When printing a gps tag to ping a location, if there are additional prints after the gps tag, the ping will not appear unless the ping text in the console is clicked
To replicate run the following script
local surface = game.player.surface
surface.print("position [" .. "gps=" .. 5.5 .. "," .. 5.5 ...
Search found 3 matches
- Mon Jan 06, 2025 10:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.29] lua print following gps tag suppresses map ping
- Replies: 1
- Views: 838
- Sat Dec 28, 2024 4:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] scripting: LuaTransportLine.get_line_item_position() assumes transport line is straight
- Replies: 2
- Views: 961
- Sat Dec 28, 2024 2:26 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] scripting: LuaTransportLine.get_line_item_position() assumes transport line is straight
- Replies: 2
- Views: 961
[boskid][2.0.28] scripting: LuaTransportLine.get_line_item_position() assumes transport line is straight
12-27-2024, 19-15-22.png
The get_line_item_position function of LuaTransportLine is returning a MapPosition outside the LuaTransportLine, it appears to be assuming the line is straight (perhaps inheriting behavior from the LuaEntity the LuaTransportLine belongs to ?)
To replicate the bug, create ...
The get_line_item_position function of LuaTransportLine is returning a MapPosition outside the LuaTransportLine, it appears to be assuming the line is straight (perhaps inheriting behavior from the LuaEntity the LuaTransportLine belongs to ?)
To replicate the bug, create ...