Search found 5 matches

by bartek990
Sat Apr 02, 2016 3:19 pm
Forum: Implemented Suggestions
Topic: Storage chest fix
Replies: 8
Views: 4363

Storage chest fix

Hi! I have an idea how to fix the problem with logistic robots moving recourse from active provider chests to weird locations on the map. I think selecting a recourse by middle mouse click in storage chest (like in wagons) will be a nice and easy solution. It would force robots to transport somethin...
by bartek990
Sat Apr 02, 2016 2:38 pm
Forum: Ideas and Suggestions
Topic: Logisctic SubNetwork
Replies: 6
Views: 3145

Re: Logisctic SubNetwork

The concept is interesting but the way the Logsitic Network is implemented code wise it wouldn't work at all without a complete re-write which would take a *lot* of time and introduce a large amount of bugs in the process. Just for pure personal curiosity: What's with viewtopic.php?f=67&t=8905 ...
by bartek990
Thu Mar 31, 2016 6:14 am
Forum: Ideas and Suggestions
Topic: Logisctic SubNetwork
Replies: 6
Views: 3145

Re: Logisctic SubNetwork

Really? I thought it's like putting to code something like "do as always but don't connect with others" - so I've suggested it, but as I said... I have no skills in programming.
But thanks for your attention. :)
by bartek990
Wed Mar 30, 2016 11:22 pm
Forum: Ideas and Suggestions
Topic: Logisctic SubNetwork
Replies: 6
Views: 3145

Re: Logisctic SubNetwork

Thanks. I've posted it, because I read some posts about "wild logistic robots" and suggestions about changing their behaviour algorithms - nothing about network structure, but yes... there it is.
by bartek990
Wed Mar 30, 2016 4:27 pm
Forum: Ideas and Suggestions
Topic: Logisctic SubNetwork
Replies: 6
Views: 3145

Logisctic SubNetwork

Hi guys! Some time ago I had a problem with handling large logistic network, trains and steel distribution. I had a blue science production uni on the one side of the map and an oil processing area on the other connected by train system (steel and batteries transport). At firs everything seemed to b...

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