Search found 422 matches

by BraveCaperCat
Thu Mar 27, 2025 9:28 pm
Forum: Development tools
Topic: Proposal: Publish JSON schema for mod's info.json on API Docs portal
Replies: 1
Views: 438

Re: Proposal: Publish JSON schema for mod's info.json on API Docs portal

Screenshot 2025-03-27 212528-modified.png
As seen in the provided image, the FMTK is compatible with NPM-supporting editors. I'm sorry if your editor of choice doesn't support NPM packages.
Disclaimer: Biased opinion. Copied and Modified from your post. VSCode has great UI clearance, performant ...
by BraveCaperCat
Mon Mar 24, 2025 12:04 pm
Forum: Not a bug
Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
Replies: 6
Views: 378

Re: [2.0.42] Orbital drop pod countdown visualization inconsistent

Genhis wrote: Mon Mar 24, 2025 11:25 am Thanks for the report, this is not a bug. The cooldown is specific to the item type and the visualisation means "this item won't be dropped for some time unless bundled with an item which doesn't have cooldown".
That doesn't appear to be made clear anywhere though...
by BraveCaperCat
Sun Mar 23, 2025 12:16 pm
Forum: Modding interface requests
Topic: better quality properties
Replies: 3
Views: 158

Re: better quality properties

curiosity wrote: Sun Mar 23, 2025 8:11 am
BraveCaperCat wrote: Sat Mar 22, 2025 11:42 pm Related to 126369.
Not at all. One is about making object properties' quality scaling configurable, the other is about allowing recipes to manipulate quality.
Ah, that must have been a misunderstanding. "number fields" is very vague.
by BraveCaperCat
Sun Mar 23, 2025 1:01 am
Forum: General discussion
Topic: What's your interplanetary logistics and Space Platform strategy?
Replies: 22
Views: 5050

Re: What's your interplanetary logistics and Space Platform strategy?


How about your Rocket Silos ?

How do you fill them? Via "Automatic requests from space platforms"? Or via Requestor Chests, micro-managing what is sent? (I had a setup where I switched via Constant Combinator what shall be loaded in the array) - or else?
How many Silos do you think are ...
by BraveCaperCat
Sun Mar 23, 2025 12:47 am
Forum: Technical Help
Topic: [2.0.42] Crash loading saves: "Corrupt map: unknown quality prototype ID 9"
Replies: 12
Views: 561

Re: [2.0.42] Crash loading saves: "Corrupt map: unknown quality prototype ID 9"


Usually factorio only has 3. You have to change a file, which I consider non-standard since this is not the case for most options


Ah. There are a lot of other people who also do that, which is why I was confused about them being non-standard. Thank you for the clarification. I hope the devs fix ...
by BraveCaperCat
Sun Mar 23, 2025 12:35 am
Forum: Modding interface requests
Topic: A setting on recipes to only output 1 item.
Replies: 20
Views: 5447

Re: A setting on recipes to only output 1 item.

I thought I only needed a quality filter for recipe ingredients/results for what I want, but this is also required for what I'd like.
+1
by BraveCaperCat
Sat Mar 22, 2025 11:53 pm
Forum: Modding interface requests
Topic: Hiding modules from allowed module list
Replies: 1
Views: 130

Re: Hiding modules from allowed module list

Seems like a good idea. Can't wait to see your mod once it's done. And how bad that active modules list looks like when you add overclocked efficiency, productivity and quality modules to your mod.
by BraveCaperCat
Sat Mar 22, 2025 11:42 pm
Forum: Modding interface requests
Topic: better quality properties
Replies: 3
Views: 158

Re: better quality properties

KilJaeden wrote: Sat Mar 22, 2025 12:29 pm by making number fields take formulas such as "quality_modifier*2", most properties if not all can be allowed to scale with quality.
Related to 126369.
by BraveCaperCat
Sat Mar 22, 2025 10:25 am
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 82
Views: 26267

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game


Alright, I have to say it: Space Age being a DLC is absurd. Ten years later, we’re handed this massive expansion that’s practically a new game in itself—new planets, space travel, tons of content that easily outscales the base game—and they slap on a purple DLC ribbon like it's a minor update. I ...
by BraveCaperCat
Wed Mar 19, 2025 1:20 pm
Forum: Modding interface requests
Topic: [Space Age] Quality Recipes
Replies: 5
Views: 391

