Screenshot 2025-03-27 212528-modified.png
As seen in the provided image, the FMTK is compatible with NPM-supporting editors. I'm sorry if your editor of choice doesn't support NPM packages.
Disclaimer: Biased opinion. Copied and Modified from your post. VSCode has great UI clearance, performant ...
Search found 422 matches
- Thu Mar 27, 2025 9:28 pm
- Forum: Development tools
- Topic: Proposal: Publish JSON schema for mod's info.json on API Docs portal
- Replies: 1
- Views: 438
- Mon Mar 24, 2025 12:04 pm
- Forum: Not a bug
- Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
- Replies: 6
- Views: 378
Re: [2.0.42] Orbital drop pod countdown visualization inconsistent
That doesn't appear to be made clear anywhere though...Genhis wrote: Mon Mar 24, 2025 11:25 am Thanks for the report, this is not a bug. The cooldown is specific to the item type and the visualisation means "this item won't be dropped for some time unless bundled with an item which doesn't have cooldown".
- Sun Mar 23, 2025 12:16 pm
- Forum: Modding interface requests
- Topic: better quality properties
- Replies: 3
- Views: 158
Re: better quality properties
Ah, that must have been a misunderstanding. "number fields" is very vague.curiosity wrote: Sun Mar 23, 2025 8:11 amNot at all. One is about making object properties' quality scaling configurable, the other is about allowing recipes to manipulate quality.
- Sun Mar 23, 2025 1:01 am
- Forum: General discussion
- Topic: What's your interplanetary logistics and Space Platform strategy?
- Replies: 22
- Views: 5050
Re: What's your interplanetary logistics and Space Platform strategy?
How about your Rocket Silos ?
How do you fill them? Via "Automatic requests from space platforms"? Or via Requestor Chests, micro-managing what is sent? (I had a setup where I switched via Constant Combinator what shall be loaded in the array) - or else?
How many Silos do you think are ...
- Sun Mar 23, 2025 12:47 am
- Forum: Technical Help
- Topic: [2.0.42] Crash loading saves: "Corrupt map: unknown quality prototype ID 9"
- Replies: 12
- Views: 561
Re: [2.0.42] Crash loading saves: "Corrupt map: unknown quality prototype ID 9"
Usually factorio only has 3. You have to change a file, which I consider non-standard since this is not the case for most options
Ah. There are a lot of other people who also do that, which is why I was confused about them being non-standard. Thank you for the clarification. I hope the devs fix ...
- Sun Mar 23, 2025 12:38 am
- Forum: Technical Help
- Topic: [2.0.42] Crash loading saves: "Corrupt map: unknown quality prototype ID 9"
- Replies: 12
- Views: 561
Re: [2.0.42] Crash loading saves: "Corrupt map: unknown quality prototype ID 9"
How are autosaves 6 and 7 non-standard? Please explain.
- Sun Mar 23, 2025 12:35 am
- Forum: Modding interface requests
- Topic: A setting on recipes to only output 1 item.
- Replies: 20
- Views: 5447
Re: A setting on recipes to only output 1 item.
I thought I only needed a quality filter for recipe ingredients/results for what I want, but this is also required for what I'd like.
+1
+1
- Sat Mar 22, 2025 11:53 pm
- Forum: Modding interface requests
- Topic: Hiding modules from allowed module list
- Replies: 1
- Views: 130
Re: Hiding modules from allowed module list
Seems like a good idea. Can't wait to see your mod once it's done. And how bad that active modules list looks like when you add overclocked efficiency, productivity and quality modules to your mod.
- Sat Mar 22, 2025 11:42 pm
- Forum: Modding interface requests
- Topic: better quality properties
- Replies: 3
- Views: 158
- Sat Mar 22, 2025 10:25 am
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 82
- Views: 26267
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Alright, I have to say it: Space Age being a DLC is absurd. Ten years later, we’re handed this massive expansion that’s practically a new game in itself—new planets, space travel, tons of content that easily outscales the base game—and they slap on a purple DLC ribbon like it's a minor update. I ...
