Search found 53 matches

by vadcx
Fri Nov 29, 2024 8:56 am
Forum: Questions, reviews and ratings
Topic: ISO a mod that sets "Use filters" for inserters on platforms
Replies: 4
Views: 209

Re: ISO a mod that sets "Use filters" for inserters on platforms

I've had that myself even when playing around in creative.

But it's not all inserters, only those that are pulling from the space hub? I mean, no other place on a platform would really need manual whitelisting?
by vadcx
Thu Nov 28, 2024 4:44 pm
Forum: Spread the Word
Topic: Steam Awards 2024! Factorio not selectable in "Best Soundtrack Award"
Replies: 1
Views: 374

Steam Awards 2024! Factorio not selectable in "Best Soundtrack Award"

https://store.steampowered.com/steamawards/ Undisputably, Labor of Love goes to Factorio. I'd have loved to nominate it for the best OST too, but I guess Steam excluded it from the category, because a big fat "2.0 for all + DLC" :space-age: update doesn't quite count enough to be allowed i...
by vadcx
Tue Nov 19, 2024 12:36 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.16] Logistic requests not retained in Tank (but are in Spider)
Replies: 3
Views: 775

Re: [2.0.16] Logistic requests not retained in Tank (but are in Spider)

Haha had I known this is a thing for Spidertrons, I'd have mentioned it there: https://forums.factorio.com/viewtopic.php?f=11&t=118293 I sort of always assumed that tanks, cars were "stupid" entities so that didn't surprise me. Maybe when the Spidertrons and all their QoL were introduc...
by vadcx
Tue Nov 19, 2024 11:54 am
Forum: Multiplayer
Topic: [2.0.14] command in shell file cant launch the server
Replies: 2
Views: 350

Re: [2.0.14] command in shell file cant launch the server

https://forums.factorio.com/viewtopic.php?f=53&t=6406 For questions about server setup and troubleshooting see the Mulitplayer-wiki and Technical Help instead. Did you notice the weird characters in the beginning that replaced spaces? " 0.007 Program arguments: "./bin/x64/factorio&quo...
by vadcx
Fri Nov 15, 2024 8:18 pm
Forum: Assigned
Topic: [raiguard/Sanqui][2.0.7] Linux version requires GLIBC 2.30 and, thus, not working on 18.04 Ubuntu
Replies: 10
Views: 995

Re: [raiguard/Sanqui][2.0.7] Linux version requires GLIBC 2.30 and, thus, not working on 18.04 Ubuntu

Same story on AlmaLinux 8 for a dedicated server (still on security-only support like LTS): https://endoflife.date/almalinux I wrote a draft of what we came up with, feedback and improvements appreciated. It took so much time, I lost the desire to play :lol: but I can confirm the server starts and g...
by vadcx
Fri Nov 15, 2024 6:51 pm
Forum: Implemented Suggestions
Topic: Opus codec
Replies: 16
Views: 421

Re: Version 1.1.63

I'd love to read about what you've tried so far! In case you can't tell by the text below :lol: I've written the bash script below to estimate if the "size on disk" overhead is too much (inspired by your wording). Currently, assuming 4KiB sector size it only amounts to ~8 MiB overhead for ...
by vadcx
Fri Nov 08, 2024 3:04 pm
Forum: Not a bug
Topic: [2.0.15] Beacon's range overlay is not tile-aligned
Replies: 2
Views: 178

[2.0.15] Beacon's range overlay is not tile-aligned

Inspired by: [Hrusa][2.0.11] Asteroid collector has lower effective range depending on alignment Version: 2.0.11 - .15 I don't think the beacon overlay is supposed to fall short of fully highlighting a tile it affects? When an asteroid collector is previewed, it completely covers the tiles unlike be...
by vadcx
Sat Nov 02, 2024 9:57 am
Forum: Resolved Problems and Bugs
Topic: Weird glitchy audio when other audio source playing at start since 2.0 on Linux?
Replies: 14
Views: 536

Re: Weird glitchy audio when other audio source playing at start since 2.0 on Linux?

side note: CS2 had audio issues for a long time on Linux, where the audio output buffer would keep filling up and accumulating latency. Resetting the audio output in the game helped or setting pipewire frequency to 44100: https://github.com/ValveSoftware/csgo-osx-linux/issues/3283#issuecomment-18174...
by vadcx
Fri Nov 01, 2024 4:14 am
Forum: Ideas and Suggestions
Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
Replies: 30
Views: 1720

Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation

By chance, no function uses the letter E! ... by pressing e, it will type an e in the field instead. This is because Factorio now supports scientific notation (e.g. 4e3 = 4000) -------- I will just repeat what I said above: use the equal sign = to begin entering a formula: =3.14159*1337% EDIT: I ju...
by vadcx
Fri Nov 01, 2024 2:26 am
Forum: Ideas and Suggestions
Topic: Add player/time to map ping
Replies: 1
Views: 128

