-1
I don't know if anything changed since November, but on my map I have yet to encounter a small super-rich island that can't fit a couple of big drills, a train stop for 4 cargo wagons, a radar and enough accumulators, substations and collectors to power it all. Most of the time I even have ...
Search found 26 matches
- Mon Mar 03, 2025 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 75
- Views: 13850
- Thu Feb 20, 2025 1:25 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 3056
Re: Space Age MEGA Bases
I don't! I haven't even gone to Gleba yet and the roboports are local to that island only. Each of those island processing units is completely independent with its own silo, power, vault ruin mining site, and bot network.
- Wed Feb 19, 2025 4:18 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 3056
Re: Space Age MEGA Bases
Thanks, I'm currently testing this setup, it's supposed to be standalone and copied to multiple islands, so far I have 10 of them. They produce around 130EM science each from one turbo belt of recycled stuff.
- Tue Feb 18, 2025 5:51 pm
- Forum: Not a bug
- Topic: [2.0.32] [SA] "available on planet" count only counts from one bot network
- Replies: 2
- Views: 221
Re: [2.0.32] [SA] "available on planet" count only counts from one bot network
thanks for the response, I see how that makes sense, but then I'd rather it not be captioned "available on planet"
- Mon Feb 17, 2025 3:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 3056
Re: Space Age MEGA Bases
I'm interested in seeing a multi-k spm fulgora setup, does anyone please know where I can find some? I thought this would be the place
- Mon Feb 17, 2025 1:15 pm
- Forum: Not a bug
- Topic: [2.0.32] [SA] "available on planet" count only counts from one bot network
- Replies: 2
- Views: 221
[2.0.32] [SA] "available on planet" count only counts from one bot network
The "available on planet" item count in platform requests only counts items in one bot network on the planet (probably the one that has the most items).
(The "on the way" count seems to work better)
In the attached savefile there are 4 separate bot networks with 50 stone in each. The platform has a ...
(The "on the way" count seems to work better)
In the attached savefile there are 4 separate bot networks with 50 stone in each. The platform has a ...
- Mon Feb 17, 2025 12:01 pm
- Forum: Not a bug
- Topic: [2.0.15] Space platform request "Available on the planet" not counting properly
- Replies: 3
- Views: 565
Re: [2.0.15] Space platform request "Available on the planet" not counting properly
not exactly, it seems to only show the count in one bot network on the planet, not all of them (even when each of the separated bot networks have a silo)Loy_Dizak wrote: Sat Nov 09, 2024 2:15 pm The "Available on planet" counter shows resources available on the current planet
- Mon Jan 20, 2025 4:56 pm
- Forum: Pending
- Topic: [2.0.28] Platform not dropping cargo when no events occur in pre-set schedule
- Replies: 3
- Views: 284
Re: [2.0.28] Platform not dropping cargo when no events occur in pre-set schedule
platform's current orbit not matching the schedule's stop
Alright you got it, this really seems to be the cause! When I create the platform with Nauvis being first in the paused schedule the dropping works immediately. It seems the platform indeed thinks it's in the wrong orbit when it's ...
- Mon Jan 20, 2025 10:38 am
- Forum: Pending
- Topic: [2.0.28] Platform not dropping cargo when no events occur in pre-set schedule
- Replies: 3
- Views: 284
[2.0.28] Platform not dropping cargo when no events occur in pre-set schedule
When I build a new platform and set a schedule in it (for example I just add Vulcanus in the schedule with no conditions) and then start loading items in the hub (for example asteroid chunks from a collector) and there is an unfulfilled request on the planet in the landing pad, the platform doesn't ...
- Wed Jan 15, 2025 8:59 am
- Forum: Ideas and Suggestions
- Topic: Move logistics request between request groups
- Replies: 1
- Views: 284
Re: Move logistics request between request groups
+1
they can be moved within the same group, but not to a different group
they can be moved within the same group, but not to a different group
- Thu Jan 09, 2025 8:02 am
- Forum: Duplicates
- Topic: [2.0.7] Item not buildable after handcrafting while placing ghosts of that item
- Replies: 4
- Views: 424
Re: [2.0.7] Item not buildable after handcrafting while placing ghosts of that item
still annoying in 2.0.28 SA
could be related:
viewtopic.php?f=23&t=65317
viewtopic.php?f=6&t=121222
viewtopic.php?f=6&t=118814
could be related:
viewtopic.php?f=23&t=65317
viewtopic.php?f=6&t=121222
viewtopic.php?f=6&t=118814
- Wed Nov 20, 2024 1:07 pm
- Forum: Ideas and Suggestions
- Topic: copy/paste individual wait conditions between stations within one schedule
- Replies: 2
- Views: 1219
- Wed Nov 20, 2024 12:55 pm
- Forum: Ideas and Suggestions
- Topic: Copy paste a single condition in wait conditions (train/space plat)
- Replies: 5
- Views: 982
- Sun Nov 10, 2024 11:15 am
- Forum: Ideas and Suggestions
- Topic: Copy/Paste Train Conditions
- Replies: 26
- Views: 61956
Re: Copy/Paste Train Conditions
a copy/pasting conditions feature would also be greatly useful for combinators and space age platform schedules,
see also here
see also here
- Wed Nov 06, 2024 8:04 am
- Forum: Ideas and Suggestions
- Topic: [2.0.12] No indication of item throughput limit on cargo landing pad
- Replies: 1
- Views: 392
- Sat Nov 02, 2024 1:33 pm
- Forum: Technical Help
- Topic: Game freezes but sounds still run
- Replies: 3
- Views: 407
Re: Game freezes but sounds still run
I'm seeing the same in freshly installed 2.0.13 space age for linux in multiplayer (no mods, no steam). A while after it freezes I see a linux dialog "factorio is not responding, you may choose to wait a short while for it to continue or force the application to quit entirely". Sounds are still ...
- Sun Jul 07, 2024 10:04 am
- Forum: Ideas and Suggestions
- Topic: Show radar coverage in map view
- Replies: 19
- Views: 2805
Re: Show radar coverage in map view
+1 please
- Tue Jul 02, 2024 5:45 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Surveillance Drone
- Replies: 6
- Views: 2731
Re: [Idea] Surveillance Drone
+1 like a spyplane / spy satellite, doesn't even need to uncover such a huge area
- Sat Jun 29, 2024 7:27 am
- Forum: Ideas and Suggestions
- Topic: Sound Control Option and Hotkeys / Some Key Combination (ALT+TAB?) Disables Sound Option
- Replies: 14
- Views: 4636
- Thu Jun 13, 2024 1:11 pm
- Forum: Ideas and Suggestions
- Topic: pipette with scrollable history like copy/paste
- Replies: 1
- Views: 411
pipette with scrollable history like copy/paste
the pipette tool remembering a scrollable history working the same as the copy and paste command with shift-scroll