Thanks, it may also be a bug, the behavior is pretty strange unfortunately I don't know how to show the keystrokes on the screen, so I can record a small video where you see exactly the problem.
I didn't open it as a bug, because it may be some mistake I'm making, but feels pretty strange that the ...
Search found 18 matches
- Sat Oct 26, 2024 9:50 am
- Forum: Gameplay Help
- Topic: Left handed movement with arrows
- Replies: 2
- Views: 382
- Sat Oct 26, 2024 12:06 am
- Forum: Off topic
- Topic: Windows vs linux backward compatibility, split from "No Marathon mode in 2.0 confirmed?"
- Replies: 8
- Views: 4815
Re: Windows vs linux backward compatibility, split from "No Marathon mode in 2.0 confirmed?"
What Steam is going to do depends entirely on Wube, not on Steam
Wrong, because I'm on Windows 7 and literally cannot run Steam anymore. This was Steam's choice and not Wube. I dont understand why either Wube or Steam dropped support for it when afaik Linux has a smaller user share.
In ...
- Fri Oct 25, 2024 11:36 pm
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 37
- Views: 99816
Re: Space Age.. feels a little flat
What is the problem there? That they have a % chance to return a chunk again? xD
I solved that by using 2 filtered inserters for output.
One filtered inserter takes the iron ore/carbon/ice out of the rock crusher and puts it on a belt to the follow up machinery.
The other filtered inserter ...
- Fri Oct 25, 2024 8:36 pm
- Forum: Gameplay Help
- Topic: Left handed movement with arrows
- Replies: 2
- Views: 382
Left handed movement with arrows
Hello, I'm left handed, I use the arrows to move my character and in the map.
I had a issue where, when opening the map (defaults to M) in Nauvis, If using up/down arrow, it would move to the next location, the space platform.
Well, that was fixable in the settings, I changed it, and map started ...
I had a issue where, when opening the map (defaults to M) in Nauvis, If using up/down arrow, it would move to the next location, the space platform.
Well, that was fixable in the settings, I changed it, and map started ...
- Thu Oct 24, 2024 8:54 am
- Forum: Gameplay Help
- Topic: Destroyer bots not following, why?
- Replies: 2
- Views: 409
Destroyer bots not following, why?
Hello, Back then in 1.1 when I used destroyer robots they followed me whenever I move, but now they are static since spawn, why?
Sample image: https://imgur.com/x8dXP8o
Look at the image they are far behind, they won't move
Edit: Just to avoid resurrecting this thread, it was my fault, my memory ...
Sample image: https://imgur.com/x8dXP8o
Look at the image they are far behind, they won't move
Edit: Just to avoid resurrecting this thread, it was my fault, my memory ...
- Sat Sep 21, 2024 5:22 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 52106
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Looks cool, and I'm not generally a fan of biters / combat in the game right now. New enemy abilities like this will encourage me to leave enemies on when I play.
Is it me, though, or does there seem to be a lot of work left before the expansion launches in just one month? I hope they're able to ...
- Sat Sep 21, 2024 5:17 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 52106
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I guess you can always disable combatHiekie wrote: Fri Sep 20, 2024 2:15 pm If this comes to the game this would be an immediatly loose of interest in the game for me.
I am not good at combatting at all en it removes the fun completely in my eyes..
- Thu Jul 18, 2024 7:53 pm
- Forum: Maps and Scenarios
- Topic: PvP faction war
- Replies: 2
- Views: 2555
Re: PvP faction war
I don't know if there's a mod, but what I can say, is that it can be implemented by overriding the on_player_changed_force and defining a custom "add_to_team" command or UI, just note that afaik, pvp is not played in Factorio due to hard to balance, only bitter battles is played
I can implement ...
I can implement ...
