Search found 30 matches
- Mon Apr 21, 2025 10:22 pm
- Forum: Ideas and Suggestions
- Topic: Backspace in Factoriopedia should step back to last viewed page
- Replies: 3
- Views: 273
Re: Backspace in Factoriopedia should step back to last viewed page
Awesome! Thank you!
- Sun Apr 20, 2025 9:02 pm
- Forum: Ideas and Suggestions
- Topic: Backspace in Factoriopedia should step back to last viewed page
- Replies: 3
- Views: 273
Backspace in Factoriopedia should step back to last viewed page
Why?
This will make navigating factoriopedia a little quicker.- Wed Apr 16, 2025 11:54 pm
- Forum: Ideas and Suggestions
- Topic: Color pipeline connection indicator based on connected machines
- Replies: 0
- Views: 133
Color pipeline connection indicator based on connected machines
TL;DR
Color pipeline connection indicator as soon as a machine is connected to the pipeline.
What?
I would like to see the pipeline connection indicator colored to show which fluid will be flowing through the pipe. If two different fluids would be put into the pipe, as indicated by two ...
Color pipeline connection indicator as soon as a machine is connected to the pipeline.
What?
I would like to see the pipeline connection indicator colored to show which fluid will be flowing through the pipe. If two different fluids would be put into the pipe, as indicated by two ...
- Wed Nov 13, 2024 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Allow expanding/collapsing inventory colums
- Replies: 1
- Views: 171
Re: Allow expanding/collapsing inventory colums
Settings > Interface > Flat character GUI
- Tue Sep 10, 2024 9:43 pm
- Forum: Ideas and Suggestions
- Topic: write-protectable / write-once blueprints
- Replies: 6
- Views: 2165
Re: write-protectable / write-once blueprints
This would be helpful for me because my rail books are always deeply nested, making it impractical to cycle while holding the book. I have to dig in and pull out the sub-book that has what I want.
- Tue Sep 10, 2024 9:37 pm
- Forum: Ideas and Suggestions
- Topic: Rework of the game's trophies list
- Replies: 23
- Views: 2701
Re: Rework of the game's trophies list
I would be fine with them being removed completely as actions in game should be rewarded in game. People like having achievements, so keep them, but if any effort is put into a change, it would be better spent adding new mechanics or bonuses for accomplishing difficult tasks. Fortunately, we're ...
- Tue Jul 30, 2024 2:16 am
- Forum: Gameplay Help
- Topic: add an option to make the copy function not save a blueprint
- Replies: 6
- Views: 1228
Re: add an option to make the copy function not save a blueprint
Have you tried Ctrl+c and Ctrl+v?
- Thu Jul 25, 2024 10:30 pm
- Forum: Ideas and Suggestions
- Topic: Hotkey for Switching Train [Automatic] <-> [Manual]
- Replies: 1
- Views: 564
Re: Hotkey for Switching Train [Automatic] <-> [Manual]
If you're not targeting a train, it could default to the train you're in.
- Sun Jul 14, 2024 1:41 am
- Forum: Ideas and Suggestions
- Topic: Make lights visible in the shade
- Replies: 2
- Views: 513
Re: Make lights visible in the shade
At night, rail block visualizations are also harder to see. For me, magenta disappears.
- Mon Jun 10, 2024 2:33 am
- Forum: Ideas and Suggestions
- Topic: Trains: Chain signals should factor in the length of the train
- Replies: 55
- Views: 16227
Re: Trains: Chain signals should factor in the length of the train
I'd like to see a dynamic signal that can do two things:
1. Act as a rail signal to trains at or below a set length, and as a rail chain signal otherwise.
2. Block trains at or above a set length from entering.
1. Act as a rail signal to trains at or below a set length, and as a rail chain signal otherwise.
2. Block trains at or above a set length from entering.
- Wed Jun 05, 2024 3:39 am
- Forum: Implemented Suggestions
- Topic: Substation maximum electric connections request
- Replies: 3
- Views: 965
- Sat Apr 27, 2024 1:09 am
- Forum: Ideas and Suggestions
- Topic: Super force build should be the default.
