Search found 11 matches

by jguy1987
Tue Jul 15, 2025 3:19 pm
Forum: Ideas and Suggestions
Topic: Allow copying of individual wait conditions in schedules
Replies: 2
Views: 119

Re: Allow copying of individual wait conditions in schedules

eugenekay wrote: Tue Jul 15, 2025 2:59 pm Previously:
120293
128487
129496

:-)
Darnit, and I thought I searched sufficiently. Thanks
by jguy1987
Tue Jul 15, 2025 2:50 pm
Forum: Ideas and Suggestions
Topic: Allow copying of individual wait conditions in schedules
Replies: 2
Views: 119

Allow copying of individual wait conditions in schedules

TL;DR
Allow the copy/paste of individual wait conditions in train stops and ship stops.


What?
If you create a stop for a train or a ship, sometimes you want multiple conditions to be true in different and/or blocks before you allow that train/ship to leave.
For example, here I have a stop for ...
by jguy1987
Wed Jul 02, 2025 2:34 am
Forum: Technical Help
Topic: Map editor caused world corruption - Nauvis is Gleba now
Replies: 8
Views: 535

Re: Map editor caused world corruption - Nauvis is Gleba now


I had used the map editor to turn off enemy expansion. I went into surfaces, clicked Edit Map Gen Settings, flipped the preset to Rail World, then clicked Confirm.

Anyway to reverse this blunder, or is this save permanently cooked?

Despite looking the same, the "Map Generation Settings" dialog ...
by jguy1987
Tue Jul 01, 2025 10:59 am
Forum: Technical Help
Topic: Map editor caused world corruption - Nauvis is Gleba now
Replies: 8
Views: 535

Re: Map editor caused world corruption - Nauvis is Gleba now

Thanks. I know how to save the game. I even use multiple files! :o

The issue was that I saved over my original file, and then too many auto saves elapsed from the time I executed the editor change and until I noticed that things weren't right, since I executed the editor change and then started ...
by jguy1987
Mon Jun 30, 2025 9:57 pm
Forum: Technical Help
Topic: Map editor caused world corruption - Nauvis is Gleba now
Replies: 8
Views: 535

Re: Map editor caused world corruption - Nauvis is Gleba now

pioruns wrote: Mon Jun 30, 2025 9:47 pm Sounds like too far gone. Just reload save from before map editor experiment.
Yeah, unfortunately I don't have one of those. The last autosave was from right after I executed the editor changes. Sigh...
by jguy1987
Mon Jun 30, 2025 9:09 pm
Forum: Technical Help
Topic: Map editor caused world corruption - Nauvis is Gleba now
Replies: 8
Views: 535

Map editor caused world corruption - Nauvis is Gleba now

Hi all

I had used the map editor to turn off enemy expansion. I went into surfaces, clicked Edit Map Gen Settings, flipped the preset to Rail World, then clicked Confirm.

At least I thought that's all I did. Now, new chunks generated on Nauvis come complete with Gleba trees, no resources except ...
by jguy1987
Sat Jun 21, 2025 12:38 am
Forum: General discussion
Topic: Factorio confessions
Replies: 48
Views: 20864

Re: Factorio confessions

Replacing my starter base today and my old base was running low on inserters and power poles. I split a red belt of Copper off my new main bus and ran a belt the entire way. About 500 belts.
by jguy1987
Wed Jun 18, 2025 11:49 pm
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 10
Views: 1515

Re: I wish biters were justa bit more cunning

I think biters expansion is point on.

Today I had a nest expand right next to some defense walls and flamethrower turrets blueprints, which I didn't notice until I started to get near and have the bots build the BP's.

The main part of my base has been largely undefended. I only got attacked by a ...
by jguy1987
Tue Jun 17, 2025 2:55 am
Forum: General discussion
Topic: Have you ever used the sandbox mode ?
Replies: 8
Views: 1145

Re: Have you ever used the sandbox mode ?

All the time. I have a save in sandbox mode that I use for train layout blueprints, train network designs, etc.

I just fired it up to create a new smelting blueprint. If you're into circuits it also helps, especially when you're looking to get a design down while you have material, and in your ...
by jguy1987
Tue Jun 17, 2025 2:52 am
Forum: General discussion
Topic: I went back to 1.1
Replies: 26
Views: 4121

Re: I went back to 1.1


I've loaded up Space Age several times now and it just hasn't clicked. I wish I could describe it better. Each time I've started up a Space Age game I quit within the first 30min. I can't blame it on mods entirely as I occasionally load up a stock game and still have fun with it. After my first ...
by jguy1987
Tue Jun 17, 2025 2:47 am
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 10
Views: 1515

Re: I wish biters were justa bit more cunning


I know that rampant exists but what I mean is more that biters act like in a RTS game, e.g. send out patrols, continue trying to kill your base after they found it, even if it stopped producing pollution.


This is something that makes sense to me in the base game. Adds just a bit more challenge ...

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