Managed to get it to work even if the belt is completely filled up:
Have the two inserters on a clock so that way I can detect the item count in the chest and guarantee that the furnace does not get stuck.
Definitely works but there should be a better way to fix this issue. Might attempt to use the ...
Search found 21 matches
- Thu Jul 14, 2016 3:05 pm
- Forum: Combinator Creations
- Topic: Smart Furnace - Setting Filters
- Replies: 17
- Views: 10919
- Thu Jul 14, 2016 2:37 pm
- Forum: Combinator Creations
- Topic: Smart Furnace - Setting Filters
- Replies: 17
- Views: 10919
Re: Smart Furnace - Setting Filters
Should be an easy fix though since the inserter which puts stuff in the buffer chest has no wires attached to it so I can just add some logic for that.
I will build this design in my world soon and then post the final version again! :)
The inserter that is loading the buffer chest has the same ...
I will build this design in my world soon and then post the final version again! :)
The inserter that is loading the buffer chest has the same ...
- Thu Jul 14, 2016 9:44 am
- Forum: Combinator Creations
- Topic: Smart Furnace - Setting Filters
- Replies: 17
- Views: 10919
Re: Smart Furnace - Setting Filters
The problem with this is that the buffer chest may get overfilled with items because there is no prevention for that in your build.
And once the chest has more than >5 items the Filter Stack Inserter won't give a damn about the fact that there are too many items in the chest... meaning it will ...
And once the chest has more than >5 items the Filter Stack Inserter won't give a damn about the fact that there are too many items in the chest... meaning it will ...
- Thu Jul 14, 2016 2:48 am
- Forum: Combinator Creations
- Topic: Smart Furnace - Setting Filters
- Replies: 17
- Views: 10919
Smart Furnace - Setting Filters
I have been messing around with the new mechanic that inserters can automatically have their filters set.
Using this, it is very easy to set up a smart furnace which can smelt copper/iron as well as stone bricks and steel. Also could smelt more if they would add ores or you would build this in ...
Using this, it is very easy to set up a smart furnace which can smelt copper/iron as well as stone bricks and steel. Also could smelt more if they would add ores or you would build this in ...
- Thu May 26, 2016 10:43 pm
- Forum: General discussion
- Topic: Accidentally Overwrote my Save
- Replies: 13
- Views: 11950
Re: Accidentally Overwrote my Save
It's actually a reasonable suggestion to check before overwriting. I'm not sure what would be simplest in Factorio's code, but it could give an 'are you sure?' dialog if the world seed is different. Would probably catch most cases. As always, it's up to the Dev's to decide if it's worth the trouble ...
- Thu May 26, 2016 1:57 pm
- Forum: General discussion
- Topic: Accidentally Overwrote my Save
- Replies: 13
- Views: 11950
Re: Accidentally Overwrote my Save
Work on a word document for 200 hours.
Don't make backups of it.
Overwrite it with a random doc you've just created (invitation for your kid's birthday party you want to send to your fellow parents).
Cry a lot.
This is not Factorio's fault. It's a typical PEBCAK :).
I am currently playing 5 ...
Don't make backups of it.
Overwrite it with a random doc you've just created (invitation for your kid's birthday party you want to send to your fellow parents).
Cry a lot.
This is not Factorio's fault. It's a typical PEBCAK :).
I am currently playing 5 ...
- Thu May 26, 2016 1:24 pm
- Forum: General discussion
- Topic: Accidentally Overwrote my Save
- Replies: 13
- Views: 11950
Re: Accidentally Overwrote my Save
If your computer is creating system restore points then you have a ghost file of your save at each of those points. Depending on your OS you may be able to right click the parent folder or file and select restore previous version. You can also download a ghost file viewer which will allow you to ...
- Thu May 26, 2016 1:08 pm
- Forum: General discussion
- Topic: Accidentally Overwrote my Save
- Replies: 13
- Views: 11950
Re: Accidentally Overwrote my Save
If your computer is creating system restore points then you have a ghost file of your save at each of those points. Depending on your OS you may be able to right click the parent folder or file and select restore previous version. You can also download a ghost file viewer which will allow you to ...
- Thu May 26, 2016 11:42 am
- Forum: General discussion
- Topic: Accidentally Overwrote my Save
- Replies: 13
- Views: 11950
Re: Accidentally Overwrote my Save
Wow, that sucks. I guess now I have a reason to start over but this is really unfortunate. Slipped while saving since my good mouse broke that day, you double click accidentally on the wrong save and everything is gone. I cannot believe that Factorio just overwrites a safe (one 50h, one 200h - one ...
- Thu May 26, 2016 12:28 am
- Forum: General discussion
- Topic: Accidentally Overwrote my Save
- Replies: 13
- Views: 11950
Re: Accidentally Overwrote my Save
Also my saves are not backed up to the steam cloud. Never connected my account to steam. 

- Thu May 26, 2016 12:26 am
- Forum: General discussion
- Topic: Accidentally Overwrote my Save
- Replies: 13
- Views: 11950
Accidentally Overwrote my Save
So I was playing in my modded Factorio world and accidentally saved that one to my vanilla world (close to 200h). I saw in a couple threads (for real no confirmation before you overwrite your safe :x :x :x ) to go to the save folder and try to restore a previous version. That does not work for me ...
