Search found 30 matches

by Murklak
Sun Apr 20, 2025 9:02 pm
Forum: Ideas and Suggestions
Topic: Backspace in Factoriopedia should step back to last viewed page
Replies: 3
Views: 273

Backspace in Factoriopedia should step back to last viewed page

Why?
This will make navigating factoriopedia a little quicker.
by Murklak
Wed Apr 16, 2025 11:54 pm
Forum: Ideas and Suggestions
Topic: Color pipeline connection indicator based on connected machines
Replies: 0
Views: 133

Color pipeline connection indicator based on connected machines

TL;DR
Color pipeline connection indicator as soon as a machine is connected to the pipeline.

What?
I would like to see the pipeline connection indicator colored to show which fluid will be flowing through the pipe. If two different fluids would be put into the pipe, as indicated by two ...
by Murklak
Wed Nov 13, 2024 7:26 pm
Forum: Ideas and Suggestions
Topic: Allow expanding/collapsing inventory colums
Replies: 1
Views: 171

Re: Allow expanding/collapsing inventory colums

Settings > Interface > Flat character GUI
by Murklak
Tue Sep 10, 2024 9:43 pm
Forum: Ideas and Suggestions
Topic: write-protectable / write-once blueprints
Replies: 6
Views: 2165

Re: write-protectable / write-once blueprints

This would be helpful for me because my rail books are always deeply nested, making it impractical to cycle while holding the book. I have to dig in and pull out the sub-book that has what I want.
by Murklak
Tue Sep 10, 2024 9:37 pm
Forum: Ideas and Suggestions
Topic: Rework of the game's trophies list
Replies: 23
Views: 2701

Re: Rework of the game's trophies list

I would be fine with them being removed completely as actions in game should be rewarded in game. People like having achievements, so keep them, but if any effort is put into a change, it would be better spent adding new mechanics or bonuses for accomplishing difficult tasks. Fortunately, we're ...
by Murklak
Thu Jul 25, 2024 10:30 pm
Forum: Ideas and Suggestions
Topic: Hotkey for Switching Train [Automatic] <-> [Manual]
Replies: 1
Views: 564

Re: Hotkey for Switching Train [Automatic] <-> [Manual]

If you're not targeting a train, it could default to the train you're in.
by Murklak
Sun Jul 14, 2024 1:41 am
Forum: Ideas and Suggestions
Topic: Make lights visible in the shade
Replies: 2
Views: 513

Re: Make lights visible in the shade

At night, rail block visualizations are also harder to see. For me, magenta disappears.
by Murklak
Mon Jun 10, 2024 2:33 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 16227

Re: Trains: Chain signals should factor in the length of the train

I'd like to see a dynamic signal that can do two things:
1. Act as a rail signal to trains at or below a set length, and as a rail chain signal otherwise.
2. Block trains at or above a set length from entering.
by Murklak
Sat Apr 27, 2024 1:09 am
Forum: Ideas and Suggestions
Topic: Super force build should be the default.
Replies: 4
Views: 1800

Re: Super force build should be the default.

I would prefer Force build to be the default because if my imperfect clicking causes an overlap with, let's say, my rail signals, I want that to fail. I would therefore use the keybind for Force build every time just to save myself the frustration.

If they change nothing, we'll still be able to ...
by Murklak
Tue Apr 23, 2024 6:09 am
Forum: Ideas and Suggestions
Topic: Hold R to rotate rails in ghost build mode
Replies: 3
Views: 884

Re: Hold R to rotate rails in ghost build mode

+1

This is already frustrating without all 16 directions.
by Murklak
Fri Apr 19, 2024 11:01 pm
Forum: Ideas and Suggestions
Topic: Train Length Limit Sign
Replies: 2
Views: 954

Re: Train Length Limit Sign

Two entities I'm thinking of:

One is a restrictive signal that acts like a rail signal to trains with lengths at or below the limit and acts like a rail chain signal to everything else. This would allow long trains to pass through but not stop. This might be useful for intersections that allow ...
by Murklak
Wed Apr 10, 2024 1:48 am
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 2867

Re: Let construction robots place items that were just deconstructed nearby

This would significantly increase the chance of personal robots becoming deadlocked. More frustrating than it's worth.
by Murklak
Mon Mar 04, 2024 5:40 pm
Forum: Ideas and Suggestions
Topic: Add the "out of network" warning triangle for any entity where a logistics connection has been configured
Replies: 5
Views: 918

Re: Add the "out of network" warning triangle for any entity where a logistics connection has been configured

I'm trying to understand what you did that wasn't working. Did you put down an inserter ghost and the robots didn't place the inserter?
by Murklak
Fri Mar 01, 2024 9:28 pm
Forum: Ideas and Suggestions
Topic: Circuit control "Request from buffer chests"
Replies: 3
Views: 649

Re: Circuit control "Request from buffer chests"

Illiander42 wrote: Fri Mar 01, 2024 9:24 pm This is a wonderful idea with a terrible justification.
Please validate my suggestion with a better use case. Thanks!
by Murklak
Fri Mar 01, 2024 9:21 pm
Forum: Ideas and Suggestions
Topic: Circuit control "Request from buffer chests"
Replies: 3
Views: 649

Circuit control "Request from buffer chests"

What ?
Add an option to enable/disable "Request from buffer chests" on requester chests via the circuit network.

Why ?
When manually accessing requester chests, new requests are sent while you're digging through the chest. This causes it to double some requests, leading to unnecessary buffering ...
by Murklak
Fri Mar 01, 2024 12:11 am
Forum: Ideas and Suggestions
Topic: Enable/disable alerts (like structure killed by biters) in options menu
Replies: 2
Views: 3349

Re: Enable/disable alerts (like structure killed by biters) in options menu

I kind of like the idea of this being on the shortcut bar so you can turn off turret alerts PER MAP. You might not want them on your own map but need them on the map you share with friends, for instance.

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