Search found 10 matches
- Tue Nov 05, 2024 11:28 am
- Forum: Not a bug
- Topic: [2.0.8] Nearby rail blocks are considered one
- Replies: 7
- Views: 591
Re: [2.0.8] Nearby rail blocks are considered one
Yea, with new rails the signals can be confusing in some places and sometimes they don't split the track
- Tue Oct 29, 2024 8:51 am
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 7
- Views: 482
Re: [2.0.8] Slow multiplayer map downloading speed
Testing latency: - client -> server --- 192.168.2.82 ping statistics --- 25 packets transmitted, 25 received, 0% packet loss, time 24112ms rtt min/avg/max/mdev = 2.073/5.916/35.144/7.065 ms - server -> client --- 192.168.2.229 ping statistics --- 24 packets transmitted, 24 received, 0% packet loss, ...
- Tue Oct 29, 2024 8:43 am
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 7
- Views: 482
Re: [2.0.8] Slow multiplayer map downloading speed
I tried doubling the default min and max segment sizes, but it didn't affect anything. The download speed was also the same for connecting through my local IP and the public one.
During the gameplay there are no connection issues.
During the gameplay there are no connection issues.
- Mon Oct 28, 2024 1:41 pm
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 7
- Views: 482
Re: [2.0.8] Slow multiplayer map downloading speed
No, they game is insisting on me logging on once and STAYING THERE.
- Sun Oct 27, 2024 3:35 pm
- Forum: Duplicates
- Topic: [2.0.11] Random crash
- Replies: 1
- Views: 65
[2.0.11] Random crash
Pretty much what the title says, the game has been working fine for the last week and just crashed. Pretty sure I'll restart and never get this again, but in case it's useful - attaching the game log.
- Tue Oct 22, 2024 7:24 am
- Forum: Not a bug
- Topic: [2.0.8] Nearby rail blocks are considered one
- Replies: 7
- Views: 591
Re: [2.0.8] Nearby rail blocks are considered the as one
(Excuse my poor drawing) Here's approximately how the blocks behave:
The rail joint for both is on the same coordinate, so it thinks that the aqua track is crossing itself.- Tue Oct 22, 2024 7:17 am
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 7
- Views: 482
[2.0.8] Slow multiplayer map downloading speed
I'm hosting a Space Age server for myself and the map download speed is unreasonably slow. The server is hosted on a second laptop on the same WiFi network. The Factorio download speed peaks at 50-60kB/s. I've also used iperf3 to test the bandwidth to the laptop: Connecting to host 192.168.2.82, por...
- Mon Oct 21, 2024 10:45 pm
- Forum: Not a bug
- Topic: [2.0.8] Nearby rail blocks are considered one
- Replies: 7
- Views: 591
[2.0.8] Nearby rail blocks are considered one
On the right model the signals attach to the same coordinate, which makes the magenta and bottom aqua tracks cross themselves, which shouldn't be possible in this configuration. Ideally, only the magenta one should cross, while the bottom blue should be 2 different tracks. The left model is how it s...
- Thu Feb 22, 2024 9:35 pm
- Forum: Technical Help
- Topic: [1.1.104] Factorio crashed due to video card reset or removal
- Replies: 2
- Views: 386
Re: [1.1.104] Factorio crashed due to video card reset or removal
I see. Well, based on what there is I sure hope its a one time thing.
- Thu Feb 22, 2024 9:16 pm
- Forum: Technical Help
- Topic: [1.1.104] Factorio crashed due to video card reset or removal
- Replies: 2
- Views: 386
[1.1.104] Factorio crashed due to video card reset or removal
While I was playing the game crashed due to this error: https://i.imgur.com/rQELdTi.png Despite what it says, none of the proposed reasons are true. I didn't remove or update it, it has no overclocking and the temperatures are normal. The only other programs running are firefox, discord and the file...