Tell us which monitor. It sounds like it is simply too slow, like many VA panels.
Often there is a option "Overdrive" which you might try playing around.
Also it's better to NOT use VRR for Factorio, else monitor Hz is locked to 60 Hz which again is bad for motion blur.
Search found 31 matches
- Mon Apr 13, 2026 9:56 am
- Forum: Technical Help
- Topic: Problem with graphics after buying a new PC and monitor
- Replies: 3
- Views: 507
- Sat Feb 28, 2026 9:14 am
- Forum: Technical Help
- Topic: Factorio locks screen at 60hz and causes it to flash
- Replies: 2
- Views: 470
Re: Factorio locks screen at 60hz and causes it to flash
Just disable G-Sync for Factorio in Nvidia driver (i'm also doing the same to avoid the stuttery mouse input at 60 Hz).Etossi wrote: Sat Feb 28, 2026 12:50 am I have tried every different graphics setting in factorio, and nothing helps.
Then your monitor won't get locked on 60 Hz.
- Tue Nov 26, 2024 9:40 pm
- Forum: Gameplay Help
- Topic: My attempt at generic stations
- Replies: 12
- Views: 4816
Re: My attempt at generic stations
Has anyone else designed around this with the new interrupt system? I'm new at circuit network logic, so I figure there's probably someone somewhere who's done this better than I have.
You might want to take a look at the below two videos. To me it looks pretty well tested and covering most ...
- Thu Nov 14, 2024 5:07 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2080
- Views: 1086610
Re: Simple Questions and Short Answers
Why does the ‘blue way’ take several ticks to make, whereas in the bottom part it works in 1 tick?
The bottom part uses +1 in the memory cell, thus on each tick the value will be different. This ensures that your subtraction only happens once. The roundtrip itself also takes multiple ticks ...
- Thu Nov 14, 2024 4:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2080
- Views: 1086610
Re: Simple Questions and Short Answers
I don't understand why the comparator (surrounded by the walls) that tests if the value is 10 outputs its signal 2x instead of once. It's configured like the lower one and the lower one works...
The red arrow (output) goes directly through because it's all on the green wire. Then the yellow ...
- Tue Nov 12, 2024 1:16 pm
- Forum: General discussion
- Topic: The Restart Loop
- Replies: 11
- Views: 4775
Re: The Restart Loop
My perfectionism goes another way: I know that I can only build perfect/final things once I've unlocked everything and have the highest quality available. So restarting doesn't help in any way. Until I reach this point I just let it "flow" and do whatever I want, as I know it can't be perfect yet ...
- Mon Nov 11, 2024 6:52 pm
- Forum: Railway Setups
- Topic: Intangir's Vanilla Train Network v2.0.4
- Replies: 22
- Views: 15883
Re: Intangir's Vanilla Train Network v2.0.1a
Your solution most likely get a lot of problems when having n:n stations and multiple trains, that have been explained/solved here: https://www.youtube.com/watch?v=EggDldJVggM
Also having a train loaded with items inside the depot is properly not right. A train should only leave the depot if it can ...
Also having a train loaded with items inside the depot is properly not right. A train should only leave the depot if it can ...
- Mon Nov 11, 2024 5:39 pm
- Forum: General discussion
- Topic: New Factorio CPU released: AMD Ryzen 9800X3D
- Replies: 8
- Views: 10039
Re: New Factorio CPU released: AMD Ryzen 9800X3D
PFFT!! Please..
9800X3D single thread benchmark (Factorio) is ranked #31 on passmark. Still under the 14700k. The 245KF is ranked #5 at half the cost.
AMD die hards have lost it with all of these overclocked bench reviews and comparison charts that don't even include arrow lake-s in the lineup ...
- Sun Nov 10, 2024 8:56 pm
- Forum: Gameplay Help
- Topic: Aquilo: platform design troubles
- Replies: 12
- Views: 12149
Re: Aquilo: platform design troubles
Your next destination after Aquilo has "Solar power in space: 1%". This might give you a hint. Quality is not required.
- Sun Nov 10, 2024 7:55 pm
- Forum: Technical Help
- Topic: Slow startup of the game
- Replies: 7
- Views: 2567
Re: Slow startup of the game
I recommend enabling "cache-sprite-atlas". I'm using it for years and it reduces the startup time a lot. I don't know why this is not standard yet. This cache is also persistent.
viewtopic.php?p=555619#p555619
viewtopic.php?p=555619#p555619
- Fri Nov 08, 2024 9:47 am
- Forum: Not a bug
- Topic: Space platform not leaving
- Replies: 7
- Views: 2277
Re: Space platform not leaving
Ammo 600 > 600.
