Search found 9 matches
- Mon Jul 09, 2018 12:55 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1195729
Re: [0.16] Sea Block Pack 0.2.11
Is it not possible to barrel used coolant? I do a lot of stuff remotely with bots and this is really strange that I can barrel coolant but not used coolant.
- Sun Jun 17, 2018 9:54 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1195729
Re: [0.16] Sea Block Pack 0.2.11
Does anyone have a blueprint for producing iron/copper using mineral catalysts? I can't seem to get my ratios right and I always run out of sulfuric acid as well.
The mineral catalyst sorting doesn't require additional acid and only uses level 1 ores, so you should be getting a surplus if you're ...
The mineral catalyst sorting doesn't require additional acid and only uses level 1 ores, so you should be getting a surplus if you're ...
- Fri Jun 15, 2018 11:38 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1195729
Re: [0.16] Sea Block Pack 0.2.11
Does anyone have a blueprint for producing iron/copper using mineral catalysts? I can't seem to get my ratios right and I always run out of sulfuric acid as well.
- Fri Jun 08, 2018 11:32 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1195729
Re: [0.16] Sea Block Pack 0.2.8
Updated whatever mods on the mod list for sea block needed to be updated tonight and now factorio cannot load. It keeps saying difficulty normal change cycle in technology tree detected and lists ore crushing, slag processing, water washing and more.
- Mon Aug 21, 2017 9:01 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 635321
Re: [MOD 0.14] AAI Programmable Vehicles
Does this not work in 0.15? I see some of the vehicles that I have downloaded, but no the the miner. I also don't see the remote control unit.
- Tue May 10, 2016 7:58 am
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 231114
Re: General Discussion
Is there a guide that explains all the new stuff in this mod? In particular what exactly does the masher do? I see that it creates dust from ore which can then be smelted into plate but I don't understand the extra step. It would be nice to have an overview of all the new stuff in these mods as some ...
- Wed May 04, 2016 4:41 pm
- Forum: Mods
- Topic: [MOD 12.X] Zigei's Improved Beacons
- Replies: 14
- Views: 8181
Re: [MOD 12.X] Zigei's Improved Beacons
Thanks, that was very quick.
- Wed May 04, 2016 4:10 pm
- Forum: Mods
- Topic: [MOD 12.X] Zigei's Improved Beacons
- Replies: 14
- Views: 8181
Re: [MOD 12.X] Zigei's Improved Beacons
Downloaded the mod, already had the prerequisite research done, now I can't build the new beacons. I saw this with another mod where the research tree failed to update because he forgot to put some code in there. I don't know how to solve it.
- Thu Mar 31, 2016 9:14 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 179091
Re: [MOD 0.12.x]Factorio Extended 0.1.3
I don't see the machines available anywhere and I have nothing to research. I entered that line into the console that you have already posted and nothing. NVM for some reason it wasn't there when I looked and now I found the file.