Search found 26 matches

by charonme
Mon Mar 03, 2025 12:34 pm
Forum: Ideas and Suggestions
Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
Replies: 75
Views: 13850

Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements

-1

I don't know if anything changed since November, but on my map I have yet to encounter a small super-rich island that can't fit a couple of big drills, a train stop for 4 cargo wagons, a radar and enough accumulators, substations and collectors to power it all. Most of the time I even have ...
by charonme
Thu Feb 20, 2025 1:25 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 3056

Re: Space Age MEGA Bases

solublefish wrote: Wed Feb 19, 2025 6:19 pmI assume you have access to Foundation
I don't! I haven't even gone to Gleba yet and the roboports are local to that island only. Each of those island processing units is completely independent with its own silo, power, vault ruin mining site, and bot network.
by charonme
Wed Feb 19, 2025 4:18 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 3056

Re: Space Age MEGA Bases

solublefish wrote: Tue Feb 18, 2025 10:17 pmHere's my Fulgora - 3600 EM science per minute.
Thanks, I'm currently testing this setup, it's supposed to be standalone and copied to multiple islands, so far I have 10 of them. They produce around 130EM science each from one turbo belt of recycled stuff.
fulgora_unit9_setup.png
fulgora_unit9_setup.png (3.38 MiB) Viewed 2243 times
by charonme
Tue Feb 18, 2025 5:51 pm
Forum: Not a bug
Topic: [2.0.32] [SA] "available on planet" count only counts from one bot network
Replies: 2
Views: 221

Re: [2.0.32] [SA] "available on planet" count only counts from one bot network

thanks for the response, I see how that makes sense, but then I'd rather it not be captioned "available on planet"
by charonme
Mon Feb 17, 2025 3:49 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 3056

Re: Space Age MEGA Bases

I'm interested in seeing a multi-k spm fulgora setup, does anyone please know where I can find some? I thought this would be the place
by charonme
Mon Feb 17, 2025 1:15 pm
Forum: Not a bug
Topic: [2.0.32] [SA] "available on planet" count only counts from one bot network
Replies: 2
Views: 221

[2.0.32] [SA] "available on planet" count only counts from one bot network

The "available on planet" item count in platform requests only counts items in one bot network on the planet (probably the one that has the most items).
(The "on the way" count seems to work better)

In the attached savefile there are 4 separate bot networks with 50 stone in each. The platform has a ...
by charonme
Mon Feb 17, 2025 12:01 pm
Forum: Not a bug
Topic: [2.0.15] Space platform request "Available on the planet" not counting properly
Replies: 3
Views: 565

Re: [2.0.15] Space platform request "Available on the planet" not counting properly

Loy_Dizak wrote: Sat Nov 09, 2024 2:15 pm The "Available on planet" counter shows resources available on the current planet
not exactly, it seems to only show the count in one bot network on the planet, not all of them (even when each of the separated bot networks have a silo)
by charonme
Mon Jan 20, 2025 4:56 pm
Forum: Pending
Topic: [2.0.28] Platform not dropping cargo when no events occur in pre-set schedule
Replies: 3
Views: 284

Re: [2.0.28] Platform not dropping cargo when no events occur in pre-set schedule


platform's current orbit not matching the schedule's stop


Alright you got it, this really seems to be the cause! When I create the platform with Nauvis being first in the paused schedule the dropping works immediately. It seems the platform indeed thinks it's in the wrong orbit when it's ...
by charonme
Mon Jan 20, 2025 10:38 am
Forum: Pending
Topic: [2.0.28] Platform not dropping cargo when no events occur in pre-set schedule
Replies: 3
Views: 284

[2.0.28] Platform not dropping cargo when no events occur in pre-set schedule

When I build a new platform and set a schedule in it (for example I just add Vulcanus in the schedule with no conditions) and then start loading items in the hub (for example asteroid chunks from a collector) and there is an unfulfilled request on the planet in the landing pad, the platform doesn't ...
by charonme
Wed Jan 15, 2025 8:59 am
Forum: Ideas and Suggestions
Topic: Move logistics request between request groups
Replies: 1
Views: 284

Re: Move logistics request between request groups

+1

they can be moved within the same group, but not to a different group
by charonme
Wed Nov 20, 2024 12:55 pm
Forum: Ideas and Suggestions
Topic: Copy paste a single condition in wait conditions (train/space plat)
Replies: 5
Views: 982

Re: Copy paste a single condition in wait conditions (train/space plat)

+1
could work well with shift click like it does for copy-pasting other kinds of settings
same for combinator conditions
(see also here and here)
by charonme
Sun Nov 10, 2024 11:15 am
Forum: Ideas and Suggestions
Topic: Copy/Paste Train Conditions
Replies: 26
Views: 61956

Re: Copy/Paste Train Conditions

a copy/pasting conditions feature would also be greatly useful for combinators and space age platform schedules,
see also here
by charonme
Sat Nov 02, 2024 1:33 pm
Forum: Technical Help
Topic: Game freezes but sounds still run
Replies: 3
Views: 407

Re: Game freezes but sounds still run

I'm seeing the same in freshly installed 2.0.13 space age for linux in multiplayer (no mods, no steam). A while after it freezes I see a linux dialog "factorio is not responding, you may choose to wait a short while for it to continue or force the application to quit entirely". Sounds are still ...
by charonme
Sun Jul 07, 2024 10:04 am
Forum: Ideas and Suggestions
Topic: Show radar coverage in map view
Replies: 19
Views: 2805

Re: Show radar coverage in map view

+1 please
by charonme
Tue Jul 02, 2024 5:45 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Surveillance Drone
Replies: 6
Views: 2731

Re: [Idea] Surveillance Drone

+1 like a spyplane / spy satellite, doesn't even need to uncover such a huge area
by charonme
Thu Jun 13, 2024 1:11 pm
Forum: Ideas and Suggestions
Topic: pipette with scrollable history like copy/paste
Replies: 1
Views: 411

pipette with scrollable history like copy/paste

the pipette tool remembering a scrollable history working the same as the copy and paste command with shift-scroll

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