Re: [Space Age] Quality Recipes

Still not implemented or marked as "won't implement".
Still waiting for it to be implemented or marked as "won't implement".
by BraveCaperCat
Mon Mar 17, 2025 2:00 am
Forum: Modding interface requests
Topic: Hidden space platforms
Replies: 2
Views: 543

Re: Hidden space platforms


It would be useful to be able to hide space platforms from the sidebar GUI and the manual rocket launch GUI.

This would allow scripted space platforms that can trigger rocket launches by their logistic requests, but cannot be interacted with by the player directly.


Have you tried hiding the ...
by BraveCaperCat
Mon Jan 27, 2025 2:43 pm
Forum: Modding interface requests
Topic: [Space Age] Quality Recipes
Replies: 5
Views: 391

[Space Age] Quality Recipes

I want to add a feature to my mod which increases/decreases the quality of the inserted item(s) using a recipe, but this is currently impossible since I can't filter the quality level of an item or output a specific item quality. I propose that this becomes possible.
Potential Implementation ...
by BraveCaperCat
Thu Jan 23, 2025 12:03 pm
Forum: Modding interface requests
Topic: Setting-based migrations
Replies: 0
Views: 169

Setting-based migrations

Hi! I'm making this request because one of the users of a mod I'm a collaborator on wants to add a setting to the mod to disable specific mod compatibilities. (and by mod compatibilities, I mean using other people's planets instead of our own) They provided code and everything, but they also ...
by BraveCaperCat
Thu Jan 23, 2025 11:48 am
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5079

Re: More Exciting Quality Effects (pls)

Arcus wrote: Sun Jan 19, 2025 1:48 pm Hmm, would it be possible for higher quality rocket silos to have increased lift capacity per rocket? Just spitballing.
It's currently not possible to have different lift capacities for different rocket silos, let alone the same rocket silo.
by BraveCaperCat
Thu Jan 23, 2025 11:18 am
Forum: Ideas and Requests For Mods
Topic: [Idea] could settling a Gas Giant planet work?
Replies: 5
Views: 744

Re: [Idea] could settling a Gas Giant planet work?


- Use a similar platform lifted by balloons that functions exactly as the Glass Dome in the mod Maraxsis... so, no proper foundation tiles, but a base will be composed by a bunch of "nests" or in this case platforms lifted by balloons.


This bit actually (somewhat) matches what me, the RCU team ...
by BraveCaperCat
Thu Jan 23, 2025 11:07 am
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 58
Views: 17093

Re: Auto-launching of mixed rockets




The vanilla game simply lacks the ability to do that.
- Mixed rockets never auto launch, even if the rocket contains all the items that are needed on the platform.
- You cannot tell a rocket to launch with circuits
- You cannot communicate between orbit and planet. The planet can only read ...
by BraveCaperCat
Mon Jan 06, 2025 8:26 pm
Forum: Modding interface requests
Topic: [Space Age] Orbit Line Movement
Replies: 5
Views: 653

Re: [Space Age] Orbit Line Movement



This request is a subset of that request and implementing this request would not also mean implementing the other request. Sorry!

Or do you imply that you want distance and orientation to still be in relation to origin (and thus make usage annoying)?


No, I don't. What I do imply is that ...
by BraveCaperCat
Mon Jan 06, 2025 8:22 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 58
Views: 17093

Re: Auto-launching of mixed rockets



The vanilla game simply lacks the ability to do that.
- Mixed rockets never auto launch, even if the rocket contains all the items that are needed on the platform.
- You cannot tell a rocket to launch with circuits
- You cannot communicate between orbit and planet. The planet can only read what ...
by BraveCaperCat
Sun Jan 05, 2025 7:46 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 131
Views: 28670

Re: Space Platforms

coffee-factorio wrote: Fri Jan 03, 2025 11:02 pm My health kind of took a rollercoaster ride in late December. A long term problem just... started to really effect me badly.
Oh, I'm so sorry...

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