- Mon May 23, 2016 3:34 pm
- Forum: General discussion
- Topic: Making Etho's Watson in Factorio
- Replies: 2
- Views: 2140
Re: Making Etho's Watson in Factorio
I will start working on this as soon as the new update is out. For the most part, I already know how to build him but with the new additions in the update it should be a bit easier. Next I will probably look into a way of playing with Watson (thought it was Wilson?).
In my world tour video you can ...
In my world tour video you can ...
- Mon May 23, 2016 3:21 pm
- Forum: Combinator Creations
- Topic: Smart Furnace - load-balanced, demand-based, and tileable
- Replies: 48
- Views: 27248
Re: Smart Furnace - load-balanced, demand-based, and tileable
This looks pretty neat. But that are a lot of combinators for what this thing is really doing. Smelting exactly 10 copper plates is nice but you could also just detect it at the end of your belt (storage area). Of course you would always smelt 50 too much but that is not really a problem. I build ...
- Thu May 19, 2016 8:51 pm
- Forum: Show your Creations
- Topic: World Tour (150h)
- Replies: 4
- Views: 3451
Re: World Tour (150h)
:lol: I love the zoo! haha
I have a love, hate relationship with it. One one side I like it, on the other side, I lose a robot every 5 minutes because they keep flying through it. :( Except that it adds a bit to the base as well as it helps with pollution so building like 10+ might actually be ...
I have a love, hate relationship with it. One one side I like it, on the other side, I lose a robot every 5 minutes because they keep flying through it. :( Except that it adds a bit to the base as well as it helps with pollution so building like 10+ might actually be ...
- Thu May 19, 2016 6:16 pm
- Forum: Show your Creations
- Topic: World Tour (150h)
- Replies: 4
- Views: 3451
World Tour (150h)
Hello everyone! :)
I have been really enjoying Factorio and I am pretty happy with the world I created after playing a bit more than 150h. I should mention that when I started this world I did not really know what I was doing so a lot of the crafting could be optimized (ratios are pretty bad ...
I have been really enjoying Factorio and I am pretty happy with the world I created after playing a bit more than 150h. I should mention that when I started this world I did not really know what I was doing so a lot of the crafting could be optimized (ratios are pretty bad ...
- Wed Apr 13, 2016 2:21 pm
- Forum: General discussion
- Topic: Random Number Generator
- Replies: 16
- Views: 22342
Re: Random Number Generator
Here is an improved version that should be closer to what you want.
LCG2.png
Top Row:
1,2. Memory cell and timer that controls how often the random number refreshes. Currently it is set to one second (60 ticks), but you can change it to whatever you want. One hour = 216000 ticks. Just be sure ...
LCG2.png
Top Row:
1,2. Memory cell and timer that controls how often the random number refreshes. Currently it is set to one second (60 ticks), but you can change it to whatever you want. One hour = 216000 ticks. Just be sure ...
- Wed Apr 13, 2016 1:35 pm
- Forum: General discussion
- Topic: Wood!
- Replies: 9
- Views: 6190
Re: Wood!
I set up my fuel belt which goes to all the trains in a way that it will first use wood. If there is no wood in the system it will use coal and if I have neither of those two it uses solid fuel. :)
I used to do that....until one of my trains ran out of fuel
I think it ended up with 1 stack and 1 ...
I used to do that....until one of my trains ran out of fuel
I think it ended up with 1 stack and 1 ...
- Tue Apr 12, 2016 5:38 pm
- Forum: General discussion
- Topic: Wood!
- Replies: 9
- Views: 6190
Re: Wood!
I set up my fuel belt which goes to all the trains in a way that it will first use wood. If there is no wood in the system it will use coal and if I have neither of those two it uses solid fuel. 

- Tue Apr 12, 2016 1:34 am
- Forum: General discussion
- Topic: Random Number Generator
- Replies: 16
- Views: 22342
Re: Random Number Generator
Thank you to everyone for all the input and the nice suggestions. Definitively helped me out a lot and some useful stuff for the future for sure.
Here is a pure combinator solution.
LCG.png
The first two combinators are a linear congruential generator , specifically the Visual C++ LCG.
The ...
Here is a pure combinator solution.
LCG.png
The first two combinators are a linear congruential generator , specifically the Visual C++ LCG.
The ...
- Sun Apr 10, 2016 9:58 pm
- Forum: General discussion
- Topic: Random Number Generator
- Replies: 16
- Views: 22342
Random Number Generator
Hello everyone,
I am looking for a way to have "something" generate a random number/output. To simplify this the basic concept, I am trying to get to work is having x amount of lamps and have one of them randomly turn on. Any idea how I could achieve this? Inserters do not take a random item from a ...
I am looking for a way to have "something" generate a random number/output. To simplify this the basic concept, I am trying to get to work is having x amount of lamps and have one of them randomly turn on. Any idea how I could achieve this? Inserters do not take a random item from a ...