Search found 4 matches
- Tue Jun 17, 2025 9:25 pm
- Forum: Minor issues
- Topic: [raiguard][2.0.27] Factorio starts on the wrong monitor. (Linux)
- Replies: 13
- Views: 2251
Re: [raiguard][2.0.27] Factorio starts on the wrong monitor. (Linux)
The reality is that Wayland simply doesn't have the concept of a primary display and Factorio trying to specify a display to use is never going to work well on it.
This is being talked about right now in the wayland-protocols repo, Could you please offer your input on this as a wayland client ...
- Tue Dec 24, 2024 1:54 pm
- Forum: Duplicates
- Topic: [2.0.28] Decider combinator menu visual bug when no output
- Replies: 2
- Views: 865
[2.0.28] Decider combinator menu visual bug when no output
The conditions are:
- It doesn't have any signals to output
- Its output is connected to something
When those are met and the player has the combinator's menu open while a condition turns from met to unmet or vice versa the change will only be displayed the next time that the condition is ...
- It doesn't have any signals to output
- Its output is connected to something
When those are met and the player has the combinator's menu open while a condition turns from met to unmet or vice versa the change will only be displayed the next time that the condition is ...
- Mon Nov 25, 2024 12:50 pm
- Forum: Duplicates
- Topic: [raiguard] [2.0.21] Game opens on different screen every startup (Linux)
- Replies: 1
- Views: 398
[raiguard] [2.0.21] Game opens on different screen every startup (Linux)
Am using arch linux with kde plasma and wayland.
Factorio seems to use the order in which screens were plugged to number them, this means that if I restart the pc or if a screen turns off while the pc is running the numbers of it and all screens that were plugged in after it changes in the game ...
Factorio seems to use the order in which screens were plugged to number them, this means that if I restart the pc or if a screen turns off while the pc is running the numbers of it and all screens that were plugged in after it changes in the game ...
- Sat Oct 26, 2024 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 63
- Views: 10595
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
+1
I don't really like the extra click either
I don't really like the extra click either