Search found 24 matches

by Yodo
Sat Nov 16, 2024 3:00 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.19] Crash with order_deconstruction (possible index out of bounds)
Replies: 1
Views: 300

[boskid] [2.0.19] Crash with order_deconstruction (possible index out of bounds)

Steps to reproduce: 1. Load the attached mod file and then load the attached game. 2. Mark one or both of the "Linked Fast underground belt" in the middle of the screen for deconstruction (make sure instant deconstruct is off) (if alt-mode is on they should be linked by a white line) What...
by Yodo
Thu Nov 14, 2024 11:25 pm
Forum: Bug Reports
Topic: [2.0.15] Linked belts do not get fast-replaced properly
Replies: 0
Views: 53

[2.0.15] Linked belts do not get fast-replaced properly

Like normal belts, linked belts can be rotated after placement, but unlike normal belts, fast-replacement does not rotate them. Steps to reproduce: 1. Start a new scenario 2. Place a Linked belt (no need to link it up) 3. Notice that the Linked belt can be rotated 4. Try placing another Linked belt ...
by Yodo
Fri Nov 08, 2024 4:26 pm
Forum: Bug Reports
Topic: [2.0.15] Spidertron remote does not recolor
Replies: 1
Views: 133

[2.0.15] Spidertron remote does not recolor

In 1.1 the Spidertron remote would change color to match the color of the Spidertron it is controlling, but in 2.0.15 this is no longer the case. I understand that there will be limitations when controlling multiple Spidertrons, but for single Spidertrons I hope that the remote can match the color o...
by Yodo
Mon Nov 04, 2024 7:43 pm
Forum: Pending
Topic: [2.0.14] Nuclear Power achievement not triggering
Replies: 8
Views: 521

Re: [2.0.14] Nuclear Power achievement not triggering

You need to produce a spent fuel cell to get the achievement now. In earlier version this was not necessary.
by Yodo
Sat Nov 02, 2024 1:33 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Flow Routers - UTU balancers without the balance
Replies: 16
Views: 12582

Re: Flow Routers - UTU balancers without the balance

I should have phrased it more clearly: I think splitter squares are boring, and these currently seem to be the (physically) smallest flow routers. Making an n-n FR with less splitters than than an n-n TU balancer would be quite useful to make universal balancers smaller. For use in a universal balan...
by Yodo
Sat Nov 02, 2024 1:07 pm
Forum: Not a bug
Topic: [2.0.13] Replay mode does not show Factoriopedia
Replies: 1
Views: 117

[2.0.13] Replay mode does not show Factoriopedia

Steps to reproduce: 1. Start a new game with "Record replay" checked 2. Open Factoriopedia by alt+left-click on anything 3. Save the game 4. Watch the replay What happens: The opening of Factoriopedia is not reflected in the replay, even if the "Show GUI" box is check-marked. Wha...
by Yodo
Sat Nov 02, 2024 11:08 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.13] Editor mode does not allow building in fog of war even when revealed
Replies: 4
Views: 532

Re: [2.0.13] Editor mode does not allow building in fog of war even when revealed

I'll see if I can make a video, in the mean time I found a simpler set to steps to reproduce the issue: 1. Start a new game with "Map Editor" (New scenario -> Freeplay - Next -> Play) 2. Move to the side to ungenerated chunks and wait for them to generate 3. Enter Remote view and view the ...
by Yodo
Fri Nov 01, 2024 10:23 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.13] Editor mode does not allow building in fog of war even when revealed
Replies: 4
Views: 532

[Rseding91] [2.0.13] Editor mode does not allow building in fog of war even when revealed

Steps to reproduce: 1. Start a new game with "Map Editor" 2. Build an Artillery turret and insert Artillery shells 3. With the Artillery targeting remote fire at a part of the map that has not been revealed (time needs to be unpaused for the artillery to fire) 4. As the Artillery shell fli...
by Yodo
Sat Oct 26, 2024 7:56 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Selecting new contents with blueprint grid changes coordinates (MR)
Replies: 2
Views: 379

Re: [kovarex] Selecting new contents with blueprint grid not working properly

Related problem, possibly the same, version 2.0.11, no space age. (Edit: I cannot replicate the issue with OP's blueprint though (when importing it into the base game without SA).) When I select new contents for a rail blueprint with snapping to odd grid positions, all the entities shift by 1, creat...
by Yodo
Mon Oct 21, 2024 9:15 pm
Forum: Minor issues
Topic: [2.0.7] Nuclear Power achievement is possible without nuclear reactor
Replies: 2
Views: 747

