Search found 7 matches

by TioQueToca74
Mon Mar 25, 2024 2:04 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17010

Re: Friday Facts #403 - Train stops 2.0

Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
by TioQueToca74
Sun Mar 17, 2024 12:25 pm
Forum: General discussion
Topic: Nintendo switch current status
Replies: 3
Views: 403

Re: Nintendo switch current status

Thanks, I know that you can link Steam to Factorio account, so you can download the regular binaries (I use that to play older versions to compare progress), the question is, is there a way to link to Nintendo, and only pay the Nintendo store fee instead of the entire game? Is Steam Deck version hav...
by TioQueToca74
Sun Mar 17, 2024 12:02 pm
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2491

Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]

I actually always find use for wood (as small poles are nearly free to produce), I have robots move the stored wood to a small poles factory that produces chest unlimited number of small poles, I prefer that than the medium poles, because wood is "free", it's hard to me to have more than 2...
by TioQueToca74
Sun Mar 17, 2024 11:47 am
Forum: General discussion
Topic: Nintendo switch current status
Replies: 3
Views: 403

Nintendo switch current status

Hello, I have searched some results about the current status of Factorio for nintendo Switch, as I have a friend that wants to buy it to play with me, but she prefers to use the Switch rather than the PC, some posts comes about it not supporting access to regular PC multiplayer list nor mods... are ...
by TioQueToca74
Sat Mar 16, 2024 12:03 am
Forum: Ideas and Suggestions
Topic: Identification of signals based on their source in the circuit network
Replies: 3
Views: 1415

Allow to see which entity generated a circuit signal

TL;DR Be able to see which entity writes a signal Example of potential buggy circuit network hard to see if multiple entities.mp4 What? Add some gui to see which entity writes a signal, and even create a ping to that referenced machine when clicked. The GUI may be tricky as it's a tooltip now and s...
by TioQueToca74
Fri Mar 15, 2024 7:40 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23100

Re: Friday Facts #402 - Lightspeed circuits

Well, no need for separate entity, I think you can add simple checkboxes to the radar such as: [ ] Send & Receive circuit signals [ ] (future or mod feature) log stats about biters (this can look like the roboport one where you can choose signal symbol, I would add "number of mele biters, n...
by TioQueToca74
Sun Mar 10, 2024 7:42 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 12107

Re: Friday Facts #400 - Chart search and Pins

Hello!

I think it would be nice to be able to configure alerts, I for example don't want to receive wall damage/destroyed alerts in late game

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