Search found 3 matches

by feyry
Mon Jan 06, 2025 10:50 pm
Forum: Resolved for the next release
Topic: [boskid][2.0.29] lua print following gps tag suppresses map ping
Replies: 1
Views: 115

[boskid][2.0.29] lua print following gps tag suppresses map ping

When printing a gps tag to ping a location, if there are additional prints after the gps tag, the ping will not appear unless the ping text in the console is clicked To replicate run the following script local surface = game.player.surface surface.print("position [" .. "gps=" .. ...
by feyry
Sat Dec 28, 2024 2:26 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.28] scripting: LuaTransportLine.get_line_item_position() assumes transport line is straight
Replies: 2
Views: 536

[boskid][2.0.28] scripting: LuaTransportLine.get_line_item_position() assumes transport line is straight

12-27-2024, 19-15-22.png The get_line_item_position function of LuaTransportLine is returning a MapPosition outside the LuaTransportLine, it appears to be assuming the line is straight (perhaps inheriting behavior from the LuaEntity the LuaTransportLine belongs to ?) To replicate the bug, create a ...

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