Search found 7 matches
- Sat Dec 21, 2024 10:56 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 373
- Views: 72517
Re: Gleba has killed the game for me.
I think it's unusual if it's expected that players should open the tech tree to find out about gameplay mechanics. Usually the tech tree is only used for selecting the next tech, and not as a source of information for how to tackle planets.
The tech tree has always been a general guide as to ...
- Sat Dec 21, 2024 2:44 am
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 1577
Re: I beat space age! (long+opinions+feedback)
I feel ya. Even on aspects where I might disagree, I can see where you're coming from on all of the above points. So on a few minor technical points...
I beat the game but I still haven't found a good solution how to manage the different asteroid percentages in different environments. It's ...
I beat the game but I still haven't found a good solution how to manage the different asteroid percentages in different environments. It's ...
- Wed Dec 18, 2024 11:45 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 373
- Views: 72517
Re: Gleba has killed the game for me.
I'm trying to produce quality Biochambers. This should be simple. I've managed to produce all other quality production facilities. But for Gleba, it's an absolute ball ache. If anything is wrong then my base starts getting destroyed. I can put up turrets, but I still get nagged with annoying ...
- Tue Dec 03, 2024 10:39 pm
- Forum: General discussion
- Topic: Reddit is terrible for Factorio spoilers
- Replies: 7
- Views: 1142
Re: Reddit is terrible for Factorio spoilers
The assumption was made that if all Space Age related discussions were considered spoilers, then the entire subreddit would become 100% spoiler tagged, and that just seemed silly. So the decision was made (not without some discussion and opposing opinions), that attempting to consider all Space Age ...
- Sat Nov 16, 2024 12:00 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 52522
Re: Space Age general Questions
Oh... Got it, thanks...
- Sat Nov 16, 2024 4:08 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 52522
Re: Space Age general Questions
When editing pinned remote views, what does "always visible" do?
It does not appear to change whether the item is viewed in the pinned list under the minimap. And I can't find anywhere else that pinned items are visible.
I did read that there was a may to make them not display unless a meta key ...
It does not appear to change whether the item is viewed in the pinned list under the minimap. And I can't find anywhere else that pinned items are visible.
I did read that there was a may to make them not display unless a meta key ...
- Thu Dec 28, 2023 8:02 am
- Forum: Modding help
- Topic: Setting the initial scene...
- Replies: 1
- Views: 513
Setting the initial scene...
I've seen other mods do this. i know it can be done. I just haven't the foggiest idea what the right way to accomplish this is. A pointer to a simple example, or a general description of what I should manipulate in which stage would be appreciated.
In vanilla, the player is presented with a crashed ...
In vanilla, the player is presented with a crashed ...