- Sat Jun 22, 2024 10:10 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 124201
Re: Friday Facts #416 - Fluids 2.0
That's the first FFF about the new Factorio that I have just read and thought... hold on... so... you just did that? And this wasn't a build up to a series of trial and errors that eventually came out with something that worked similarly to the old system and was still workable?
It's ...
- Sat Jun 22, 2024 10:02 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 124201
Re: Friday Facts #416 - Fluids 2.0
This looks really nice, but I do miss the directional flows in the pipes. This was always such a nice moment when you turn on a chemical/fluid plant and you see all the water and oil rushing in.
Any chance that might be added again?
I don't think that makes sense at all, the segment itself ...
- Sun May 05, 2024 12:50 pm
- Forum: General discussion
- Topic: Most SPM vanila downloadable megabase
- Replies: 2
- Views: 1052
Most SPM vanila downloadable megabase
Hello, I want just for fun run the highest available save that provides the highest possible SPM with vanila 1.1 game, I was not able to find out on Internet
Thanks in advance
Thanks in advance
- Mon Mar 25, 2024 2:04 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 40320
Re: Friday Facts #403 - Train stops 2.0
Is there something we have missed?
Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, is ...
- Sun Mar 17, 2024 12:25 pm
- Forum: General discussion
- Topic: Nintendo switch current status
- Replies: 3
- Views: 1833
Re: Nintendo switch current status
Thanks, I know that you can link Steam to Factorio account, so you can download the regular binaries (I use that to play older versions to compare progress), the question is, is there a way to link to Nintendo, and only pay the Nintendo store fee instead of the entire game?
Is Steam Deck version ...
Is Steam Deck version ...
- Sun Mar 17, 2024 12:02 pm
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 6816
Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
I actually always find use for wood (as small poles are nearly free to produce), I have robots move the stored wood to a small poles factory that produces chest unlimited number of small poles, I prefer that than the medium poles, because wood is "free", it's hard to me to have more than 2k wood in ...
- Sun Mar 17, 2024 11:47 am
- Forum: General discussion
- Topic: Nintendo switch current status
- Replies: 3
- Views: 1833
Nintendo switch current status
Hello, I have searched some results about the current status of Factorio for nintendo Switch, as I have a friend that wants to buy it to play with me, but she prefers to use the Switch rather than the PC, some posts comes about it not supporting access to regular PC multiplayer list nor mods... are ...
- Sat Mar 16, 2024 12:03 am
- Forum: Ideas and Suggestions
- Topic: Identification of signals based on their source in the circuit network
- Replies: 3
- Views: 2321
Allow to see which entity generated a circuit signal
TL;DR
Be able to see which entity writes a signal
Example of potential buggy circuit network hard to see if multiple entities.mp4
What?
Add some gui to see which entity writes a signal, and even create a ping to that referenced machine when clicked. The GUI may be tricky as it's a tooltip ...
Be able to see which entity writes a signal
Example of potential buggy circuit network hard to see if multiple entities.mp4
What?
Add some gui to see which entity writes a signal, and even create a ping to that referenced machine when clicked. The GUI may be tricky as it's a tooltip ...
- Fri Mar 15, 2024 7:40 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 48524
Re: Friday Facts #402 - Lightspeed circuits
Well, no need for separate entity, I think you can add simple checkboxes to the radar such as:
[ ] Send & Receive circuit signals
[ ] (future or mod feature) log stats about biters (this can look like the roboport one where you can choose signal symbol, I would add "number of mele biters, number of ...
[ ] Send & Receive circuit signals
[ ] (future or mod feature) log stats about biters (this can look like the roboport one where you can choose signal symbol, I would add "number of mele biters, number of ...
- Sun Mar 10, 2024 7:42 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 23908
Re: Friday Facts #400 - Chart search and Pins
Hello!
I think it would be nice to be able to configure alerts, I for example don't want to receive wall damage/destroyed alerts in late game
I think it would be nice to be able to configure alerts, I for example don't want to receive wall damage/destroyed alerts in late game