- Replies: 4
- Views: 1800
Re: Super force build should be the default.
I would prefer Force build to be the default because if my imperfect clicking causes an overlap with, let's say, my rail signals, I want that to fail. I would therefore use the keybind for Force build every time just to save myself the frustration.
If they change nothing, we'll still be able to ...
If they change nothing, we'll still be able to ...
- Tue Apr 23, 2024 6:09 am
- Forum: Ideas and Suggestions
- Topic: Hold R to rotate rails in ghost build mode
- Replies: 3
- Views: 884
Re: Hold R to rotate rails in ghost build mode
+1
This is already frustrating without all 16 directions.
This is already frustrating without all 16 directions.
- Fri Apr 19, 2024 11:01 pm
- Forum: Ideas and Suggestions
- Topic: Train Length Limit Sign
- Replies: 2
- Views: 954
Re: Train Length Limit Sign
Two entities I'm thinking of:
One is a restrictive signal that acts like a rail signal to trains with lengths at or below the limit and acts like a rail chain signal to everything else. This would allow long trains to pass through but not stop. This might be useful for intersections that allow ...
One is a restrictive signal that acts like a rail signal to trains with lengths at or below the limit and acts like a rail chain signal to everything else. This would allow long trains to pass through but not stop. This might be useful for intersections that allow ...
- Wed Apr 10, 2024 1:48 am
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 2867
Re: Let construction robots place items that were just deconstructed nearby
This would significantly increase the chance of personal robots becoming deadlocked. More frustrating than it's worth.
- Mon Mar 04, 2024 8:13 pm
- Forum: Ideas and Suggestions
- Topic: Add the "out of network" warning triangle for any entity where a logistics connection has been configured
- Replies: 5
- Views: 918
Re: Add the "out of network" warning triangle for any entity where a logistics connection has been configured
I didn't even realize that was an option.
+1 because that's how that should work.
+1 because that's how that should work.
- Mon Mar 04, 2024 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Add the "out of network" warning triangle for any entity where a logistics connection has been configured
- Replies: 5
- Views: 918
Re: Add the "out of network" warning triangle for any entity where a logistics connection has been configured
I'm trying to understand what you did that wasn't working. Did you put down an inserter ghost and the robots didn't place the inserter?
- Fri Mar 01, 2024 9:28 pm
- Forum: Ideas and Suggestions
- Topic: Circuit control "Request from buffer chests"
- Replies: 3
- Views: 649
Re: Circuit control "Request from buffer chests"
Please validate my suggestion with a better use case. Thanks!
- Fri Mar 01, 2024 9:21 pm
- Forum: Ideas and Suggestions
- Topic: Circuit control "Request from buffer chests"
- Replies: 3
- Views: 649
Circuit control "Request from buffer chests"
What ?
Add an option to enable/disable "Request from buffer chests" on requester chests via the circuit network.
Why ?
When manually accessing requester chests, new requests are sent while you're digging through the chest. This causes it to double some requests, leading to unnecessary buffering ...
Add an option to enable/disable "Request from buffer chests" on requester chests via the circuit network.
Why ?
When manually accessing requester chests, new requests are sent while you're digging through the chest. This causes it to double some requests, leading to unnecessary buffering ...
- Fri Mar 01, 2024 12:11 am
- Forum: Ideas and Suggestions
- Topic: Enable/disable alerts (like structure killed by biters) in options menu
- Replies: 2
- Views: 3349
Re: Enable/disable alerts (like structure killed by biters) in options menu
I kind of like the idea of this being on the shortcut bar so you can turn off turret alerts PER MAP. You might not want them on your own map but need them on the map you share with friends, for instance.