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Search found 459 matches
- Thu Dec 19, 2024 11:20 pm
- Forum: Gameplay Help
- Topic: Alert for early planet drop
- Replies: 3
- Views: 295
- Thu Dec 19, 2024 10:56 pm
- Forum: Gameplay Help
- Topic: Alert for early planet drop
- Replies: 3
- Views: 295
Alert for early planet drop
Could we please get an alert icon + map mark for planetary drops that are made before bulding Cargo landing pad?
Reason is, that it's easy to lose the spot when we landed when we are on the new plantet the first time (and cargo lands around there).
Reason is, that it's easy to lose the spot when we landed when we are on the new plantet the first time (and cargo lands around there).
- Wed Dec 18, 2024 1:17 pm
- Forum: Gameplay Help
- Topic: Holmium output instead of electrolyte - a bug?
- Replies: 2
- Views: 247
Holmium output instead of electrolyte - a bug?
I'm not sure if I'm doing something wrong or is this a bug, but I keep getting holmium solution output instead of electrolyte, tried replacing everything and got same result. Any ideas what's wrong here?
- Tue Dec 17, 2024 2:50 pm
- Forum: Gameplay Help
- Topic: Thruster vs chem plants ratios
- Replies: 4
- Views: 602
Re: Thruster vs chem plants ratios
Thanks a lot everyone!
- Tue Dec 17, 2024 11:49 am
- Forum: Gameplay Help
- Topic: Thruster vs chem plants ratios
- Replies: 4
- Views: 602
Thruster vs chem plants ratios
Sorry if it was alredy asked somewhere, but I'm getting lost with calculating how much fuel and oxidizer do I need to produce during the transit between planets.
Lets say I have 3 thrusters, each consume 120/s each. 360/s total.
1 chem plant produces 37.5/s each.
So, it seems I need almost 10 chem ...
Lets say I have 3 thrusters, each consume 120/s each. 360/s total.
1 chem plant produces 37.5/s each.
So, it seems I need almost 10 chem ...
- Tue Oct 01, 2024 10:33 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 54827
Re: Friday Facts #430 - Drowning in Fluids
Not sure I like the change, in real life pipelines easily go for thousands of miles.
- Fri Jul 05, 2024 7:42 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 56007
Re: Friday Facts #418 - Space Age release date
Guessing all old saves will no longer work in new dlc?
- Sat Jun 01, 2024 4:46 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 33169
Re: Friday Facts #413 - Gleba
Looks nice but I'm missing Jungle wibe, it's Fungish, Algaeish, but not very Junglish. Large ferns like on ancient Earth could be nice addition too.
- Fri Dec 29, 2023 4:52 am
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 22989
Re: Friday Facts #390 - Noise expressions 2.0
Reminds me of dwarf fortress map generator
- Sun Oct 06, 2019 2:55 pm
- Forum: This Forum
- Topic: Forgot my password (or not)
- Replies: 3
- Views: 2887
Re: Forgot my password (or not)
Ok nevermind this all, fortunately I were still logged in on my old laptop so I know my email here now.
- Sat Aug 31, 2019 11:59 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 46933
Re: Friday Facts #310 - Glowing Heat pipes
If glow was animated, heated up pipes radiated a bit from super bright to less bright, I think their brightness wouldn't be much of a problem.
- Mon Aug 05, 2019 7:16 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 356486
Re: Friday Facts #305 - The Oil Changes
A lot of issues related to oil wall would be solved if we had construction bots earlier.
We could have construction bots earlier if electric engines didn't require lubricant.
Why not just remove lubricant from electric engines recipe and maybe add it to other higher-level recipes instead?
Or (as ...
We could have construction bots earlier if electric engines didn't require lubricant.
Why not just remove lubricant from electric engines recipe and maybe add it to other higher-level recipes instead?
Or (as ...
- Mon Jul 29, 2019 8:46 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 356486
Re: Friday Facts #305 - The Oil Changes
Tbh with changes to oil being still an open debate, PLEASEEEEE use this last chance to introduce fluid fuels for trains without having to use barrels like mentioned above.
It not only just makes sense, it also partially solves problems of getting locked down with too much fluid/oil/gas/etc of ...
- Mon Jul 29, 2019 5:47 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 356486
Re: Friday Facts #305 - The Oil Changes
Tbh with changes to oil being still an open debate, PLEASEEEEE use this last chance to introduce fluid fuels for trains without having to use barrels like mentioned above.
It not only just makes sense, it also partially solves problems of getting locked down with too much fluid/oil/gas/etc of one ...
It not only just makes sense, it also partially solves problems of getting locked down with too much fluid/oil/gas/etc of one ...
- Sun Jul 28, 2019 9:08 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 356486
Re: Friday Facts #305 - The Oil Changes
Wouldn't it have been easier to just remove lubricant altogether instead? It barely have any uses anyway and bots wouldn't be pushed that far into later game?
Leaving alone that to me it always felt weird that electric engines of all things require lubricant, but all other things for which ...
Leaving alone that to me it always felt weird that electric engines of all things require lubricant, but all other things for which ...
- Sat Jul 27, 2019 8:04 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 356486
Re: Friday Facts #305 - The Oil Changes
Partial solution is to have just 2 products from oil refiery - 'gas' and 'refined oil' or somesuch. And removing entire cracking chain in chem plants from vanilla game.
- Sat Jul 27, 2019 8:14 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 356486
Re: Friday Facts #305 - The Oil Changes
Wouldn't it be better to remove cracking of oils in chemical plants and move it to refineries instead with new recipes or somesuch? That way unlocking new recipes for refineries wouldn't require huge overhaul of entire refinery area.
- Fri Jul 26, 2019 5:06 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 356486
Re: Friday Facts #305 - The Oil Changes
I were complaining about stuff like that right at the start when changes to science packs, chemical in particular were announced...
Better late than never I guess.
Now, if only you took a look at complexity of red circuits the same way - that it's too early in progression path to require them in ...
Better late than never I guess.
Now, if only you took a look at complexity of red circuits the same way - that it's too early in progression path to require them in ...
- Sat Jul 20, 2019 1:09 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 262039
Re: Friday Facts #304 - Small bugs; Big changes
I still think that main difficulty spike reason at chemical science pack are red circuits, not refineries.
- Sat Jun 29, 2019 1:51 pm
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 30299
Re: Friday Facts #301 - Crash site: First state
Would be cool if there was a scenario with not-crash landing site, where you start with most of technologies unlocked and can go straight to end-game.