Search found 17 matches

by KikuGIe
Tue Dec 17, 2024 9:40 pm
Forum: Ideas and Suggestions
Topic: Write errors occuring inside factoriopedia simulations to the game log
Replies: 0
Views: 184

Write errors occuring inside factoriopedia simulations to the game log

A rather small utility, but can be helpful at times. When an error occurs in a factoriopedia simulation, it writes the message in the viewport, which is quite small to fit the whole stacktrace. My suggestion is to make it appear in the `factorio-current-log` as well.
12-05-2024, 19-30-28.png
12-05-2024, 19-30-28.png (23.55 KiB) Viewed 184 times
by KikuGIe
Tue Dec 17, 2024 10:41 am
Forum: Modding interface requests
Topic: Allow reading camera zoom in LuaSimulation
Replies: 1
Views: 263

Allow reading camera zoom in LuaSimulation

Pretty straightforward, in https://lua-api.factorio.com/latest/classes/LuaSimulation.html#camera_zoom is write only, but if there's a need to track the zoom level, it can be assigned to a separate variable, since the default zoom is constant. However it adds extra complexity, so it would be easier ...
by KikuGIe
Thu Dec 05, 2024 10:00 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.24] Crash creating filter with zero ID with non-default count or mode, InfinityContainerSettings check fail
Replies: 2
Views: 1043

[boskid][2.0.24] Crash creating filter with zero ID with non-default count or mode, InfinityContainerSettings check fail

Somehow my mod creating an infinity loader with a filter freezes the game along with my entire PC, which can only be fixed with a restart.

Steps to reproduce:
1. Install the attached mod file
2. Load a save file
3. Open factoriopedia and select burner mining drill
4. The Factorio should freeze and ...
by KikuGIe
Sun Nov 24, 2024 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.21] Crash creating a test player in a factoriopedia simulation
Replies: 0
Views: 525

[2.0.21] Crash creating a test player in a factoriopedia simulation

Steps to reproduce:
- Add the attached "factoriopedia-extended_0.1.0.zip" mod.
- Launch the game and open factoriopedia
- Click on the landfill item
- The fame will freeze and crash

In the mod itself, the player is spawned in simulations.lua:10.

Edit: spawning works fine, the move_cursor and mouse ...
by KikuGIe
Thu Nov 21, 2024 1:01 pm
Forum: Ideas and Suggestions
Topic: Make space platform drops more efficient
Replies: 1
Views: 1025

Make space platform drops more efficient

If the difference between the items requested by a planet and platform contents is small, the platform sends a lot of pods, each with only a couple items. This creates throughput issues on the surface and messes up inactivity conditions on platforms. It is also inconsistent with the rockets having a ...
by KikuGIe
Mon Nov 18, 2024 10:43 pm
Forum: Technical Help
Topic: [2.0.8] Slow multiplayer map downloading speed
Replies: 11
Views: 2380

Re: [2.0.8] Slow multiplayer map downloading speed

I don't know why exactly, but connecting a VPN fixed the issue. My theory is that the home router doesn't handle UDP that well and VPN makes it route through TCP.
by KikuGIe
Tue Nov 05, 2024 11:28 am
Forum: Not a bug
Topic: [2.0.8] Nearby rail blocks are considered one
Replies: 8
Views: 1491

Re: [2.0.8] Nearby rail blocks are considered one

Yea, with new rails the signals can be confusing in some places and sometimes they don't split the track
by KikuGIe
Tue Oct 29, 2024 8:51 am
Forum: Technical Help
Topic: [2.0.8] Slow multiplayer map downloading speed
Replies: 11
Views: 2380

Re: [2.0.8] Slow multiplayer map downloading speed

Testing latency:
- client -> server

--- 192.168.2.82 ping statistics ---
25 packets transmitted, 25 received, 0% packet loss, time 24112ms
rtt min/avg/max/mdev = 2.073/5.916/35.144/7.065 ms

- server -> client

--- 192.168.2.229 ping statistics ---
24 packets transmitted, 24 received, 0% packet ...
by KikuGIe
Tue Oct 29, 2024 8:43 am
Forum: Technical Help
Topic: [2.0.8] Slow multiplayer map downloading speed
Replies: 11
Views: 2380

Re: [2.0.8] Slow multiplayer map downloading speed

I tried doubling the default min and max segment sizes, but it didn't affect anything. The download speed was also the same for connecting through my local IP and the public one.
During the gameplay there are no connection issues.
10-29-2024, 09-43-13.png
10-29-2024, 09-43-13.png (96.37 KiB) Viewed 2135 times
by KikuGIe
Mon Oct 28, 2024 1:41 pm
Forum: Technical Help
Topic: [2.0.8] Slow multiplayer map downloading speed
Replies: 11
Views: 2380

Re: [2.0.8] Slow multiplayer map downloading speed

No, they game is insisting on me logging on once and STAYING THERE.
by KikuGIe
Sun Oct 27, 2024 3:35 pm
Forum: Duplicates
Topic: [2.0.11] Random crash
Replies: 1
Views: 234

[2.0.11] Random crash

Pretty much what the title says, the game has been working fine for the last week and just crashed. Pretty sure I'll restart and never get this again, but in case it's useful - attaching the game log.
by KikuGIe
Tue Oct 22, 2024 7:24 am
Forum: Not a bug
Topic: [2.0.8] Nearby rail blocks are considered one
Replies: 8
Views: 1491

Re: [2.0.8] Nearby rail blocks are considered the as one

(Excuse my poor drawing) Here's approximately how the blocks behave:
10-22-2024, 09-23-12.png
10-22-2024, 09-23-12.png (4.9 KiB) Viewed 1397 times
The rail joint for both is on the same coordinate, so it thinks that the aqua track is crossing itself.
by KikuGIe
Tue Oct 22, 2024 7:17 am
Forum: Technical Help
Topic: [2.0.8] Slow multiplayer map downloading speed
Replies: 11
Views: 2380

[2.0.8] Slow multiplayer map downloading speed

I'm hosting a Space Age server for myself and the map download speed is unreasonably slow. The server is hosted on a second laptop on the same WiFi network.
The Factorio download speed peaks at 50-60kB/s. I've also used iperf3 to test the bandwidth to the laptop:


Connecting to host 192.168.2.82 ...
by KikuGIe
Mon Oct 21, 2024 10:45 pm
Forum: Not a bug
Topic: [2.0.8] Nearby rail blocks are considered one
Replies: 8
Views: 1491

[2.0.8] Nearby rail blocks are considered one

On the right model the signals attach to the same coordinate, which makes the magenta and bottom aqua tracks cross themselves, which shouldn't be possible in this configuration. Ideally, only the magenta one should cross, while the bottom blue should be 2 different tracks.
The left model is how it ...
by KikuGIe
Thu Feb 22, 2024 9:35 pm
Forum: Technical Help
Topic: [1.1.104] Factorio crashed due to video card reset or removal
Replies: 2
Views: 644

Re: [1.1.104] Factorio crashed due to video card reset or removal

I see. Well, based on what there is I sure hope its a one time thing.
by KikuGIe
Thu Feb 22, 2024 9:16 pm
Forum: Technical Help
Topic: [1.1.104] Factorio crashed due to video card reset or removal
Replies: 2
Views: 644

[1.1.104] Factorio crashed due to video card reset or removal

While I was playing the game crashed due to this error: https://i.imgur.com/rQELdTi.png
Despite what it says, none of the proposed reasons are true. I didn't remove or update it, it has no overclocking and the temperatures are normal. The only other programs running are firefox, discord and the ...

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