Search found 27 matches

by Murklak
Wed Nov 13, 2024 7:26 pm
Forum: Ideas and Suggestions
Topic: Allow expanding/collapsing inventory colums
Replies: 1
Views: 117

Re: Allow expanding/collapsing inventory colums

Settings > Interface > Flat character GUI
by Murklak
Tue Sep 10, 2024 9:43 pm
Forum: Ideas and Suggestions
Topic: write-protectable / write-once blueprints
Replies: 6
Views: 1912

Re: write-protectable / write-once blueprints

This would be helpful for me because my rail books are always deeply nested, making it impractical to cycle while holding the book. I have to dig in and pull out the sub-book that has what I want.
by Murklak
Tue Sep 10, 2024 9:37 pm
Forum: Ideas and Suggestions
Topic: Rework of the game's trophies list
Replies: 23
Views: 2026

Re: Rework of the game's trophies list

I would be fine with them being removed completely as actions in game should be rewarded in game. People like having achievements, so keep them, but if any effort is put into a change, it would be better spent adding new mechanics or bonuses for accomplishing difficult tasks. Fortunately, we're ...
by Murklak
Thu Jul 25, 2024 10:30 pm
Forum: Ideas and Suggestions
Topic: Hotkey for Switching Train [Automatic] <-> [Manual]
Replies: 1
Views: 408

Re: Hotkey for Switching Train [Automatic] <-> [Manual]

If you're not targeting a train, it could default to the train you're in.
by Murklak
Sun Jul 14, 2024 1:41 am
Forum: Ideas and Suggestions
Topic: Make lights visible in the shade
Replies: 2
Views: 418

Re: Make lights visible in the shade

At night, rail block visualizations are also harder to see. For me, magenta disappears.
by Murklak
Mon Jun 10, 2024 2:33 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 14886

Re: Trains: Chain signals should factor in the length of the train

I'd like to see a dynamic signal that can do two things:
1. Act as a rail signal to trains at or below a set length, and as a rail chain signal otherwise.
2. Block trains at or above a set length from entering.
by Murklak
Sat Apr 27, 2024 1:09 am
Forum: Ideas and Suggestions
Topic: Super force build should be the default.
Replies: 4
Views: 1259

Re: Super force build should be the default.

I would prefer Force build to be the default because if my imperfect clicking causes an overlap with, let's say, my rail signals, I want that to fail. I would therefore use the keybind for Force build every time just to save myself the frustration.

If they change nothing, we'll still be able to ...
by Murklak
Tue Apr 23, 2024 6:09 am
Forum: Ideas and Suggestions
Topic: Hold R to rotate rails in ghost build mode
Replies: 3
Views: 684

Re: Hold R to rotate rails in ghost build mode

+1

This is already frustrating without all 16 directions.
by Murklak
Fri Apr 19, 2024 11:01 pm
Forum: Ideas and Suggestions
Topic: Train Length Limit Sign
Replies: 2
Views: 834

Re: Train Length Limit Sign

Two entities I'm thinking of:

One is a restrictive signal that acts like a rail signal to trains with lengths at or below the limit and acts like a rail chain signal to everything else. This would allow long trains to pass through but not stop. This might be useful for intersections that allow ...
by Murklak
Wed Apr 10, 2024 1:48 am
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 2353

Re: Let construction robots place items that were just deconstructed nearby

This would significantly increase the chance of personal robots becoming deadlocked. More frustrating than it's worth.
by Murklak
Mon Mar 04, 2024 5:40 pm
Forum: Ideas and Suggestions
Topic: Add the "out of network" warning triangle for any entity where a logistics connection has been configured
Replies: 5
Views: 783

Re: Add the "out of network" warning triangle for any entity where a logistics connection has been configured

I'm trying to understand what you did that wasn't working. Did you put down an inserter ghost and the robots didn't place the inserter?
by Murklak
Fri Mar 01, 2024 9:28 pm
Forum: Ideas and Suggestions
Topic: Circuit control "Request from buffer chests"
Replies: 3
Views: 527

Re: Circuit control "Request from buffer chests"

Illiander42 wrote: Fri Mar 01, 2024 9:24 pm This is a wonderful idea with a terrible justification.
Please validate my suggestion with a better use case. Thanks!
by Murklak
Fri Mar 01, 2024 9:21 pm
Forum: Ideas and Suggestions
Topic: Circuit control "Request from buffer chests"
Replies: 3
Views: 527

Circuit control "Request from buffer chests"

What ?
Add an option to enable/disable "Request from buffer chests" on requester chests via the circuit network.

Why ?
When manually accessing requester chests, new requests are sent while you're digging through the chest. This causes it to double some requests, leading to unnecessary buffering ...
by Murklak
Fri Mar 01, 2024 12:11 am
Forum: Ideas and Suggestions
Topic: Enable/disable alerts (like structure killed by biters) in options menu
Replies: 2
Views: 2640

Re: Enable/disable alerts (like structure killed by biters) in options menu

I kind of like the idea of this being on the shortcut bar so you can turn off turret alerts PER MAP. You might not want them on your own map but need them on the map you share with friends, for instance.
by Murklak
Thu Feb 29, 2024 7:56 pm
Forum: Ideas and Suggestions
Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
Replies: 22
Views: 3003

Re: Increase non-stack inserter capacity from 3 to 4 because of stacking

Currently, if a process slows or stops, input belts will backup and be fully packed. If the stacks aren't full, then the belt will not be fully packed. My question is, how will this affect throughput? I don't see it having any significant impact once the process is running again, and if the process ...
by Murklak
Thu Feb 29, 2024 7:40 pm
Forum: Ideas and Suggestions
Topic: Impovements on personal transport
Replies: 4
Views: 871

Re: Impovements on personal transport

There are so many transportation mods that I would be surprised if the devs added a faster option than the spidertron. If you really are spending too much time travelling, I recommend the Teleporters mod.
by Murklak
Thu Feb 29, 2024 7:35 pm
Forum: Outdated/Not implemented
Topic: Splitter filter and input priority
Replies: 4
Views: 1089

Re: Splitter filter and input priority

I'm not seeing this behavior from splitters. Mine are working exactly how you said you want them to. Are you playing with mods? One of your mods may be breaking the splitter.

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