Search found 9 matches

by Calid
Mon Jan 13, 2025 2:08 am
Forum: Ideas and Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 29
Views: 3167

Re: Add setting to hide unresearched items/recipes in factoriopdia

+1 to that idea.

Discovering things along the way would be much more rewarding
by Calid
Mon Dec 02, 2024 3:47 pm
Forum: Ideas and Suggestions
Topic: Blueprints might get accidentally deleted without confirmation
Replies: 2
Views: 335

Blueprints might get accidentally deleted without confirmation

I'm not sure was it always like that before or this is an issue which was brought by 2.0. For this reason, I'm not putting it into 'technical problems' forum.

Anyway, some other day I was scheming my blueprints. All went well, but when I once opened by library, I found out that one of the ...
by Calid
Sun Dec 01, 2024 3:19 pm
Forum: Ideas and Suggestions
Topic: signal sharing between planet and orbit
Replies: 14
Views: 3717

Re: Radars on space platforms should link signals to the planet under them

+1.

I've created a blueprint of signal accumulator (my idea was to generate custom signal and send it to another planet), only to find out that it is not feasible.
by Calid
Sat Nov 23, 2024 5:42 pm
Forum: Combinator Creations
Topic: Generic recursive assembler
Replies: 3
Views: 1190

Generic recursive assembler

My implementation of a generic assembler.

1. Specify an item to craft
2. Load base resources which are listed in the item's tooltip (All intermediates will be figured out automatically)
3. Profit

This version has a maximum depth of 4, but it is easily extendable, just copy-paste and add some ...
by Calid
Thu Oct 31, 2024 1:37 pm
Forum: Gameplay Help
Topic: How can I edit train station (or combinators) settings in a blueprint?
Replies: 0
Views: 289

How can I edit train station (or combinators) settings in a blueprint?

Sometimes before capturing blueprint I might forget to set some settings, for instance, disable train limit, define some constants in combinator, etc.

It was not much of an issue in 1.x, as I would just fix the setup and recapture the blueprint.

But in 2.0, with parametrized blueprints, each time ...
by Calid
Sat Oct 05, 2024 10:45 am
Forum: Ideas and Suggestions
Topic: Combinator scalability and maintainability
Replies: 18
Views: 6501

Re: Combinator scalability and maintainability

I was going to suggest the same idea, thankfully, found this topic.

Factorio needs circuit abstraction.

Huge bump.
by Calid
Wed Jan 31, 2024 11:35 am
Forum: General discussion
Topic: Regarding the last FFFs about trains
Replies: 4
Views: 1285

Re: Regarding the last FFFs about trains

First of all, thanks for an elaborate and thoughtful response.
I have some counter-arguments, but I will start with a disclaimer. I understand that my ideas of train schedule functionality is some massive work that is oriented towards rather hardcore players which make up just a small percentage ...
by Calid
Tue Jan 30, 2024 4:03 pm
Forum: General discussion
Topic: Regarding the last FFFs about trains
Replies: 4
Views: 1285

Regarding the last FFFs about trains

Regarding the last FFFs about trains, i have some concerns about the upcoming changes.

I think that using station names for game logic it hacky. It feels like trying to anticipate some specific user stories and cover these exact scenarios by implementing legalized workarounds. I don't think it will ...

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