Search found 7 matches
- Wed Jul 15, 2026 12:43 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2118
- Views: 1203623
Re: Simple Questions and Short Answers
Are the new entities you placed assigned to a different force from the old entities? It sounds like during either the first or second session, you forgot to change the editor force from "Auto (enemy)" to "player".
Thanks so much, that is the problem somehow. I'm not sure what I touched as I was ...
- Tue Jul 14, 2026 11:18 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2118
- Views: 1203623
Re: Simple Questions and Short Answers
The editor mode won't select the entities I placed before I saved the editor session. Please tell me what I'm doing wrong, or if I broke it, how so I don't break it again.
I created a new editor session with all default game settings. After it loaded, I cleared all entities, changed to lab tiles ...
I created a new editor session with all default game settings. After it loaded, I cleared all entities, changed to lab tiles ...
- Tue Jul 08, 2025 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 60
- Views: 38703
Re: Please add a button to add a new blueprint parameter variable
+1, please add this, it's a shame to intro a great new feature (BP parameterization) but it be so clunky to use that we end up skipping it
- Mon Nov 04, 2024 2:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Power switch entity - left mouse click ignored
- Replies: 4
- Views: 2915
Re: [2.0.14] Power switch entity - left mouse click ignored
A bit flip is the only one of these options that should be possible. Since 2.0 released I haven't tried any mods or console commands yet. Also I'm playing on Steam for the first time; I always direct-installed the game before 2.0. One thing I noticed with Steam is that it keeps trying to sync the ...
- Mon Nov 04, 2024 12:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Power switch entity - left mouse click ignored
- Replies: 4
- Views: 2915
[2.0.14] Power switch entity - left mouse click ignored
In the attached save, I click on the power switch entity that feeds the red circuit area. Nothing happens, though it should load the switch control to enable/disable. I created two more power switches as a test, which both work fine (buggy entity is the middle one).
It must have worked at least ...
It must have worked at least ...
- Fri Mar 01, 2024 3:54 pm
- Forum: Ideas and Suggestions
- Topic: FFF Request: Please don't spoil any new enemies
- Replies: 8
- Views: 2727
FFF Request: Please don't spoil any new enemies
TL;DR
Please don't spoil or tease any new enemies that will be included in the 2.0 expansion.
What ?
Avoiding spoilers is a particular aesthetic/perspective for many gamers. Support those players by letting them reveal/encounter new enemies during their own play experience after 2.0 launch ...
Please don't spoil or tease any new enemies that will be included in the 2.0 expansion.
What ?
Avoiding spoilers is a particular aesthetic/perspective for many gamers. Support those players by letting them reveal/encounter new enemies during their own play experience after 2.0 launch ...
- Sat Dec 02, 2023 8:05 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 110436
Re: Friday Facts #387 - Swimming in lava
Lowkey disappointed from this statement:
If an item has alternative recipes, it's not clear which ingredients should be returned on recycling this item.
Something I've always wanted is for entities to have unique IDs, so that we can create names, descriptions, and other custom properties. If the ...
If an item has alternative recipes, it's not clear which ingredients should be returned on recycling this item.
Something I've always wanted is for entities to have unique IDs, so that we can create names, descriptions, and other custom properties. If the ...