Search found 14 matches
- Fri Aug 30, 2024 7:35 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 61476
Re: Friday Facts #416 - Fluids 2.0
I know the answer is probably no, but is there any way that the 1.1 fluid system can be kept in the game so that mods such as Fluidic Power can keep working? As a legacy option, only accessible by mods.
- Tue Aug 27, 2024 8:28 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Flow Routers - UTU balancers without the balance
- Replies: 13
- Views: 10464
Re: Flow Routers - UTU balancers without the balance
Since compact FRs seem to be boring (but maybe 256-256 TU balancers can be smaller than a splitter square, as the 128-128 balancer can be done in 128x73 ), what about lane flow routers ? I actually needed one in my base, as I do a lot of side-loading off my bus, and my iron outpost was running dry, ...
- Thu Jul 25, 2024 11:26 am
- Forum: Modding help
- Topic: Train coupling and decoupling
- Replies: 17
- Views: 12303
Re: Train coupling and decoupling
I know this is an old post, but in case anyone is looking for a finished mod that does this, Automatic Coupling System by LuziferSenpai and Signalized Couplers by digital_pet now exist. I'm not sure what the differences are.
- Sat Jun 29, 2024 2:09 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 63513
Re: Friday Facts #377 - New new rails
I'm not quite sure what's happening, but there won't be 30- and 60-degree rails, but 22.5, 45, and 67.5 degrees. You can also use https://mods.factorio.com/mod/fake-new-rails to test layouts, but it will let you build 45-degree rails on a 1x1 grid, instead of the 2x2 that it is supposed to be. I'm ...
- Fri Mar 08, 2024 1:25 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Flow Routers - UTU balancers without the balance
- Replies: 13
- Views: 10464
Re: Flow Routers - UTU balancers without the balance
I think Factorio-SAT can be used (if it can handle priority splitters; I forgot whether this is the case). It takes networks and tries to fit them in a certain footprint. Doing this iteratively will let you find the smallest footprint that fits the network. But finding the network that will give the...
- Thu Feb 01, 2024 2:43 pm
- Forum: General discussion
- Topic: Finding balance: a guide to belt balancers
- Replies: 11
- Views: 57825
Re: Finding balance: a guide to belt balancers
Kind of a necro, but since this is still linked on the wiki, I would like to point out that the document uses some nonstandard terminology (mainly that TU is called UTU), and has some incorrect claims, at least this one: One more point: there exists no balancer that is FO, FI and non-UTL simultaneou...
- Thu Feb 01, 2024 2:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Flow Routers - UTU balancers without the balance
- Replies: 13
- Views: 10464
Re: Flow Routers - UTU balancers without the balance
Apparently flow routers have also been discussed earlier as "compressors" (in 2018). See Finding balance: a guide to Factorio belt balancers the document has some nonstandard terminology, and was written before priority splitters were added to Factorio, which means that, e.g. universal bal...
- Thu Jan 25, 2024 2:32 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Who made this 8 belt inline balancer?
- Replies: 3
- Views: 7476
Re: Who made this 8 belt inline balancer?
I think it was actually Jackiethegreen on Reddit who first made an posted it; see this Reddit comment , in which he claims to have made it, with exactly the same blueprint, and the other comments which have many similar blueprints. That post is probably from when all of them were created. Of course ...
- Wed Jan 24, 2024 2:22 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Flow Routers - UTU balancers without the balance
- Replies: 13
- Views: 10464
Re: Flow Routers - UTU balancers without the balance
Your 8-8 design is a lot smaller than the one in the blueprint book posted above, but uses 8 more splitters. Too many splitters is bad for ups, as they disrupt the transport line optimization that Factorio does, but I don't think this will be a problem unless you kilobasing or megabasing. Your desig...
- Thu Jan 04, 2024 9:09 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 302
- Views: 181905
Re: 3 and 4 way intersections
The difference from delta is that delta won't deadlock. The safe outputs needs to be after crossings, not mergers. The extended Symmetrical Cross will only deadlock if one of the outputs becomes blocked while a train is on the junction, pathing there, and unable to repath. This can happen with basi...
- Thu Jan 04, 2024 7:12 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 302
- Views: 181905
Re: 3 and 4 way intersections
Yeah ramps will make other intersections basically obsolete. (Maybe in very high throughput areas where the upper level also has a full intersection they won't be used. (And with buildings all around, so the intersections can't be expanded.)) But only if you buy the Space Age expansion, which I don'...
- Thu Jan 04, 2024 4:32 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 302
- Views: 181905
Re: 3 and 4 way intersections
They should be placed as close as possible. So the safe exit block length is measured from the first rail signal that the train passes after the last chain signal it passes when going through the junction (Edit: except when the train would not pass any chain signals, in which case it would be measu...
- Thu Jan 04, 2024 2:48 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 302
- Views: 181905
Re: 3 and 4 way intersections
I tested the Delta intersection by Hans Joachim, my setup can be seen in the attached image, and got the following results: Set 1: 46.98 Set 2: 38.11 Set 3: 43.34 Score: 42.81 (42.8 Β± 0.5 with uncertainty from https://mods.factorio.com/mod/Testbenchcontrols/faq) I set the TPM goal to 29, and the tes...
- Wed Jan 03, 2024 6:32 pm
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 68
- Views: 38383
Re: Testbench for 3/4way intersections
How do you deal with intersections that have different spacings between the rails? When I use the Testbench I add curved sections of rails as necessary, with signals placed so that each colored block can fit two full wagon lengths, but think this might influence the measurements.