[2.0.7] Nuclear Power achievement is possible without nuclear reactor

In a save migrated from 1.1 I wanted to get the new achievements in the base game. I enabled my steam power system which had steam engines and steam turbines connected to boilers, and got both the Steam power and Nuclear power achievements. I expected not to get the Nuclear power achievement, as I h...
by Yodo
Fri Aug 30, 2024 7:35 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 75485

Re: Friday Facts #416 - Fluids 2.0

I know the answer is probably no, but is there any way that the 1.1 fluid system can be kept in the game so that mods such as Fluidic Power can keep working? As a legacy option, only accessible by mods.
by Yodo
Tue Aug 27, 2024 8:28 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Flow Routers - UTU balancers without the balance
Replies: 16
Views: 12582

Re: Flow Routers - UTU balancers without the balance

Since compact FRs seem to be boring (but maybe 256-256 TU balancers can be smaller than a splitter square, as the 128-128 balancer can be done in 128x73 ), what about lane flow routers ? I actually needed one in my base, as I do a lot of side-loading off my bus, and my iron outpost was running dry, ...
by Yodo
Thu Jul 25, 2024 11:26 am
Forum: Modding help
Topic: Train coupling and decoupling
Replies: 17
Views: 13183

Re: Train coupling and decoupling

I know this is an old post, but in case anyone is looking for a finished mod that does this, Automatic Coupling System by LuziferSenpai and Signalized Couplers by digital_pet now exist. I'm not sure what the differences are.
by Yodo
Sat Jun 29, 2024 2:09 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 68688

Re: Friday Facts #377 - New new rails

I'm not quite sure what's happening, but there won't be 30- and 60-degree rails, but 22.5, 45, and 67.5 degrees. You can also use https://mods.factorio.com/mod/fake-new-rails to test layouts, but it will let you build 45-degree rails on a 1x1 grid, instead of the 2x2 that it is supposed to be. I'm ...
by Yodo
Fri Mar 08, 2024 1:25 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Flow Routers - UTU balancers without the balance
Replies: 16
Views: 12582

Re: Flow Routers - UTU balancers without the balance

I think Factorio-SAT can be used (if it can handle priority splitters; I forgot whether this is the case). It takes networks and tries to fit them in a certain footprint. Doing this iteratively will let you find the smallest footprint that fits the network. But finding the network that will give the...
by Yodo
Thu Feb 01, 2024 2:43 pm
Forum: General discussion
Topic: Finding balance: a guide to belt balancers
Replies: 11
Views: 62771

Re: Finding balance: a guide to belt balancers

Kind of a necro, but since this is still linked on the wiki, I would like to point out that the document uses some nonstandard terminology (mainly that TU is called UTU), and has some incorrect claims, at least this one: One more point: there exists no balancer that is FO, FI and non-UTL simultaneou...
by Yodo
Thu Feb 01, 2024 2:33 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Flow Routers - UTU balancers without the balance
Replies: 16
Views: 12582

Re: Flow Routers - UTU balancers without the balance

Apparently flow routers have also been discussed earlier as "compressors" (in 2018). See Finding balance: a guide to Factorio belt balancers the document has some nonstandard terminology, and was written before priority splitters were added to Factorio, which means that, e.g. universal bal...
by Yodo
Thu Jan 25, 2024 2:32 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Who made this 8 belt inline balancer?
Replies: 3
Views: 8127

Re: Who made this 8 belt inline balancer?

I think it was actually Jackiethegreen on Reddit who first made an posted it; see this Reddit comment , in which he claims to have made it, with exactly the same blueprint, and the other comments which have many similar blueprints. That post is probably from when all of them were created. Of course ...
by Yodo
Wed Jan 24, 2024 2:22 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Flow Routers - UTU balancers without the balance
Replies: 16
Views: 12582

Re: Flow Routers - UTU balancers without the balance

Your 8-8 design is a lot smaller than the one in the blueprint book posted above, but uses 8 more splitters. Too many splitters is bad for ups, as they disrupt the transport line optimization that Factorio does, but I don't think this will be a problem unless you kilobasing or megabasing. Your desig...
by Yodo
Thu Jan 04, 2024 9:09 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 419
Views: 217118

Re: 3 and 4 way intersections

The difference from delta is that delta won't deadlock. The safe outputs needs to be after crossings, not mergers. The extended Symmetrical Cross will only deadlock if one of the outputs becomes blocked while a train is on the junction, pathing there, and unable to repath. This can happen with basi...

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