Search found 17 matches
- Tue Dec 17, 2024 9:40 pm
- Forum: Ideas and Suggestions
- Topic: Write errors occuring inside factoriopedia simulations to the game log
- Replies: 0
- Views: 184
Write errors occuring inside factoriopedia simulations to the game log
A rather small utility, but can be helpful at times. When an error occurs in a factoriopedia simulation, it writes the message in the viewport, which is quite small to fit the whole stacktrace. My suggestion is to make it appear in the `factorio-current-log` as well.
- Tue Dec 17, 2024 10:41 am
- Forum: Modding interface requests
- Topic: Allow reading camera zoom in LuaSimulation
- Replies: 1
- Views: 263
Allow reading camera zoom in LuaSimulation
Pretty straightforward, in https://lua-api.factorio.com/latest/classes/LuaSimulation.html#camera_zoom is write only, but if there's a need to track the zoom level, it can be assigned to a separate variable, since the default zoom is constant. However it adds extra complexity, so it would be easier ...
- Thu Dec 05, 2024 10:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.24] Crash creating filter with zero ID with non-default count or mode, InfinityContainerSettings check fail
- Replies: 2
- Views: 1043
Re: [2.0.24] (crash) Attempting to create Filter with zero ID with non-default count or mode
This appears to happen when `name` in `set_infinity_container_filter` is nil.
- Thu Dec 05, 2024 10:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.24] Crash creating filter with zero ID with non-default count or mode, InfinityContainerSettings check fail
- Replies: 2
- Views: 1043
[boskid][2.0.24] Crash creating filter with zero ID with non-default count or mode, InfinityContainerSettings check fail
Somehow my mod creating an infinity loader with a filter freezes the game along with my entire PC, which can only be fixed with a restart.
Steps to reproduce:
1. Install the attached mod file
2. Load a save file
3. Open factoriopedia and select burner mining drill
4. The Factorio should freeze and ...
Steps to reproduce:
1. Install the attached mod file
2. Load a save file
3. Open factoriopedia and select burner mining drill
4. The Factorio should freeze and ...
- Sun Nov 24, 2024 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.21] Crash creating a test player in a factoriopedia simulation
- Replies: 0
- Views: 525
[2.0.21] Crash creating a test player in a factoriopedia simulation
Steps to reproduce:
- Add the attached "factoriopedia-extended_0.1.0.zip" mod.
- Launch the game and open factoriopedia
- Click on the landfill item
- The fame will freeze and crash
In the mod itself, the player is spawned in simulations.lua:10.
Edit: spawning works fine, the move_cursor and mouse ...
- Add the attached "factoriopedia-extended_0.1.0.zip" mod.
- Launch the game and open factoriopedia
- Click on the landfill item
- The fame will freeze and crash
In the mod itself, the player is spawned in simulations.lua:10.
Edit: spawning works fine, the move_cursor and mouse ...
- Thu Nov 21, 2024 1:01 pm
- Forum: Ideas and Suggestions
- Topic: Make space platform drops more efficient
- Replies: 1
- Views: 1025
Make space platform drops more efficient
If the difference between the items requested by a planet and platform contents is small, the platform sends a lot of pods, each with only a couple items. This creates throughput issues on the surface and messes up inactivity conditions on platforms. It is also inconsistent with the rockets having a ...
- Mon Nov 18, 2024 10:43 pm
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 11
- Views: 2380
Re: [2.0.8] Slow multiplayer map downloading speed
I don't know why exactly, but connecting a VPN fixed the issue. My theory is that the home router doesn't handle UDP that well and VPN makes it route through TCP.
- Tue Nov 05, 2024 11:28 am
- Forum: Not a bug
- Topic: [2.0.8] Nearby rail blocks are considered one
- Replies: 8
- Views: 1491
Re: [2.0.8] Nearby rail blocks are considered one
Yea, with new rails the signals can be confusing in some places and sometimes they don't split the track
- Tue Oct 29, 2024 8:51 am
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 11
- Views: 2380
Re: [2.0.8] Slow multiplayer map downloading speed
Testing latency:
- client -> server
--- 192.168.2.82 ping statistics ---
25 packets transmitted, 25 received, 0% packet loss, time 24112ms
rtt min/avg/max/mdev = 2.073/5.916/35.144/7.065 ms
- server -> client
--- 192.168.2.229 ping statistics ---
24 packets transmitted, 24 received, 0% packet ...
