Search found 44 matches

by bonob
Fri Aug 14, 2020 10:50 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 203
Views: 23158

Re: Friday Facts #360 - 1.0 is here!

FFF (the blog) can be followed with RSS, will you update it in case you have something special to say, on top of the email notice?

Well, and hearty thanks and congratulations for this wonderful game and adventure!
by bonob
Fri Mar 29, 2019 7:27 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 11324

Re: Friday Facts #288 - New remnants, More bugs

Make remnants a real object, with collision box. That certainly makes an impact on gameplay, how big I don't know. Making it difficult to move through ruins makes sense. Making it slow for biters to move through freshly destroyed walls again makes sense. Being able to scavenge materials from destroy...
by bonob
Fri Jul 31, 2015 6:57 pm
Forum: News
Topic: Friday Facts #97 - Greenlight preparations
Replies: 46
Views: 29317

Re: Friday Facts #97 - Greenlight preparations

The promo trailer, released about a year ago I think, was great, that's when I discovered and started to play Factorio. Looking at it again now, I got curious about the music, that's so clearly Danny Elfman (the guy who made most of Tim Burton movies soundtracks) Well, no, that's not him, so now I'm...
by bonob
Mon Jul 20, 2015 4:13 pm
Forum: General discussion
Topic: 0.12 - Stone and concrete path 'mine a path'
Replies: 7
Views: 11544

Re: 0.12 - Stone and concrete path 'mine a path'

Very clear, thanks!
by bonob
Mon Jul 20, 2015 3:33 pm
Forum: General discussion
Topic: 0.12 - Stone and concrete path 'mine a path'
Replies: 7
Views: 11544

0.12 - Stone and concrete path 'mine a path'

The stone and concrete tooltips say that 'it can also be used to mine any kind of path'.
What does that mean?
by bonob
Fri Apr 10, 2015 3:59 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 31126

Re: Friday Facts #81 Chain signals

I was thinking, there's a lot of mentions to TTD whenever train pathing and signals are the topic, have you guys looked into how Simutrans manages the train pathing? I wouldn't know if there are significant differences between Simutrans and TTD in the implementation of train logic, but since the sim...
by bonob
Fri Jan 09, 2015 7:01 pm
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 28420

Re: Friday Facts #68 The trains

SuperSandro2000 wrote:What are pre-signals doing? some big signal network or so?
They're useful to prevent a train entering a critical section if it's not sure it can leave it.
Without it, you can't have a two-track station that runs smoothly.

So, yay, pre-signals!
by bonob
Fri Dec 26, 2014 4:13 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 29633

Re: Friday Facts #66 - Merry christmas

Well, 11.7 is the first time that the replay is working, at least for me, so I don't want to update until I finished the game I started with it :/

The new features for signal processing sound exciting !

Merry Christmas :D
by bonob
Thu Sep 04, 2014 2:58 pm
Forum: General discussion
Topic: Factorio ripoff
Replies: 22
Views: 6200

Re: Factorio ripoff

Some consider Minecraft is a copy of Infiniminer (or at least that it started this way) Zach, the guy who made Infiniminer (and also Spacechem, which is wonderful, and Kohctpyktop , which I recommend to puzzle lovers who are not afraid of adversity) said about that: The act of borrowing ideas is int...
by bonob
Fri Aug 29, 2014 2:36 pm
Forum: Gameplay Help
Topic: Building useful Rail Networks
Replies: 11
Views: 3470

Re: Building useful Rail Networks

Doubleheaded trains vs small loops to turn around : both seem to work fairly well, it's mainly about the resource cost of the extra locomotive vs the resource and space cost of the loops? Or does the path-finding AI handle one option better than the other? No. In my eyes a double headed train is no...
by bonob
Fri Aug 29, 2014 2:20 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 113416

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Before you switch to 0.10.9, guys, someone *got* to do a prank with the item bomb!
by bonob
Fri Aug 29, 2014 2:14 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 782988

Re: Factorio Roadmap for 0.11 + 0.12

Do you plan the following updates at some point in the future? - UI look (essentially make the gray windows nicer, but there are also a number of small features which could improve the experience) - Graphs look (without vertical axis / scale, they are nice to look at, but miss a lot of usefulness; f...
by bonob
Fri Aug 15, 2014 3:36 pm
Forum: Releases
Topic: Version 0.10.7
Replies: 12
Views: 25132

Re: 0.10.7

Well, if you go to the path indicated ([user]\appdata\roaming\factorio\temp\currently-saving.zip), copy this file to the main save location and rename it, you get a working save. Be careful if you try to save over a save too, as the original file will disappear. Ooh, and please don't wait a week to ...
by bonob
Fri Aug 15, 2014 2:59 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 113416

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Who said that they never ever see what anyone else did? After the own round is recorded they all watch what happened till the last episode before them. And then there is lack of knowledge again for the next 4 episodes. The oath that _aD proposes would make sense as a new rule though. Until the end ...
by bonob
Thu Jul 03, 2014 1:35 pm
Forum: Outdated/Not implemented
Topic: Petroleum Gas conversions to Oil Products ☸
Replies: 7
Views: 8391

Re: Petroleum Gas conversions to Oil Products

I didn't try it and I don't know if it's compatible with the latest 0.10, but there is an Oil condensating mod.
by bonob
Thu Jul 03, 2014 4:27 am
Forum: Gameplay Help
Topic: Can't get train to work
Replies: 14
Views: 3225

Re: Can't get train to work

The train stops are on the right of the track, seen from the locomotive approaching the station?
by bonob
Wed Jul 02, 2014 1:54 pm
Forum: Texture Packs
Topic: [Tutorial Request] :)
Replies: 19
Views: 18280

Re: [Tutorial Request] :)

Logiciel is French for software :D
by bonob
Tue Jul 01, 2014 1:40 pm
Forum: General discussion
Topic: Good Map For Speed Trial *fixed*
Replies: 22
Views: 4304

Re: Good Map For Speed Trial

It doesn't seem to be an issue with the map generation itself.
Starting with the same save, generating new chunks on Windows and Linux yields the same results.
by bonob
Tue Jul 01, 2014 8:43 am
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 29033

Re: Friday Facts #40

A nice story for squisher and other people who think the hero gender question is important: http://www.plan8.tv/201303101502/donkey-kong-girls-can-save-the-day-too-edition-made-by-father-for-his-little-hero-princess RawCode, I sure hope you are not serious, but if you are, are you sure you should op...
by bonob
Sat Jun 28, 2014 10:31 am
Forum: Ideas and Suggestions
Topic: Intelligent Logistic Slider / Logistics UI
Replies: 7
Views: 3097

Re: Logistics UI

The possbility to key in would be nice too.

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