+1 to that idea.
Discovering things along the way would be much more rewarding
Search found 9 matches
- Mon Jan 13, 2025 2:08 am
- Forum: Ideas and Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 29
- Views: 3167
- Mon Dec 02, 2024 4:36 pm
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 11
- Views: 1690
- Mon Dec 02, 2024 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints might get accidentally deleted without confirmation
- Replies: 2
- Views: 335
Blueprints might get accidentally deleted without confirmation
I'm not sure was it always like that before or this is an issue which was brought by 2.0. For this reason, I'm not putting it into 'technical problems' forum.
Anyway, some other day I was scheming my blueprints. All went well, but when I once opened by library, I found out that one of the ...
Anyway, some other day I was scheming my blueprints. All went well, but when I once opened by library, I found out that one of the ...
- Sun Dec 01, 2024 3:19 pm
- Forum: Ideas and Suggestions
- Topic: signal sharing between planet and orbit
- Replies: 14
- Views: 3717
Re: Radars on space platforms should link signals to the planet under them
+1.
I've created a blueprint of signal accumulator (my idea was to generate custom signal and send it to another planet), only to find out that it is not feasible.
I've created a blueprint of signal accumulator (my idea was to generate custom signal and send it to another planet), only to find out that it is not feasible.
- Sat Nov 23, 2024 5:42 pm
- Forum: Combinator Creations
- Topic: Generic recursive assembler
- Replies: 3
- Views: 1190
Generic recursive assembler
My implementation of a generic assembler.
1. Specify an item to craft
2. Load base resources which are listed in the item's tooltip (All intermediates will be figured out automatically)
3. Profit
This version has a maximum depth of 4, but it is easily extendable, just copy-paste and add some ...
1. Specify an item to craft
2. Load base resources which are listed in the item's tooltip (All intermediates will be figured out automatically)
3. Profit
This version has a maximum depth of 4, but it is easily extendable, just copy-paste and add some ...
- Thu Oct 31, 2024 1:37 pm
- Forum: Gameplay Help
- Topic: How can I edit train station (or combinators) settings in a blueprint?
- Replies: 0
- Views: 289
How can I edit train station (or combinators) settings in a blueprint?
Sometimes before capturing blueprint I might forget to set some settings, for instance, disable train limit, define some constants in combinator, etc.
It was not much of an issue in 1.x, as I would just fix the setup and recapture the blueprint.
But in 2.0, with parametrized blueprints, each time ...
It was not much of an issue in 1.x, as I would just fix the setup and recapture the blueprint.
But in 2.0, with parametrized blueprints, each time ...
- Sat Oct 05, 2024 10:45 am
- Forum: Ideas and Suggestions
- Topic: Combinator scalability and maintainability
- Replies: 18
- Views: 6501
Re: Combinator scalability and maintainability
I was going to suggest the same idea, thankfully, found this topic.
Factorio needs circuit abstraction.
Huge bump.
Factorio needs circuit abstraction.
Huge bump.
- Wed Jan 31, 2024 11:35 am
- Forum: General discussion
- Topic: Regarding the last FFFs about trains
- Replies: 4
- Views: 1285
Re: Regarding the last FFFs about trains
First of all, thanks for an elaborate and thoughtful response.
I have some counter-arguments, but I will start with a disclaimer. I understand that my ideas of train schedule functionality is some massive work that is oriented towards rather hardcore players which make up just a small percentage ...
I have some counter-arguments, but I will start with a disclaimer. I understand that my ideas of train schedule functionality is some massive work that is oriented towards rather hardcore players which make up just a small percentage ...
- Tue Jan 30, 2024 4:03 pm
- Forum: General discussion
- Topic: Regarding the last FFFs about trains
- Replies: 4
- Views: 1285
Regarding the last FFFs about trains
Regarding the last FFFs about trains, i have some concerns about the upcoming changes.
I think that using station names for game logic it hacky. It feels like trying to anticipate some specific user stories and cover these exact scenarios by implementing legalized workarounds. I don't think it will ...
I think that using station names for game logic it hacky. It feels like trying to anticipate some specific user stories and cover these exact scenarios by implementing legalized workarounds. I don't think it will ...