

9800X3D single thread benchmark (Factorio) is ranked #31 on passmark. Still under the 14700k. The 245KF is ranked #5 at half the cost.

AMD die hards have lost it with all of these overclocked bench reviews and comparison charts that don't even include arrow lake-s in the lineup ...
by r3nt5ch3r
Sun Nov 10, 2024 8:56 pm
Forum: Gameplay Help
Topic: Aquilo: platform design troubles
Replies: 12
Views: 4217

Re: Aquilo: platform design troubles

Your next destination after Aquilo has "Solar power in space: 1%". This might give you a hint. Quality is not required.
by r3nt5ch3r
Sun Nov 10, 2024 7:55 pm
Forum: Technical Help
Topic: Slow startup of the game
Replies: 7
Views: 673

Re: Slow startup of the game

I recommend enabling "cache-sprite-atlas". I'm using it for years and it reduces the startup time a lot. I don't know why this is not standard yet. This cache is also persistent.

viewtopic.php?p=555619#p555619
by r3nt5ch3r
Fri Nov 08, 2024 9:47 am
Forum: Not a bug
Topic: Space platform not leaving
Replies: 7
Views: 702

Re: Space platform not leaving

Ammo 600 > 600.
by r3nt5ch3r
Wed Nov 06, 2024 10:42 am
Forum: Gameplay Help
Topic: Probleme mit meinen Zügen /problems with trains
Replies: 2
Views: 379

Re: Probleme mit meinen Zügen /problems with trains

These two stations should have the same station name, then the trains can simply deliver both:
Station 2 unloading petroleum
Station 3 unloading petroleum

There is not much need to free up the loading station if there is nothing to unload, but there is the option to setup a central depot for all ...
by r3nt5ch3r
Fri Nov 01, 2024 8:28 pm
Forum: Gameplay Help
Topic: spoilage of input slots?
Replies: 2
Views: 672

Re: spoilage of input slots?

Probably your output was full?

Then it looks like that (inserters won't pick it up):
grafik.png
grafik.png (96.66 KiB) Viewed 633 times
Now inserters pick it up:
grafik.png
grafik.png (99.01 KiB) Viewed 633 times
The spoiled items are getting moved automatically to the output slot, when it becomes free. No manual action required.
by r3nt5ch3r
Thu Oct 31, 2024 12:36 pm
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 65
Views: 19314

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game

I don't get your point.

that easily outscales the base game

By far not. Consider what is really "new" and what's the base.
Consider what you already got with mods like https://mods.factorio.com/mod/space-exploration

It’s obvious they’re trying to squeeze extra out of fans who have already ...
by r3nt5ch3r
Tue Oct 29, 2024 8:12 am
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Caption of sprite-button behind sprite
Replies: 3
Views: 1197

[2.0.12] Caption of sprite-button behind sprite

Creating a sprite-button with a caption renders the caption behind the sprite.
Expectation is that the caption is always on top. This was the case for 1.1.110.

1.1.110:
/c game.player.gui.screen.add({
type = "sprite-button",
caption = "AAA"
}).sprite = "utility/close_white"

grafik.png


2.0 ...
by r3nt5ch3r
Sun Oct 27, 2024 9:52 pm
Forum: Gameplay Help
Topic: Train Signals: Do I really NEED a chain signal at the entrance of a split?
Replies: 6
Views: 989

Re: Train Signals: Do I really NEED a chain signal at the entrance of a split?

No need, but the train will lose the option to chose the next free path. Instead it has to wait on the chosen path until it's free.
It depends on your setup and what you are doing in each path. Normally trains should take the bottom path, but sometimes trains are weird.
grafik.png

This could be ...
by r3nt5ch3r
Tue Oct 01, 2024 10:17 am
Forum: Technical Help
Topic: Blurry Game all of a sudden
Replies: 4
Views: 829

Re: Blurry Game all of a sudden


I'm not seeing an option for VRR. A google search revealed this is only available to those monitors with 144 Hz+?


Your model has AMD FreeSync. It MIGHT be that Nvidia G-Sync is compatible, but you might try also switching it off/on in your Nvidia Control Panel.
grafik.png


My monitors ...
by r3nt5ch3r
Mon Sep 30, 2024 11:19 am
Forum: Technical Help
Topic: Blurry Game all of a sudden
Replies: 4
Views: 829

Re: Blurry Game all of a sudden

Blurriness only when moving? Do you have the right (highest) refresh rates active for both monitors? Maybe try disable VRR, as this will limit your monitors refresh rate to that of the game. Also Monitors usually have some kind of "overdrive" setting, which helps pixel responsiveness.

Which ...
by r3nt5ch3r
Sun Sep 29, 2024 11:36 am
Forum: Ideas and Suggestions
Topic: OLED-friendly GUI change
Replies: 2
Views: 1327

Re: OLED-friendly GUI change

You could try adding transparency to the GUI files. E.g. having 50% transparency on \data\core\graphics\gui-new.png looks like that:
grafik.png
grafik.png (3.98 MiB) Viewed 448 times
by r3nt5ch3r
Sat Sep 21, 2024 9:16 am
Forum: Ideas and Requests For Mods
Topic: Wider quickbar
Replies: 29
Views: 5847

Re: Wider quickbar

It's modded by myself and i'm planning to release it somewhen after Space Age release to avoid incompatibility issues.
I'm not a huge fan of the vanilla 3D-, Shadow-, Glow-things and wanted something flat (https://en.wikipedia.org/wiki/Flat_design).
I've attached it but it's not final.

There are ...
by r3nt5ch3r
Sat Sep 21, 2024 8:43 am
Forum: Ideas and Requests For Mods
Topic: Wider quickbar
Replies: 29
Views: 5847

Re: Wider quickbar


How is the general feeling? Useful? Convenient? What you place in them? Can you paste your setup?


I like it a lot and will use it when Space Age is out.
Usually i'm playing with 6-8 active quickbars, which is taking up a lot of central space on the screen.
The standard quick bar would still ...
by r3nt5ch3r
Fri Sep 20, 2024 11:52 am
Forum: Ideas and Requests For Mods
Topic: Wider quickbar
Replies: 29
Views: 5847

Re: Wider quickbar

- Right clicking a cell with nothing selected will lead to a crash
grafik.png
- I would like to see a confirmation popup instead of the confirmation-buttons, which requires direct blocking feedback (because the confirmation buttons won't go away on any other action). Also when switching into ...

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