- Wed Mar 19, 2025 1:20 pm
- Forum: Modding interface requests
- Topic: [Space Age] Quality Recipes
- Replies: 5
- Views: 391
Re: [Space Age] Quality Recipes
Still not implemented or marked as "won't implement".
Still waiting for it to be implemented or marked as "won't implement".
Still waiting for it to be implemented or marked as "won't implement".
- Mon Mar 17, 2025 2:00 am
- Forum: Modding interface requests
- Topic: Hidden space platforms
- Replies: 2
- Views: 543
Re: Hidden space platforms
It would be useful to be able to hide space platforms from the sidebar GUI and the manual rocket launch GUI.
This would allow scripted space platforms that can trigger rocket launches by their logistic requests, but cannot be interacted with by the player directly.
Have you tried hiding the ...
- Mon Jan 27, 2025 2:43 pm
- Forum: Modding interface requests
- Topic: [Space Age] Quality Recipes
- Replies: 5
- Views: 391
[Space Age] Quality Recipes
I want to add a feature to my mod which increases/decreases the quality of the inserted item(s) using a recipe, but this is currently impossible since I can't filter the quality level of an item or output a specific item quality. I propose that this becomes possible.
Potential Implementation ...
Potential Implementation ...
- Thu Jan 23, 2025 12:03 pm
- Forum: Modding interface requests
- Topic: Setting-based migrations
- Replies: 0
- Views: 169
Setting-based migrations
Hi! I'm making this request because one of the users of a mod I'm a collaborator on wants to add a setting to the mod to disable specific mod compatibilities. (and by mod compatibilities, I mean using other people's planets instead of our own) They provided code and everything, but they also ...
- Thu Jan 23, 2025 11:48 am
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5079
Re: More Exciting Quality Effects (pls)
It's currently not possible to have different lift capacities for different rocket silos, let alone the same rocket silo.Arcus wrote: Sun Jan 19, 2025 1:48 pm Hmm, would it be possible for higher quality rocket silos to have increased lift capacity per rocket? Just spitballing.
- Thu Jan 23, 2025 11:18 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] could settling a Gas Giant planet work?
- Replies: 5
- Views: 744
Re: [Idea] could settling a Gas Giant planet work?
- Use a similar platform lifted by balloons that functions exactly as the Glass Dome in the mod Maraxsis... so, no proper foundation tiles, but a base will be composed by a bunch of "nests" or in this case platforms lifted by balloons.
This bit actually (somewhat) matches what me, the RCU team ...
- Thu Jan 23, 2025 11:07 am
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 58
- Views: 17093
Re: Auto-launching of mixed rockets
The vanilla game simply lacks the ability to do that.
- Mixed rockets never auto launch, even if the rocket contains all the items that are needed on the platform.
- You cannot tell a rocket to launch with circuits
- You cannot communicate between orbit and planet. The planet can only read ...
- Mon Jan 06, 2025 8:26 pm
- Forum: Modding interface requests
- Topic: [Space Age] Orbit Line Movement
- Replies: 5
- Views: 653
Re: [Space Age] Orbit Line Movement
This request is a subset of that request and implementing this request would not also mean implementing the other request. Sorry!
Or do you imply that you want distance and orientation to still be in relation to origin (and thus make usage annoying)?
No, I don't. What I do imply is that ...
- Mon Jan 06, 2025 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 58
- Views: 17093
Re: Auto-launching of mixed rockets
The vanilla game simply lacks the ability to do that.
- Mixed rockets never auto launch, even if the rocket contains all the items that are needed on the platform.
- You cannot tell a rocket to launch with circuits
- You cannot communicate between orbit and planet. The planet can only read what ...
- Sun Jan 05, 2025 7:46 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 131
- Views: 28670
Re: Space Platforms
Oh, I'm so sorry...coffee-factorio wrote: Fri Jan 03, 2025 11:02 pm My health kind of took a rollercoaster ride in late December. A long term problem just... started to really effect me badly.