- client -> server
--- 192.168.2.82 ping statistics ---
25 packets transmitted, 25 received, 0% packet loss, time 24112ms
rtt min/avg/max/mdev = 2.073/5.916/35.144/7.065 ms
- server -> client
--- 192.168.2.229 ping statistics ---
24 packets transmitted, 24 received, 0% packet ...
- Tue Oct 29, 2024 8:43 am
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 11
- Views: 2380
Re: [2.0.8] Slow multiplayer map downloading speed
I tried doubling the default min and max segment sizes, but it didn't affect anything. The download speed was also the same for connecting through my local IP and the public one.
During the gameplay there are no connection issues.
During the gameplay there are no connection issues.
- Mon Oct 28, 2024 1:41 pm
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 11
- Views: 2380
Re: [2.0.8] Slow multiplayer map downloading speed
No, they game is insisting on me logging on once and STAYING THERE.
- Sun Oct 27, 2024 3:35 pm
- Forum: Duplicates
- Topic: [2.0.11] Random crash
- Replies: 1
- Views: 234
[2.0.11] Random crash
Pretty much what the title says, the game has been working fine for the last week and just crashed. Pretty sure I'll restart and never get this again, but in case it's useful - attaching the game log.
- Tue Oct 22, 2024 7:24 am
- Forum: Not a bug
- Topic: [2.0.8] Nearby rail blocks are considered one
- Replies: 8
- Views: 1491
Re: [2.0.8] Nearby rail blocks are considered the as one
(Excuse my poor drawing) Here's approximately how the blocks behave:
The rail joint for both is on the same coordinate, so it thinks that the aqua track is crossing itself.- Tue Oct 22, 2024 7:17 am
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 11
- Views: 2380
[2.0.8] Slow multiplayer map downloading speed
I'm hosting a Space Age server for myself and the map download speed is unreasonably slow. The server is hosted on a second laptop on the same WiFi network.
The Factorio download speed peaks at 50-60kB/s. I've also used iperf3 to test the bandwidth to the laptop:
Connecting to host 192.168.2.82 ...
The Factorio download speed peaks at 50-60kB/s. I've also used iperf3 to test the bandwidth to the laptop:
Connecting to host 192.168.2.82 ...
- Mon Oct 21, 2024 10:45 pm
- Forum: Not a bug
- Topic: [2.0.8] Nearby rail blocks are considered one
- Replies: 8
- Views: 1491
[2.0.8] Nearby rail blocks are considered one
On the right model the signals attach to the same coordinate, which makes the magenta and bottom aqua tracks cross themselves, which shouldn't be possible in this configuration. Ideally, only the magenta one should cross, while the bottom blue should be 2 different tracks.
The left model is how it ...
The left model is how it ...
- Thu Feb 22, 2024 9:35 pm
- Forum: Technical Help
- Topic: [1.1.104] Factorio crashed due to video card reset or removal
- Replies: 2
- Views: 644
Re: [1.1.104] Factorio crashed due to video card reset or removal
I see. Well, based on what there is I sure hope its a one time thing.
- Thu Feb 22, 2024 9:16 pm
- Forum: Technical Help
- Topic: [1.1.104] Factorio crashed due to video card reset or removal
- Replies: 2
- Views: 644
[1.1.104] Factorio crashed due to video card reset or removal
While I was playing the game crashed due to this error: https://i.imgur.com/rQELdTi.png
Despite what it says, none of the proposed reasons are true. I didn't remove or update it, it has no overclocking and the temperatures are normal. The only other programs running are firefox, discord and the ...
Despite what it says, none of the proposed reasons are true. I didn't remove or update it, it has no overclocking and the temperatures are normal. The only other programs running are firefox, discord and the ...