Search found 7 matches
- Mon Mar 25, 2024 2:04 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 17010
Re: Friday Facts #403 - Train stops 2.0
Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
- Sun Mar 17, 2024 12:25 pm
- Forum: General discussion
- Topic: Nintendo switch current status
- Replies: 3
- Views: 403
Re: Nintendo switch current status
Thanks, I know that you can link Steam to Factorio account, so you can download the regular binaries (I use that to play older versions to compare progress), the question is, is there a way to link to Nintendo, and only pay the Nintendo store fee instead of the entire game? Is Steam Deck version hav...
- Sun Mar 17, 2024 12:02 pm
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 2491
Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
I actually always find use for wood (as small poles are nearly free to produce), I have robots move the stored wood to a small poles factory that produces chest unlimited number of small poles, I prefer that than the medium poles, because wood is "free", it's hard to me to have more than 2...
- Sun Mar 17, 2024 11:47 am
- Forum: General discussion
- Topic: Nintendo switch current status
- Replies: 3
- Views: 403
Nintendo switch current status
Hello, I have searched some results about the current status of Factorio for nintendo Switch, as I have a friend that wants to buy it to play with me, but she prefers to use the Switch rather than the PC, some posts comes about it not supporting access to regular PC multiplayer list nor mods... are ...
- Sat Mar 16, 2024 12:03 am
- Forum: Ideas and Suggestions
- Topic: Identification of signals based on their source in the circuit network
- Replies: 3
- Views: 1415
Allow to see which entity generated a circuit signal
TL;DR Be able to see which entity writes a signal Example of potential buggy circuit network hard to see if multiple entities.mp4 What? Add some gui to see which entity writes a signal, and even create a ping to that referenced machine when clicked. The GUI may be tricky as it's a tooltip now and s...
- Fri Mar 15, 2024 7:40 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 23100
Re: Friday Facts #402 - Lightspeed circuits
Well, no need for separate entity, I think you can add simple checkboxes to the radar such as: [ ] Send & Receive circuit signals [ ] (future or mod feature) log stats about biters (this can look like the roboport one where you can choose signal symbol, I would add "number of mele biters, n...
- Sun Mar 10, 2024 7:42 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12107
Re: Friday Facts #400 - Chart search and Pins
Hello!
I think it would be nice to be able to configure alerts, I for example don't want to receive wall damage/destroyed alerts in late game
I think it would be nice to be able to configure alerts, I for example don't want to receive wall damage/destroyed alerts in late game