Search found 5 matches

by Darkona
Tue Oct 29, 2024 7:18 pm
Forum: Not a bug
Topic: [2.0.11] Fulgora ruins damage tank
Replies: 2
Views: 171

Re: [2.0.11] Fulgora ruins damage tank

Makes sense. Thanks for the answer :)
by Darkona
Tue Oct 29, 2024 2:39 am
Forum: Not a bug
Topic: [2.0.11] Fulgora ruins damage tank
Replies: 2
Views: 171

[2.0.11] Fulgora ruins damage tank

When ramming Fulgora ruins with a tank, the tank suffers damage. I don't know if this is intended, but if it isn't it works differently to rocks in Nauvis.
by Darkona
Mon Oct 28, 2024 8:23 am
Forum: Ideas and Suggestions
Topic: [2.0.11] Liquid Barreling vs New Fluid Types
Replies: 5
Views: 303

[Space Age] Electrolyte Barrel

Electrolyte and Holmiun Solution do not have barreling recipes/products.

I don't know if other fluids are lacking barreling recipes at the moment, please consider adding the barreling recipes for all fluids if its a sensible approach.
by Darkona
Fri Oct 25, 2024 11:20 pm
Forum: Ideas and Suggestions
Topic: Lab circuit connection - read technology cost
Replies: 1
Views: 103

Re: Lab circuit connection - read technology cost

Adding to this, I would like the labs to output the currently available science packs that have been unlocked. For example, I have unlocked red, green and blue science, the lab would output a 1 on each of those science packs. This would allow to make circuitry enabling new lines or factories or inpu...
by Darkona
Fri Jan 19, 2024 4:08 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 64856

Re: Friday Facts #393 - Putting things on top of other things

I just remembered a previous FFF about Underground Belts not being distinguishable in blueprints, and this new olive color of the highest Tier Belts is insanely close to the yellow of first Tier Belts to the point that even with normal 100% color vision it can be difficult to distinguish those two ...

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