Search found 6 matches
- Tue Sep 03, 2024 10:21 am
- Forum: General discussion
- Topic: Towns - Was this done before ?
- Replies: 11
- Views: 591
Re: Towns - Was this done before ?
smaller, specialized megabases just sounds like bigger city blocks.
- Wed Aug 07, 2024 7:13 am
- Forum: Questions, reviews and ratings
- Topic: What mods are you using - and why?
- Replies: 11
- Views: 1003
Re: What mods are you using - and why?
Just some additional utility/qol mods I'm using in nearly all runs: https://mods.factorio.com/mod/TaskList - so I don't forget what I want to do https://mods.factorio.com/mod/RecipeBook - recipe explorer (very comfortable to ALT+LEFT CLICK nearly every item symbol ingame) https://mods.factorio.com/m...
- Sun Jul 28, 2024 5:53 am
- Forum: Technical Help
- Topic: Space Age Expansion: Recommended System Requirements
- Replies: 3
- Views: 541
Re: Space Age Expansion: Recommended System Requirements
I recommend following site: https://factoriobox.1au.us/results/cpus?map=4c5f65003d84370f16d6950f639be1d6f92984f24c0240de6335d3e161705504 The 5800U was already benched on this map (link above), so you can directly see where you will land and compare to other CPUs. All maps are downloadable, if you wa...
- Mon Jul 01, 2024 8:04 am
- Forum: Combinator Creations
- Topic: Mall with perfect fulfillment
- Replies: 5
- Views: 867
Re: Mall with perfect fulfillment
I've built something that uses hold-mode on the right inserter. With a small trick the hold-signal can be converted into single pickup/drop signals. This is probably not perfect, but might give you another idea. a.png 0eNrNWF2zmjAQ/S957EhHvgSZ9k/0tXOHibBqppAwIdzW3uG/d0MUUYOC14e+OMYkJ7tnd0+yfpBN0UAlG...
- Tue Jun 11, 2024 9:12 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 1509
Re: Optimal Monitor for Factorio (avoid blur when moving)
The image itself doesn't get less blurry with 120 Hz. It should be, as the pixels in the panel are refreshing more often (doesn't matter if it's the same frame of the game). See photos here: https://www.rtings.com/monitor/reviews/gigabyte/m32u#test_22296 Response times 144 Hz vs 60 Hz: https://www....
- Sun Jun 09, 2024 8:29 pm
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 1509
Re: Optimal Monitor for Factorio (avoid blur when moving)
I have to use 60 Hz, because with 120Hz its stuttering and flashing slightly without improvement. More Hz is always better: https://blurbusters.com/persistence-vs-motion-blur/ Why is stuttering and flashing? Do you have VRR enabled? Try without VRR so your Monitor can run at max Hz (not coupled to ...