- Wed Nov 06, 2024 10:42 am
- Forum: Gameplay Help
- Topic: Probleme mit meinen Zügen /problems with trains
- Replies: 2
- Views: 1188
Re: Probleme mit meinen Zügen /problems with trains
These two stations should have the same station name, then the trains can simply deliver both:
Station 2 unloading petroleum
Station 3 unloading petroleum
There is not much need to free up the loading station if there is nothing to unload, but there is the option to setup a central depot for all ...
Station 2 unloading petroleum
Station 3 unloading petroleum
There is not much need to free up the loading station if there is nothing to unload, but there is the option to setup a central depot for all ...
- Fri Nov 01, 2024 8:28 pm
- Forum: Gameplay Help
- Topic: spoilage of input slots?
- Replies: 2
- Views: 7694
Re: spoilage of input slots?
Probably your output was full?
Then it looks like that (inserters won't pick it up): Now inserters pick it up: The spoiled items are getting moved automatically to the output slot, when it becomes free. No manual action required.
Then it looks like that (inserters won't pick it up): Now inserters pick it up: The spoiled items are getting moved automatically to the output slot, when it becomes free. No manual action required.
- Thu Oct 31, 2024 12:36 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 91
- Views: 71643
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
I don't get your point.
that easily outscales the base game
By far not. Consider what is really "new" and what's the base.
Consider what you already got with mods like https://mods.factorio.com/mod/space-exploration
It’s obvious they’re trying to squeeze extra out of fans who have already ...
that easily outscales the base game
By far not. Consider what is really "new" and what's the base.
Consider what you already got with mods like https://mods.factorio.com/mod/space-exploration
It’s obvious they’re trying to squeeze extra out of fans who have already ...
- Tue Oct 29, 2024 8:12 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Caption of sprite-button behind sprite
- Replies: 3
- Views: 2498
[2.0.12] Caption of sprite-button behind sprite
Creating a sprite-button with a caption renders the caption behind the sprite.
Expectation is that the caption is always on top. This was the case for 1.1.110.
1.1.110:
/c game.player.gui.screen.add({
type = "sprite-button",
caption = "AAA"
}).sprite = "utility/close_white"
grafik.png
2.0 ...
Expectation is that the caption is always on top. This was the case for 1.1.110.
1.1.110:
/c game.player.gui.screen.add({
type = "sprite-button",
caption = "AAA"
}).sprite = "utility/close_white"
grafik.png
2.0 ...
- Sun Oct 27, 2024 9:52 pm
- Forum: Gameplay Help
- Topic: Train Signals: Do I really NEED a chain signal at the entrance of a split?
- Replies: 6
- Views: 3966
Re: Train Signals: Do I really NEED a chain signal at the entrance of a split?
No need, but the train will lose the option to chose the next free path. Instead it has to wait on the chosen path until it's free.
It depends on your setup and what you are doing in each path. Normally trains should take the bottom path, but sometimes trains are weird.
grafik.png
This could be ...
It depends on your setup and what you are doing in each path. Normally trains should take the bottom path, but sometimes trains are weird.
grafik.png
This could be ...
- Tue Oct 01, 2024 10:17 am
- Forum: Technical Help
- Topic: Blurry Game all of a sudden
- Replies: 4
- Views: 3291
Re: Blurry Game all of a sudden
I'm not seeing an option for VRR. A google search revealed this is only available to those monitors with 144 Hz+?
Your model has AMD FreeSync. It MIGHT be that Nvidia G-Sync is compatible, but you might try also switching it off/on in your Nvidia Control Panel.
grafik.png
My monitors ...
- Mon Sep 30, 2024 11:19 am
- Forum: Technical Help
- Topic: Blurry Game all of a sudden
- Replies: 4
- Views: 3291
Re: Blurry Game all of a sudden
Blurriness only when moving? Do you have the right (highest) refresh rates active for both monitors? Maybe try disable VRR, as this will limit your monitors refresh rate to that of the game. Also Monitors usually have some kind of "overdrive" setting, which helps pixel responsiveness.
Which ...
Which ...
- Sun Sep 29, 2024 11:36 am
- Forum: Ideas and Suggestions
- Topic: OLED-friendly GUI change
- Replies: 2
- Views: 2463
Re: OLED-friendly GUI change
You could try adding transparency to the GUI files. E.g. having 50% transparency on \data\core\graphics\gui-new.png looks like that:
- Sat Sep 21, 2024 9:16 am
- Forum: Ideas and Requests For Mods
- Topic: Wider quickbar
- Replies: 29
- Views: 12201
Re: Wider quickbar
It's modded by myself and i'm planning to release it somewhen after Space Age release to avoid incompatibility issues.
I'm not a huge fan of the vanilla 3D-, Shadow-, Glow-things and wanted something flat (https://en.wikipedia.org/wiki/Flat_design).
I've attached it but it's not final.
There are ...
I'm not a huge fan of the vanilla 3D-, Shadow-, Glow-things and wanted something flat (https://en.wikipedia.org/wiki/Flat_design).
I've attached it but it's not final.
There are ...