Search found 11 matches
- Thu Nov 14, 2024 11:14 pm
- Forum: Ideas and Suggestions
- Topic: Prioritize local tab behavior over global tab keybind (logistics signals)
- Replies: 2
- Views: 196
Re: Prioritize local tab behavior over global tab keybind (logistics signals)
Same thing when configuring parameterized blueprint and not focused on input field. For example if you missed when selecting new field with mouse (instead of hitting tab/shift+tab several times) and than hit tab you are switched to remote view and loose all blueprint parameter configuration.
- Thu Nov 14, 2024 3:45 pm
- Forum: Implemented Suggestions
- Topic: Blueprint Logistics Groups
- Replies: 3
- Views: 701
Re: Blueprint Logistics Groups
Hold blueprint in hand and click "Add section" with it. This will add a group with all items from the blueprint.
Then select edit button for the group to set multiplier for item number if you want to have items for placing the blueprint multiple times.
Then select edit button for the group to set multiplier for item number if you want to have items for placing the blueprint multiple times.
- Wed Oct 30, 2024 4:41 pm
- Forum: Duplicates
- Topic: Bug in Underground belt ghost
- Replies: 2
- Views: 259
Re: Bug in Underground belt ghost
Looks like same issue as in viewtopic.php?f=7&t=118528
- Wed Oct 30, 2024 2:20 am
- Forum: Duplicates
- Topic: [2.0.14] Dragging belt through power poles builds half undergrounds when done over blueprint
- Replies: 1
- Views: 241
[2.0.14] Dragging belt through power poles builds half undergrounds when done over blueprint
Env: Factorio SA 2.0.12
Reproduction:
1. import and place blueprint (without bots/instant build)
2. build power poles
3. drag belt through poles over blueprint, only half undergrounds are built
0eNqlle9ugyAUxd/lfqaNIGj1VZpm8c9NQ6JgELYZ47sP22RbVu0g/UQA7 ...
Reproduction:
1. import and place blueprint (without bots/instant build)
2. build power poles
3. drag belt through poles over blueprint, only half undergrounds are built
0eNqlle9ugyAUxd/lfqaNIGj1VZpm8c9NQ6JgELYZ47sP22RbVu0g/UQA7 ...
- Wed Oct 30, 2024 12:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.10] Crash when trying to repeat place grid-snap parameterized blueprint (GameView::confirmFloatingGui)
- Replies: 5
- Views: 787
Re: [Kovarex] [2.0.10] Crash when trying to repeat place grid-snap parameterized blueprint (GameView::confirmFloatingGui
Got something very similar on 2.0.12 but not grid-aligned. Tried to reproduce but unsuccessful :(
Tried to place new instance more or less simultaneously with configuring previous with filter confirmation using hotkey
0eNqtU11vwjAM/CuTn9OJdsBEtf0ShKq0GLCUppC4DIT63+e00A7UfTxMfUmsi ...
Tried to place new instance more or less simultaneously with configuring previous with filter confirmation using hotkey
0eNqtU11vwjAM/CuTn9OJdsBEtf0ShKq0GLCUppC4DIT63+e00A7UfTxMfUmsi ...
- Tue Oct 29, 2024 10:04 pm
- Forum: Ideas and Suggestions
- Topic: Allow using formula as default value in parameterized blueprint
- Replies: 0
- Views: 284
Allow using formula as default value in parameterized blueprint
TL;DR
Add checkbox "allow override"/"use as default" to use formula result as default value leaving its value still changeable instead of using dummy constant combinator + some formula tricks.
What?
Add checkbox "allow override"/"use formula result as default value" for numeric parameters ...
Add checkbox "allow override"/"use as default" to use formula result as default value leaving its value still changeable instead of using dummy constant combinator + some formula tricks.
What?
Add checkbox "allow override"/"use formula result as default value" for numeric parameters ...
- Mon Oct 28, 2024 9:36 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 464
- Views: 248776
Re: 3 and 4 way intersections
Tried testing newly designed intersections and I got slightly different results on my naive intersection updated for 2.0 (one plane) than similar looking Avona's "Symmetrical Cross". Likely because of a bit different signalling on right turns.
It's more than the right turns, it's the fact that ...
- Sat Oct 26, 2024 10:57 am
- Forum: This Forum
- Topic: Attachment disappears after submitting a post
- Replies: 7
- Views: 692
Re: Attachment disappears after submitting a post
Yeah, I too see both now. Idk what it was. But it was more or less persistent. When I saw the issue I edited the post, removed that attachment, reuploaded it and updated both inline links with the same result.
- Sat Oct 26, 2024 10:56 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 464
- Views: 248776
Re: 3 and 4 way intersections
Tried testing newly designed intersections and I got slightly different results on my naive intersection updated for 2.0 (one plane) than similar looking Avona's "Symmetrical Cross". Likely because of a bit different signalling on right turns.
It's 36x36 with power poles in my blueprint though ...
- Fri Oct 25, 2024 11:18 pm
- Forum: This Forum
- Topic: Attachment disappears after submitting a post
- Replies: 7
- Views: 692
Attachment disappears after submitting a post
I attached two screenshots in a new message in https://forums.factorio.com/viewtopic.php?f=194&t=100614&start=300 and preview shows both attachments inline just fine.
After submitting a post unmoderated preview shows only one attachment and while user control panel's attachments lists both ...
After submitting a post unmoderated preview shows only one attachment and while user control panel's attachments lists both ...
- Fri Oct 25, 2024 11:03 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 464
- Views: 248776
Re: 3 and 4 way intersections
Tried testing newly designed intersections and I got slightly different results on my naive intersection updated for 2.0 (one plane) than similar looking Avona's "Symmetrical Cross". Likely because of a bit different signalling on right turns.
It's 36x36 with power poles in my blueprint though ...
It's 36x36 with power poles in my blueprint though ...