Search found 44 matches
- Thu Mar 15, 2018 7:33 pm
- Forum: Won't fix.
- Topic: [0.16.30] zip headers error
- Replies: 11
- Views: 6702
Re: [0.16.30] zip headers error
After checking a few more things with the same zip file Ps7cho uploaded, win10 - winrar 5.60 beta1 64-bit does not detect errors win10 - 7zip 18.01 x64 gives the warning "Headers Error" win10 - 7zip 16.04 x64 does not detecterror ubuntu16.04 - php with zip version 1.15.2, below is the code...
- Wed Mar 14, 2018 2:32 pm
- Forum: Won't fix.
- Topic: [0.16.30] zip headers error
- Replies: 11
- Views: 6702
[0.16.30] zip headers error
The game runs fine, but when extracting the files from a game save zip, 7zip is giving a warning for "Headers Error". This issue first became prevalent in our factorio web control, which checks a zip file for consistency when uploaded to the server. Factorio appears to be slightly corrupti...
- Wed Dec 13, 2017 2:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 29611
Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."
can confirm. exact happenings here as well.
- Thu May 25, 2017 4:32 pm
- Forum: Not a bug
- Topic: [false alarm] Server Password wiped on server start
- Replies: 4
- Views: 1820
Re: [0.15.13] Server Password wiped on server start
indeed it had to do with old code on how server passwords were applied. I appreciate your prompt response. I'll be more thorough in my investigation in the future.
- Thu May 25, 2017 4:27 pm
- Forum: Not a bug
- Topic: [false alarm] Server Password wiped on server start
- Replies: 4
- Views: 1820
Re: [0.15.13] Server Password wiped on server start
ah. I apologize. I've just thought of one instance in our code that may cause something like this.
- Thu May 25, 2017 4:21 pm
- Forum: Not a bug
- Topic: [false alarm] Server Password wiped on server start
- Replies: 4
- Views: 1820
[false alarm] Server Password wiped on server start
I've got one here that I haven't seen anywhere else yet. Running Ubuntu 16.04, and when I start a server with a password, the password is wiped from the server-settings.json, and the server has no password. Was reported to me by someone using our factorio web gui. Tested on my own installation and h...
- Thu Feb 02, 2017 3:38 pm
- Forum: Duplicates
- Topic: [0.14.21] Modded Linux Headless Crash
- Replies: 2
- Views: 1537
[0.14.21] Modded Linux Headless Crash
Unsure what exactly happened. I don't believe anyone was online when the crash happened. Server started right back up without any errors. Submitting a crash report for your lovely records. We use the 3ra bob's and angel's mod pack on our server. https://mods.factorio.com/mods/Articulating/3Ra-AngelB...
- Tue Jan 24, 2017 9:35 pm
- Forum: Ideas and Suggestions
- Topic: Slow capsules slow players
- Replies: 4
- Views: 1890
- Tue Jan 24, 2017 9:18 pm
- Forum: Not a bug
- Topic: Slow capsules bug
- Replies: 3
- Views: 1454
Re: Slow capsules bug
+1. where do I vote?
- Sun Dec 04, 2016 5:09 am
- Forum: Ideas and Suggestions
- Topic: Display silent-commands in server console
- Replies: 0
- Views: 760
Display silent-commands in server console
It would be nice if any silent command sent by an admin would be shown in the server console.
- Wed Nov 23, 2016 4:56 pm
- Forum: 1 / 0 magic
- Topic: [Posila] [0.14.20] PVP crash
- Replies: 6
- Views: 2772
Re: [0.14.20] PVP crash
ah, thank you for the reply. If I can recall correctly, I think we did finally find that lua typo. Glad to get a confirmation
We're definitely excited for 0.15! We applaud you all for the hard work!
We're definitely excited for 0.15! We applaud you all for the hard work!
- Mon Nov 21, 2016 10:01 pm
- Forum: Duplicates
- Topic: [0.14.20] Unhandled exception: boost: mutex lock failed
- Replies: 0
- Views: 1345
[0.14.20] Unhandled exception: boost: mutex lock failed
Had a strange crash when we sent the SIGINT / ctrl+c to shutdown the server. Had some server griefing in the game save attached, and experienced this in the logs when a mod attempted shut down to rollback a save. Server start on a new zip file worked successfully. 11514.454 Info HttpSharedState.cpp:...
- Fri Nov 18, 2016 11:09 pm
- Forum: Ideas and Suggestions
- Topic: server message announcement(s) every x ticks.
- Replies: 9
- Views: 5723
Re: server message announcement(s) every x ticks.
The code I provided in my last post goes inside your control.lua file in your scenario, which also needs a call to the function "show_announcement()" in an on_tick event. No change to your .bat file. This script is located inside your save file. So you'll have to generate new maps includin...
- Fri Nov 18, 2016 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Web user login API
- Replies: 0
- Views: 838
Web user login API
If there were a way we could interact with a web api to verify user accounts, it would give way to fun ways we can develop future mods. One idea is adding discord integration to our factorio servers. The web API would come in handy for this when pvp is involved. We're wanting to give team specific d...
- Fri Nov 18, 2016 7:20 pm
- Forum: Ideas and Suggestions
- Topic: server message announcement(s) every x ticks.
- Replies: 9
- Views: 5723
Re: server message announcement(s) every x ticks.
This was one of the first scenario mod's we created. Every 9 minutes 55 seconds it will announce a message to our server. (had some instability issue's in the past using 10 minute intervals, having the announcement fire along side every save. This is pretty much fixed now, but we still do it this wa...
- Fri Nov 18, 2016 6:35 pm
- Forum: 1 / 0 magic
- Topic: [Posila] [0.14.20] PVP crash
- Replies: 6
- Views: 2772
[Posila] [0.14.20] PVP crash
This may just be an error in the scenario script. Chocolatetthunder took the dev's pvp map and joined some of our scenario mods to it. Something happened that caused a luaplyer error "LuaPlayer doesn't contain key pick_join_frame", which crashed the map. Upon stopping the server, there was...
- Mon Nov 07, 2016 5:57 pm
- Forum: Maps and Scenarios
- Topic: [0.12.x] PvP Scenarios
- Replies: 35
- Views: 62190
Re: [0.12.x] PvP Scenarios
It has to do with chunk loading. Trying to place/manipulate entities on a chunk that has not been loaded yet causes the game to crash. In a dev version of our modification to PvP, instead of time based loading team selection, we detect when all the proper chunks have been loaded, then do the script ...
- Thu Nov 03, 2016 5:55 am
- Forum: Releases
- Topic: Version 0.14.18
- Replies: 14
- Views: 17163
Re: Version 0.14.18
beta selection still not showing up in steam.
- Tue Oct 25, 2016 8:33 pm
- Forum: Releases
- Topic: Version 0.14.16
- Replies: 11
- Views: 14432
Re: Version 0.14.16
for anyone who's feeling a little lazy to find the server-settings.json lines they need to replace... Find: "_comment_visibility": ["public: Game will be published on the official Factorio matching server", "lan: Game will be broadcast on LAN", "hidden: Game will n...
- Mon Oct 24, 2016 8:43 pm
- Forum: Releases
- Topic: Version 0.14.15
- Replies: 20
- Views: 17896
Re: Version 0.14.15
1.595 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address 3.073 Warning ServerMultiplayerManager.cpp:552: Determining own address has failed. Best guess: 0.0.0.0:34299 3.474 Info ServerMultiplayerManager.cpp:585: Matching s...