Re: Add player/time to map ping

https://forums.factorio.com/viewtopic.php?f=6&t=96274&p=538436: What to do with pings of green players on grass? White players on snow? Blue players on water? How should that look like? Funnily enough now we've got red pings on red Vulcanus :lol: I propose circle color = player color; cross ...
by vadcx
Thu Oct 31, 2024 12:51 pm
Forum: Wiki Talk
Topic: [SOLVED] Change table's CSS to allow alignment override
Replies: 2
Views: 229

Re: Change table's CSS to allow alignment override

Nevermind, Untitled7 fixed it :lol: https://wiki.factorio.com/index.php?title=Recycler&type=revision&diff=203966&oldid=203961 The table data rows were previously defined as "!" aka table headers. He changed it to "|" which stand for table data rows. https://www.mediaw...
by vadcx
Thu Oct 31, 2024 11:56 am
Forum: Wiki Talk
Topic: [Solved] minor: a bit confusing table in Electric furnace article
Replies: 2
Views: 252

Re: [Docs] minor: a bit confusing table in Electric furnace article

Changed to be 0.0625/s (1/16) with this regex (https://docs.kde.org/stable5/en/kate/katepart/regex-patterns.html#regex-capturing) Find: (\d\.\d+) \((\d+/\d+)s\) Replace: \1/s \(\2\) Still, what even are the rows for if there are only 2 module slots? I'll add that question to the talk page. https://w...
by vadcx
Thu Oct 31, 2024 4:24 am
Forum: Ideas and Suggestions
Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
Replies: 30
Views: 1720

Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation

In Office spreadsheets there's the =A1*42 syntax to enable formula interpretation. That's a good compromise imo. I don't think many folks enter formulas / suffixes on the regular.
by vadcx
Thu Oct 31, 2024 3:52 am
Forum: Wiki Talk
Topic: [SOLVED] Change table's CSS to allow alignment override
Replies: 2
Views: 229

[SOLVED] Change table's CSS to allow alignment override

EDIT: See the second post, it was an initial mistake in table formatting. https://en.wikipedia.org/wiki/Wikipedia:Advanced_table_formatting shows how you can specify custom CSS for tables. On Recycler's page its' outputs are hard to read because they are centered. I have attempted a custom style an...
by vadcx
Tue Oct 29, 2024 11:19 pm
Forum: Assigned
Topic: [twinsen] [2.0.12] Flat Character GUI cannot be closed by pressing hotkey again
Replies: 0
Views: 95

[twinsen] [2.0.12] Flat Character GUI cannot be closed by pressing hotkey again

Default keybindings are: Open Character Logistics: F1 Open Character info: F2 Open Character crafting: F3 Expected: Pressing the same button again to close the menu if it's already open (otherwise switch to the respective menu first). Actual: Settings -> Interface -> Flat Character GUI = ON 1. Press...
by vadcx
Tue Oct 29, 2024 10:59 pm
Forum: Duplicates
Topic: Minor graphical issues - blue line on Gleba, alt mode shows above raised rail signals
Replies: 7
Views: 355

Re: Minor graphical issues - blue line on Gleba, alt mode shows above raised rail signals

https://forums.factorio.com/viewtopic.php?p=628050#p628050 blue line is fixed in next version ;) idk about other stuff (sorry, I know this shouldn't go here, but like, I'd rather make 1 post than 2? Posting things on the internet is scary... :? ) Your gut feeling was right, post it as separate threa...
by vadcx
Tue Oct 29, 2024 10:43 pm
Forum: 1 / 0 magic
Topic: [2.0.10] Crashes
Replies: 5
Views: 372

Re: [2.0.10] Crashes

system + windows reporting were taking up crazy disc processing (they were about 30x more than the next highest items under disc) and it was about 99% total disc usage but this was after the crash Maybe Windows is killing Factorio when it runs out of memory? Either inspect the entries in the Event ...
by vadcx
Tue Oct 29, 2024 10:24 pm
Forum: 1 / 0 magic
Topic: Game closure associated with system freeze
Replies: 4
Views: 262

Re: Game closure associated with system freeze

You describe the symptoms of a driver deadlock. I doubt it's anything related to pagefile and I/O. https://learn.microsoft.com/en-us/windows-hardware/drivers/devtest/deadlock-detection I have had similar symptoms with AMD's driver and a poorly performing HDMI cable (4K60). If booted with the cable i...
by vadcx
Tue Oct 29, 2024 10:04 pm
Forum: Minor issues
Topic: [Rseding91] [2.0.8 + SA] Data dump JSON floats off
Replies: 7
Views: 386

Re: [Rseding91] [2.0.8 + SA] Data dump JSON floats off

Yeah correct, I propose the hex float to be saved as string alongside the usual decimal value. Though it depends on consumers if anyone really relies on accurate floats here?

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