FFF (the blog) can be followed with RSS, will you update it in case you have something special to say, on top of the email notice?
Well, and hearty thanks and congratulations for this wonderful game and adventure!
Search found 44 matches
- Fri Aug 14, 2020 10:50 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 114820
- Fri Mar 29, 2019 7:27 pm
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 29985
Re: Friday Facts #288 - New remnants, More bugs
Make remnants a real object, with collision box. That certainly makes an impact on gameplay, how big I don't know. Making it difficult to move through ruins makes sense. Making it slow for biters to move through freshly destroyed walls again makes sense. Being able to scavenge materials from destroy...
- Fri Jul 31, 2015 6:57 pm
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 42039
Re: Friday Facts #97 - Greenlight preparations
The promo trailer, released about a year ago I think, was great, that's when I discovered and started to play Factorio. Looking at it again now, I got curious about the music, that's so clearly Danny Elfman (the guy who made most of Tim Burton movies soundtracks) Well, no, that's not him, so now I'm...
- Mon Jul 20, 2015 4:13 pm
- Forum: General discussion
- Topic: 0.12 - Stone and concrete path 'mine a path'
- Replies: 7
- Views: 14000
Re: 0.12 - Stone and concrete path 'mine a path'
Very clear, thanks!
- Mon Jul 20, 2015 3:33 pm
- Forum: General discussion
- Topic: 0.12 - Stone and concrete path 'mine a path'
- Replies: 7
- Views: 14000
0.12 - Stone and concrete path 'mine a path'
The stone and concrete tooltips say that 'it can also be used to mine any kind of path'.
What does that mean?
What does that mean?
- Fri Apr 10, 2015 3:59 pm
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 44593
Re: Friday Facts #81 Chain signals
I was thinking, there's a lot of mentions to TTD whenever train pathing and signals are the topic, have you guys looked into how Simutrans manages the train pathing? I wouldn't know if there are significant differences between Simutrans and TTD in the implementation of train logic, but since the sim...
- Fri Jan 09, 2015 7:01 pm
- Forum: News
- Topic: Friday Facts #68 - The trains
- Replies: 55
- Views: 42769
Re: Friday Facts #68 The trains
They're useful to prevent a train entering a critical section if it's not sure it can leave it.SuperSandro2000 wrote:What are pre-signals doing? some big signal network or so?
Without it, you can't have a two-track station that runs smoothly.
So, yay, pre-signals!
- Fri Dec 26, 2014 4:13 pm
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 48075
Re: Friday Facts #66 - Merry christmas
Well, 11.7 is the first time that the replay is working, at least for me, so I don't want to update until I finished the game I started with it :/
The new features for signal processing sound exciting !
Merry Christmas
The new features for signal processing sound exciting !
Merry Christmas
- Thu Sep 04, 2014 2:58 pm
- Forum: General discussion
- Topic: Factorio ripoff
- Replies: 22
- Views: 12517
Re: Factorio ripoff
Some consider Minecraft is a copy of Infiniminer (or at least that it started this way) Zach, the guy who made Infiniminer (and also Spacechem, which is wonderful, and Kohctpyktop , which I recommend to puzzle lovers who are not afraid of adversity) said about that: The act of borrowing ideas is int...
- Fri Aug 29, 2014 2:36 pm
- Forum: Gameplay Help
- Topic: Building useful Rail Networks
- Replies: 11
- Views: 6762
Re: Building useful Rail Networks
Doubleheaded trains vs small loops to turn around : both seem to work fairly well, it's mainly about the resource cost of the extra locomotive vs the resource and space cost of the loops? Or does the path-finding AI handle one option better than the other? No. In my eyes a double headed train is no...
- Fri Aug 29, 2014 2:20 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 240653
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Before you switch to 0.10.9, guys, someone *got* to do a prank with the item bomb!
- Fri Aug 29, 2014 2:14 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1036583
Re: Factorio Roadmap for 0.11 + 0.12
Do you plan the following updates at some point in the future? - UI look (essentially make the gray windows nicer, but there are also a number of small features which could improve the experience) - Graphs look (without vertical axis / scale, they are nice to look at, but miss a lot of usefulness; f...
- Fri Aug 15, 2014 3:36 pm
- Forum: Releases
- Topic: Version 0.10.7
- Replies: 12
- Views: 29377
Re: 0.10.7
Well, if you go to the path indicated ([user]\appdata\roaming\factorio\temp\currently-saving.zip), copy this file to the main save location and rename it, you get a working save. Be careful if you try to save over a save too, as the original file will disappear. Ooh, and please don't wait a week to ...
- Fri Aug 15, 2014 2:59 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 240653
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Who said that they never ever see what anyone else did? After the own round is recorded they all watch what happened till the last episode before them. And then there is lack of knowledge again for the next 4 episodes. The oath that _aD proposes would make sense as a new rule though. Until the end ...
- Thu Jul 03, 2014 1:35 pm
- Forum: Outdated/Not implemented
- Topic: Petroleum Gas conversions to Oil Products βΈ
- Replies: 7
- Views: 10922
Re: Petroleum Gas conversions to Oil Products
I didn't try it and I don't know if it's compatible with the latest 0.10, but there is an Oil condensating mod.
- Thu Jul 03, 2014 4:27 am
- Forum: Gameplay Help
- Topic: Can't get train to work
- Replies: 14
- Views: 7965
Re: Can't get train to work
The train stops are on the right of the track, seen from the locomotive approaching the station?
- Wed Jul 02, 2014 1:54 pm
- Forum: Texture Packs
- Topic: [Tutorial Request] :)
- Replies: 19
- Views: 22463
Re: [Tutorial Request] :)
Logiciel is French for software
- Tue Jul 01, 2014 1:40 pm
- Forum: General discussion
- Topic: Good Map For Speed Trial *fixed*
- Replies: 22
- Views: 8806
Re: Good Map For Speed Trial
It doesn't seem to be an issue with the map generation itself.
Starting with the same save, generating new chunks on Windows and Linux yields the same results.
Starting with the same save, generating new chunks on Windows and Linux yields the same results.
- Tue Jul 01, 2014 8:43 am
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 49203
Re: Friday Facts #40
A nice story for squisher and other people who think the hero gender question is important: http://www.plan8.tv/201303101502/donkey-kong-girls-can-save-the-day-too-edition-made-by-father-for-his-little-hero-princess RawCode, I sure hope you are not serious, but if you are, are you sure you should op...
- Sat Jun 28, 2014 10:31 am
- Forum: Ideas and Suggestions
- Topic: Intelligent Logistic Slider / Logistics UI
- Replies: 7
- Views: 5815
Re: Logistics UI
The possbility to key in would be nice too.