Search found 3 matches
- Mon Jan 06, 2025 10:50 pm
- Forum: Resolved for the next release
- Topic: [boskid][2.0.29] lua print following gps tag suppresses map ping
- Replies: 1
- Views: 115
[boskid][2.0.29] lua print following gps tag suppresses map ping
When printing a gps tag to ping a location, if there are additional prints after the gps tag, the ping will not appear unless the ping text in the console is clicked To replicate run the following script local surface = game.player.surface surface.print("position [" .. "gps=" .. ...
- Sat Dec 28, 2024 4:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] scripting: LuaTransportLine.get_line_item_position() assumes transport line is straight
- Replies: 2
- Views: 536
- Sat Dec 28, 2024 2:26 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] scripting: LuaTransportLine.get_line_item_position() assumes transport line is straight
- Replies: 2
- Views: 536
[boskid][2.0.28] scripting: LuaTransportLine.get_line_item_position() assumes transport line is straight
12-27-2024, 19-15-22.png The get_line_item_position function of LuaTransportLine is returning a MapPosition outside the LuaTransportLine, it appears to be assuming the line is straight (perhaps inheriting behavior from the LuaEntity the LuaTransportLine belongs to ?) To replicate the bug, create a ...