Search found 8 matches
- Thu Nov 21, 2024 1:38 am
- Forum: Gameplay Help
- Topic: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
- Replies: 12
- Views: 2577
Re: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
I agree for sure, also doing some search online no clear solution seems to have surfaced a part from the clock one. And you still need at least 2 deciders for every station, plus a very "manual" list of items that has to be checked to distinguish between solid and liquid. So already the system is ...
- Thu Nov 21, 2024 1:24 am
- Forum: Gameplay Help
- Topic: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
- Replies: 12
- Views: 2577
Re: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
quick aside correction: Trains wait at the depot or the provider station until a requester is free, not at the requester for a provider.
You're right, they'd wait at the provider station because all requesters would be full.
You could pretty easily modify it to do what you intend by having a ...
- Thu Nov 21, 2024 12:47 am
- Forum: Gameplay Help
- Topic: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
- Replies: 12
- Views: 2577
Re: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
Thank you both for your posts, now I understand better the system you're talking about that was hinted in the fff.
In this system, trains wait at the requesters station for a provider to be free, it's different to what I am trying to do, aka trains are only called when there is the need for a cargo ...
In this system, trains wait at the requesters station for a provider to be free, it's different to what I am trying to do, aka trains are only called when there is the need for a cargo ...
- Wed Nov 20, 2024 4:05 pm
- Forum: Gameplay Help
- Topic: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
- Replies: 12
- Views: 2577
Re: LTN like system in vanilla 2.0
- General system Provider, Requester and Depo stations.
- Station are all called "Item icon R" and "Item icon P"
If your setup in general is:
- each train has the same amount of locomotives and wagons
- each full train carries just a single kind of material, for example just [iron ore ...
- Wed Nov 20, 2024 3:54 pm
- Forum: Gameplay Help
- Topic: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
- Replies: 12
- Views: 2577
Re: LTN like system in vanilla 2.0
Alright, this is very convoluted, and limited, but it's not a clock, so heres an initial (bad) suggestion.
You read at the depot stop the train ID.
You send that train ID onto the global line.
You also send a 1 on another signal onto the global line if there is a train, this counts the trains ...
- Wed Nov 20, 2024 12:36 am
- Forum: Gameplay Help
- Topic: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
- Replies: 12
- Views: 2577
LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
Hi guys, so these are my findings about a FTL like system (sorry if the topic is outdated) and what I managed to do. I think I miss the last step and would gladly listen to any help.
- General system Provider, Requester and Depo stations.
- Station are all called "Item icon R" and "Item icon P ...
- General system Provider, Requester and Depo stations.
- Station are all called "Item icon R" and "Item icon P ...
- Thu Feb 15, 2024 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Changing vehicle driving mode with all the controller kind
- Replies: 0
- Views: 547
Changing vehicle driving mode with all the controller kind
TL;DR
Possibility in the option menu to choose the vehicles driving mode (relative or absolute) for every king of control used.
What ?
The possibility to choose the vehicles driving mode between absolute or relative is present only if a controller is used.
It would be helpful to have it for ...
Possibility in the option menu to choose the vehicles driving mode (relative or absolute) for every king of control used.
What ?
The possibility to choose the vehicles driving mode between absolute or relative is present only if a controller is used.
It would be helpful to have it for ...
- Thu Feb 15, 2024 11:58 am
- Forum: Ideas and Suggestions
- Topic: Shortcut bar available also when using a controller
- Replies: 0
- Views: 338
Shortcut bar available also when using a controller
TL;DR
Having the possibility (turn on and off ) to use the shortcut bar even when using the controller as command mode.
What ?
It would be very helpful if in the options it would be present the possibility to have the shortcut bar appear on screen for all the control kind.
Why ?
While I ...
Having the possibility (turn on and off ) to use the shortcut bar even when using the controller as command mode.
What ?
It would be very helpful if in the options it would be present the possibility to have the shortcut bar appear on screen for all the control kind.
Why ?
While I ...