Search found 25 matches

by mojo2012
Fri Aug 05, 2016 2:02 pm
Forum: Ideas and Requests For Mods
Topic: Request for a oil mod
Replies: 3
Views: 1918

Re: Request for a oil mod

Have you searched the mod database? Ther eare a few oil mods that do stuff like this?
by mojo2012
Wed Aug 03, 2016 5:13 am
Forum: Not a bug
Topic: Production machine with one recipe not working
Replies: 6
Views: 2433

Re: Production machine with one recipe not working

Arg you might be right. i inserted the cokery via command, I will test this as soon as I am home again.
by mojo2012
Mon Aug 01, 2016 11:15 am
Forum: Not a bug
Topic: Production machine with one recipe not working
Replies: 6
Views: 2433

Production machine with one recipe not working

Just recently I created a cokery production machine with one recipe (wood to charcoal). When clicking on the cokery the recipe dialog pops up but no recipes are shown at all.

As soon as i added a second recipe it worked again.
by mojo2012
Thu Jul 28, 2016 6:33 pm
Forum: Modding help
Topic: [Solved] Drawing a blank - math.random
Replies: 4
Views: 1619

Re: Drawing a blank - math.random

Hi, somewhere I read that math.random and multiplayer domt go too well together ... just as a sidenote

for 1% chamce you should probabely do so,ething like evolution factor *0.1
by mojo2012
Tue Jul 26, 2016 5:04 pm
Forum: Modding help
Topic: Custom Data
Replies: 6
Views: 2644

Re: Custom Data

You can use the factorio-stdlib API, it does the actual storage in the global context though.
by mojo2012
Sun Jul 24, 2016 7:59 am
Forum: This Forum
Topic: Posting is painful
Replies: 5
Views: 2625

Re: Posting is painful

I never had that kind of issue but still I think the forum should be improved a lot.

Why do textboxes have a dark grey background and black font? Either make the background white or the font. It's painful to post here.
by mojo2012
Fri Jul 22, 2016 8:39 pm
Forum: Modding help
Topic: Can I have the mod send a private message to player?
Replies: 4
Views: 2786

Re: Can I have the mod send a private message to player?

If sou need more help, just drop me a Pm. I know hard it is to get into it ... I just recently started :)
by mojo2012
Fri Jul 22, 2016 8:37 pm
Forum: Modding discussion
Topic: The Bittersweet Feeling of Having no New Mod Ideas
Replies: 2
Views: 1628

Re: The Bittersweet Feeling of Having no New Mod Ideas

Hey, I have a lot of ideas but lack the manpower ;) If you want you can join me. My newest idea is a mod called mojo-exploration. Its about randomly seeding ancient alien ruins in which you can find artifacts, like weapons, shields etc. What i currently still need is graphics and new very powerful a...
by mojo2012
Fri Jul 22, 2016 8:02 pm
Forum: Modding help
Topic: Can I have the mod send a private message to player?
Replies: 4
Views: 2786

Re: Can I have the mod send a private message to player?

Hi, Have you tried player.print (http://lua-api.factorio.com/latest/LuaPlayer.html#LuaPlayer.print)? In the on plaer created event you get the actual player. The print method should just affect this one. What kind ofmod are sou trying to create? I'm still looking for interested devs to join my moddi...
by mojo2012
Wed Jul 20, 2016 12:30 pm
Forum: Ideas and Requests For Mods
Topic: [Request]: graphics for ancient ruins
Replies: 3
Views: 1967

Re: [Request]: graphics for ancient ruins

Nobody interested or willing to help? :-(
by mojo2012
Fri Jul 08, 2016 4:06 pm
Forum: Modding help
Topic: Need help by making mod up tp 13.6
Replies: 8
Views: 2760

Re: Need help by making mod up tp 13.6

Best is to check the changelog. in there the devs mentioned that they renamed a lot of entities.
by mojo2012
Fri Jul 08, 2016 5:55 am
Forum: Mods
Topic: [MOD 0.13.x+] Improve Move 0.1.0 [Helper Mod]
Replies: 11
Views: 7625

Re: [MOD 0.13.x+] Improve Move 0.0.8 [Helper Mod]

Can you please upload your mod to github? this would allow us others to better learn from your mod.

And btw, it would also easily allow you to go back to and older codebase in case you messed something up ;)
by mojo2012
Fri Jul 08, 2016 5:43 am
Forum: Modding discussion
Topic: Register entity-related events in entity instead of script?
Replies: 2
Views: 1523

Re: Register entity-related events in entity instead of script?

I would even go further and create a way so that we can set an even handler function in the data.lua directly on the entity.
by mojo2012
Tue Jul 05, 2016 7:13 pm
Forum: Ideas and Requests For Mods
Topic: [Request]: graphics for ancient ruins
Replies: 3
Views: 1967

[Request]: graphics for ancient ruins

Hi guys, I'm working on a new mod. Theres's a new resource "ancient ruins" that can be mined and with a bit of luck give you powerful weapons and equipment. Also there's some ruins (currently kinda mayan temples) that can be looted. I experimented a bit with some 3d modes and tried to crea...
by mojo2012
Mon Jul 04, 2016 4:25 pm
Forum: Ideas and Suggestions
Topic: Release/Provide MOD IDE
Replies: 8
Views: 4118

Re: Release/Provide MOD IDE

To be honest I haven't tried the test-mode mod, but it seems more like a map building tool. it maybe about testing your mod, but it doesnt help me build one. This mod you refer to would have to provide an entire IDE with prjoect support and all in a mod. It would also be fairly complicated to intera...
by mojo2012
Mon Jul 04, 2016 3:21 pm
Forum: Ideas and Suggestions
Topic: Release/Provide MOD IDE
Replies: 8
Views: 4118

Re: Release/Provide MOD IDE

Hi, sorry if there was a misunderstanding. No I don't want a mod that creates mod - that makes no sense?? I want a tool , that creates mod for me and a tool (=IDE) that allows me to debug (debug as in real programming languages, like java) the code, that is currently running in factorio. Let me expl...
by mojo2012
Mon Jul 04, 2016 7:43 am
Forum: Ideas and Suggestions
Topic: Release/Provide MOD IDE
Replies: 8
Views: 4118

Release/Provide MOD IDE

Hi guys, I've been playing aroud with moding for quite some time now. If you get the hang it's quite easy to create basic mods (like new recipes). But it's a very tedious process to find the bits and peaces to make more complex mods. Most of the documentation (wiki, api docs) only provides minimal a...
by mojo2012
Fri Jul 01, 2016 9:12 pm
Forum: Releases
Topic: Version 0.13.3
Replies: 47
Views: 33043

Re: Version 0.13.3

Sorry, I'm using stdlib and it seems the error is laying there. Previsouly it would through an exception. Currently it just crashes the even handler function :-(
by mojo2012
Fri Jul 01, 2016 8:23 pm
Forum: Releases
Topic: Version 0.13.3
Replies: 47
Views: 33043

Re: Version 0.13.3

Hi guys, I'm currently writing a mod, based on Factorio 13.3. and I have some troubles. I don't know if I'm doing something wrong here, but in this little snippet (called in the on_player_created event function) only the first log line is being printed: global.logger.log("mojo-exploration start...

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